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Build the first player-facing questline around The Garden, the current inhabited body, TIME risk, SECOND consequence, Ash Underpass proof, and one grounded hub NPC story hook.
Scope
Use Check The Ash Underpass Signal as the first questline.
Keep the build cut to 3-5 playable steps if the full seven-step design is too large.
Include Mission Board inspection, one focus NPC dialogue hook, Body Hall or Clinic body check, Gate entry commitment, signal proof, extraction or push-deeper choice, and outcome report handoff.
Show TIME risk and SECOND reward or cost as player-facing consequence.
Keep current body language, not blank-avatar language.
Use The Garden, Ash Underpass, and current Dayton/Garden wording.
Route outcome reactions through accepted outcome or visible Garden memory state.
Acceptance Criteria
Questline has a concise written spec in docs/design.
Questline includes first hub, current body, TIME risk, SECOND consequence, and one focus NPC dialogue hook.
Questline can be cut to 3-5 playable steps without losing the body, mission, proof, extraction, and outcome arc.
NPC dialogue is grounded in body, Garden, route, mission, relationship, or accepted outcome context.
Player-facing copy does not use BodyTime, Relay Yard, respawn, or debug mission wording.
Unity, LLMs, and debug controls cannot own quest progress, proof, reward, body death, memory, or relationship state.
Do not require the full quest framework, full boss fight, voice, facial animation, or final quest journal art before this spec is accepted. Keep the first proof to a player-readable questline and evidence handoff.
Project: Second Spawn
Area: Design
Milestone: Vertical Slice
Priority: P1
Size: L
Review Gate: Local Review
Verification: Docs Lint, Unity Smoke
Source Docs
docs/design/29-alpha-questline-and-encounter-design.mddocs/design/35-alpha-content-and-copy-pack.mddocs/design/69-alpha-quest-tracker-and-objective-flow-design.mddocs/design/75-alpha-quest-state-and-data-contract.mddocs/design/77-alpha-focus-cast-outcome-reaction-matrix.mddocs/design/101-alpha-focus-npc-first-session-choreography.mddocs/design/127-alpha-location-naming-and-map-label-contract.mdEvidence Template
docs/playtests/_templates/first-questline-hub-story/README.mdSummary
Build the first player-facing questline around The Garden, the current inhabited body, TIME risk, SECOND consequence, Ash Underpass proof, and one grounded hub NPC story hook.
Scope
Check The Ash Underpass Signalas the first questline.Acceptance Criteria
docs/playtests/_templates/first-questline-hub-story/.Cut Line
Do not require the full quest framework, full boss fight, voice, facial animation, or final quest journal art before this spec is accepted. Keep the first proof to a player-readable questline and evidence handoff.