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server.py
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from simple_websocket_server import WebSocketServer, WebSocket
import json
from urllib import parse
import uuid
import signal
import traceback
from hashlib import sha256
import socket
import time
import ssl
import sys
from optparse import OptionParser
from StructureModels import *
class MessageType:
# different responses for ui
ConnectionResponse = "ConnectionResponse"
# Bridge
BridgeAction = "BridgeAction"
MousePosition = "MousePosition"
# popups and messages
PopupMessage = "PopupMessage"
ConsoleMessage = "ConsoleMessage"
TopLeftMessage = "TopLeftMessage"
ChatMessage = "ChatMessage"
# owner/config management
ServerConfig = "ServerConfig"
ServerInfo = "ServerInfo"
KickUser = "KickUser"
BanUser = "BanUser"
CreateInvite = "CreateInvite"
class LobbyMode:
public = 0
password_locked = 1
invite_only = 2
accept_only = 3
class Lobby:
def __init__(self, name, owner):
self.name = name
self.owner = owner
self.clients = {}
self.password = None
self.user_cap = 1_000_000
self.accepting_connections = True
self.lobby_mode = LobbyMode.public
self.invites = {}
self.clients_awaiting_layout_sync = []
self.frozen = False
def isOwner(self, web_scocket):
return web_scocket == self.clients[self.owner]
def getName(self, web_scocket):
return list(self.clients.keys())[list(self.clients.values()).index(web_scocket)]
def isFull(self):
return len(list(self.clients.keys())) >= self.user_cap
def close(self):
for client in self.clients.values():
client.send_message(Message.Serialize({"type":MessageType.PopupMessage, "content":stringResponse("The server was closed by the host."), "metadata":"server_closed"}))
#self.clients[self.owner].send_message(Message.Serialize({"type":"PopupMessage", "content":"Server Closed."}))
def print(self, value):
print(f"{self.name} - {value}")
class MultiplayerServer(WebSocket):
def handle(self):
try:
server_name = parse.urlsplit(self.request.path).path.replace("/", "")
parameters = dict(parse.parse_qsl(parse.urlsplit(self.request.path).query))
username = parameters.get("username")
server = open_lobbies.get(server_name)
#print(bytes(self.data))
if server:
if self not in list(server.clients.values()): return
message = Message.Deserialize(bytes(self.data))
#print(message)
if message["type"] == MessageType.ServerInfo:
response = {
"usersConnected": len(list(server.clients.keys())),
"userCap": server.user_cap,
"acceptingConnections": server.accepting_connections,
"lobbyMode": server.lobby_mode,
"isFrozen": server.frozen,
"playerNames": list(server.clients.keys())
}
self.send_message(Message.Serialize({"type":MessageType.ServerInfo, "content":ServerInfoModel.Serialize(response)}))
if message["type"] == MessageType.KickUser and server.isOwner(self):
#print(message)
content = KickUserModel.Deserialize(message["content"])
user = server.clients.get(content["username"])
if user:
if content["username"] == server.owner:
self.send_message(Message.Serialize({"type":MessageType.KickUser, "content":stringResponse(f"You cannot kick yourself!"), "metadata":"KickUser"}))
return
user.send_message(Message.Serialize({"type":MessageType.PopupMessage, "content":stringResponse(f"You were kicked from the server. Reason: {content.get('reason') or 'No Reason Provided'}"), "metadata":"server_closed"}))
del server.clients[content["username"]]
server.print(f"{content['username']} was kicked.")
self.send_message(Message.Serialize({"type":MessageType.KickUser, "content":stringResponse(f"Removed {content['username']}"), "metadata":"KickUser"}))
else:
self.send_message(Message.Serialize({"type":MessageType.KickUser, "content":stringResponse(f"User not found."), "metadata":"KickUser"}))
if message["type"] == MessageType.ServerConfig and server.isOwner(self):
content = ServerConfigModel.Deserialize(message["content"])
#print(content)
if content["action"] == 0: server.user_cap = content["userCap"]
if content["action"] == 1: server.accepting_connections = content["acceptingConnections"]
if content["action"] == 2:
server.password = sha256(content["newPassword"].encode("utf-8")).hexdigest()
if server.lobby_mode == LobbyMode.public: server.lobby_mode = LobbyMode.password_locked
server.print("Owner changed password.")
self.send_message(Message.Serialize({"type":MessageType.ServerConfig, "content":stringResponse(f"Changed password.")}))
if content["action"] == 3: server.lobby_mode = content["lobbyMode"]
if message["type"] == MessageType.CreateInvite and server.isOwner(self):
uses = int.from_bytes(message["content"], "little")
invite = str(uuid.uuid4())
server.invites[invite] = uses
self.send_message(Message.Serialize({"type":MessageType.CreateInvite, "content":stringResponse(invite)}))
if message["type"] == MessageType.BridgeAction:
action_content = BridgeActionModel.Deserialize(message["content"])
if action_content["action"] == 11:
layout = LayoutModel.Deserialize(action_content["content"])
if server.isOwner(self):
server.print("Host syncing layout with all users requested.")
if not layout["targetAllUsers"]:
action_content["username"] = server.getName(self)
message["content"] = BridgeActionModel.Serialize(action_content)
new_message = Message.Serialize(message)
while len(server.clients_awaiting_layout_sync) > 0:
name = server.clients_awaiting_layout_sync.pop()
client = server.clients[name]
if client != self:
client.send_message(new_message)
return
server.clients_awaiting_layout_sync = []
else:
name = server.getName(self)
if name not in server.clients_awaiting_layout_sync:
action_content["username"] = server.getName(self)
message["content"] = BridgeActionModel.Serialize(action_content)
new_message = Message.Serialize(message)
server.clients_awaiting_layout_sync.append(name)
server.print(f"Added {name} to waiting list for sync layout")
server.clients[server.owner].send_message(new_message)
return
if action_content["action"] == 12:
server.frozen = bool.from_bytes(action_content["content"], "little")
#server.print(action_content)
action_content["username"] = server.getName(self)
message["content"] = BridgeActionModel.Serialize(action_content)
new_message = Message.Serialize(message)
for name, client in server.clients.items():
if client != self:
#print(f"sending to {name}")
client.send_message(new_message)
if message["type"] == MessageType.MousePosition:
action_content = MousePositionModel.Deserialize(message["content"])
action_content["username"] = server.getName(self)
#server.print(action_content)
message["content"] = MousePositionModel.Serialize(action_content)
new_message = Message.Serialize(message)
for name, client in server.clients.items():
if client != self:
#print(f"sending to {name}")
client.send_message(new_message)
if message["type"] == MessageType.ChatMessage:
chat_message = ChatMessageModel.Deserialize(message["content"])
chat_message["username"] = server.getName(self)
message["content"] = ChatMessageModel.Serialize(chat_message)
new_message = Message.Serialize(message)
for name, client in server.clients.items():
client.send_message(new_message)
else: # user sending data to a non existant server
self.close()
except Exception as e:
print(e)
traceback.print_tb(e.__traceback__)
pass
def connected(self):
try:
server_name = parse.urlsplit(self.request.path).path.replace("/", "")
parameters = dict(parse.parse_qsl(parse.urlsplit(self.request.path).query))
username = parameters.get("username")
user_id = parameters.get("id")
password = parameters.get("password", "")
invite = parameters.get("invite")
server = open_lobbies.get(server_name, None)
if server:
# if server exists, connect to it
#print(list(server.clients.keys()))
orig = username
n = 1
while username in list(server.clients.keys()):
username = orig
n += 1
username += str(n)
#print(username)
if server.lobby_mode == LobbyMode.password_locked and server.password != sha256(password.encode("utf-8")).hexdigest():
self.send_message(Message.Serialize({"type":MessageType.ConnectionResponse, "content":stringResponse("The password provided was incorrect."), "metadata":"server_closed"}))
elif server.lobby_mode == LobbyMode.invite_only and invite not in list(server.invites.keys()):
self.send_message(Message.Serialize({"type":MessageType.ConnectionResponse, "content":stringResponse("The invite provided was invalid."), "metadata":"server_closed"}))
else:
if server.isFull():
self.send_message(Message.Serialize({"type":MessageType.ConnectionResponse, "content":stringResponse(f"Sorry but this lobby is full with {server.user_cap}/{server.user_cap} Players"), "metadata":"server_closed"}))
return
if not server.accepting_connections:
self.send_message(Message.Serialize({"type":MessageType.ConnectionResponse, "content":stringResponse(f"This lobby is not currently accepting connections"), "metadata":"server_closed"}))
return
server.clients[username] = self
self.send_message(Message.Serialize({"type":MessageType.ConnectionResponse, "content":stringResponse(f"Connected to server '{server_name}'"), "metadata":"connected"}))
for client in server.clients.values():
if client != self:
client.send_message(Message.Serialize({"type":"TopLeftMessage", "content":stringResponse(f"User '{username}' Connected")}))
server.print(f"{username} ({self.address[0]}:{self.address[1]}) connected.")
if invite:
server.invites[invite] -= 1
if server.invites[invite] < 1:
del server.invites[invite]
else:
#if server doesn't exist, create it and assign as owner
open_lobbies[server_name] = Lobby(server_name, username)
server = open_lobbies[server_name]
if password:
server.password = sha256(password.encode("utf-8")).hexdigest()
server.lobby_mode = LobbyMode.password_locked
server.clients[username] = self
self.send_message(Message.Serialize({"type":MessageType.ConnectionResponse, "content":stringResponse(f"Opened server {server_name}"), "metadata":"owner"}))
server.print(f"{username} ({self.address[0]}:{self.address[1]}) created this server.")
except Exception as e:
print(e)
traceback.print_tb(e.__traceback__)
pass
def handle_close(self):
for name, server in open_lobbies.items():
if server.clients[server.owner] == self:
server.print(f"Server was closed by owner.")
server.close()
del open_lobbies[server.name]
break
for name, client in server.clients.items():
if client == self:
server.print(f"{name} ({self.address[0]}:{self.address[1]}) disconnected.")
for _client in server.clients.values():
if _client != self:
_client.send_message(Message.Serialize({"type":MessageType.TopLeftMessage, "content":stringResponse(f"User '{name}' Disconnected.")}))
del server.clients[name]
open_lobbies = {}
address = socket.gethostbyname(socket.gethostname())
parser = OptionParser(usage='usage: %prog [options]', version='%prog 1.0.0')
parser.add_option('--ssl', default=0, type='int', action='store', dest='ssl', help='ssl (1: on, 0: off (default))')
parser.add_option('--cert', default='./cert.pem', type='string', action='store', dest='cert', help='cert (./cert.pem)')
parser.add_option('--key', default='./key.pem', type='string', action='store', dest='key', help='key (./key.pem)')
parser.add_option('--ver', default=ssl.PROTOCOL_TLSv1, type=int, action='store', dest='ver', help='ssl version')
parser.add_option('--localhost', default=False, action='store_true', dest='localhost', help='whether to use localhost')
parser.add_option('--port', default=11000, type=int, action='store', dest='port', help='server port')
(options, args) = parser.parse_args()
sslopts = {}
if options.ssl == 1:
sslopts = dict(certfile=options.cert, keyfile=options.key, ssl_version=options.ver)
if options.localhost: address = "127.0.0.1"
print(f"Running at {address}:{options.port} {'(using TLS/SSL)' if options.ssl == 1 else '(not using TLS/SSL)'}")
server = WebSocketServer(address, options.port, MultiplayerServer, **sslopts)
def keyboardInterruptHandler(signal, frame):
print("KeyboardInterrupt (ID: {}) has been caught. Cleaning up...".format(signal))
server.close()
print("Clean up complete, terminating...")
sys.exit()
signal.signal(signal.SIGINT, keyboardInterruptHandler)
server.serve_forever()