Initially I was about to create an issue about mod conflict, but looks like the same applies to vanilla grass (and plants?).
It seems to me, that they take too much value of a fog (for example, if at certain distance fog should be about 10% as dense, the plants look completely fog colored).
Here is the base clean setup, all default settings:
Zoomed in:
And on "potato" preset:
I'm not sure if this is intended, but it sure does look weird when Grassier Grass renders grass on every block and hills become full of "holes".
Initially I was about to create an issue about mod conflict, but looks like the same applies to vanilla grass (and plants?).
It seems to me, that they take too much value of a fog (for example, if at certain distance fog should be about 10% as dense, the plants look completely fog colored).
Here is the base clean setup, all default settings:
Zoomed in:
And on "potato" preset:
I'm not sure if this is intended, but it sure does look weird when Grassier Grass renders grass on every block and hills become full of "holes".