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BlackMagicAPI.csproj
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42 lines (37 loc) · 1.51 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<OutputType>Library</OutputType>
<langVersion>preview</langVersion>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<Version>3.0.0.0</Version>
</PropertyGroup>
<ItemGroup>
<Reference Include="References\*.dll" />
</ItemGroup>
<ItemGroup>
<!-- Embed all files in the Resources folder -->
<EmbeddedResource Include="Resources\**\*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>References\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx" Publicize="true">
<HintPath>References\BepInEx.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy "$(TargetDir)BlackMagicAPI.dll" "C:\Program Files (x86)\Steam\steamapps\common\Mage Arena\Modded\BepInEx\plugins\BlackMagicAPI"" />
<Exec Command="copy "$(TargetDir)BlackMagicAPI.xml" "C:\Program Files (x86)\Steam\steamapps\common\Mage Arena\Modded\BepInEx\plugins\BlackMagicAPI"" />
</Target>
</Project>