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toothpasteattack.py
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179 lines (145 loc) · 5.21 KB
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import pygame
import sys
import random
pygame.init()
# Sounds
pygame.mixer.init()
ToothpasteAppearSFX = pygame.mixer.Sound("ToothpasteAppearSFX.mp3")
PlayerDeathSFX = pygame.mixer.Sound("PlayerDeathSFX.mp3")
# Music
pygame.mixer.music.load("Music.mp3")
pygame.mixer.music.play(-1)
pygame.mixer.music.set_volume(0.5)
# Channels
channel0 = pygame.mixer.Channel(0)
channel1 = pygame.mixer.Channel(1)
# Variables
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Toothpaste Attack!")
icon = pygame.image.load("player.png")
pygame.display.set_icon(icon)
clock = pygame.time.Clock()
timer = 0
score = 0
font = pygame.font.Font("freesansbold.ttf", 20)
# Background
background = pygame.image.load("Background.png")
# Classes
class Player:
def __init__(self, startX, startY):
self.startX = startX
self.startY = startY
self.velocity = [0, 0]
self.movement = [False, False, False, False]
self.img = pygame.image.load("player.png")
self.rect = pygame.Rect(startX, startY, self.img.get_width(), self.img.get_height())
class Enemy:
def __init__(self, velocity):
self.velocity = velocity
self.img = pygame.image.load("toothpaste.png")
self.rect = pygame.Rect(random.randrange(0, screen.get_width() + 1), self.img.get_height() * -1, self.img.get_width(), self.img.get_height())
# movement[0] = left, movement[1] = right, movement[2] = up, movement[3] = down.
# Initial things
player = Player(320, 360)
# Enemies
enemies = []
# Summon 10 enemies
for i in range(10):
# Add the enemy to enemies list
enemies.append(Enemy(-3 - i))
def resetTOOTHPast():
global enemies
for i in enemies:
i.rect.x = random.randrange(0, screen.get_width() + 1)
i.rect.y = i.img.get_height() * -1
# Game over
game_over_img = pygame.image.load("gameovertext.png")
is_game_over = False
def show_text(score):
rendered_score = font.render("Toothpaste dodged: " + score, True, (0, 0, 0))
screen.blit(rendered_score, (20, 20))
# Game loop
while True:
# Events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
player.movement[0] = True
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
player.movement[1] = True
if event.key == pygame.K_UP or event.key == pygame.K_w:
player.movement[2] = True
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
player.movement[3] = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
player.movement[0] = False
if event.key == pygame.K_RIGHT or event.key == pygame.K_d:
player.movement[1] = False
if event.key == pygame.K_UP or event.key == pygame.K_w:
player.movement[2] = False
if event.key == pygame.K_DOWN or event.key == pygame.K_s:
player.movement[3] = False
# Background
screen.fill((0, 200, 255))
screen.blit(background, (0, 0))
# Player movement
player.velocity[0] = ((player.movement[0] * -1) + player.movement[1]) * 4
player.velocity[1] = ((player.movement[2] * -1) + player.movement[3]) * 4
player.rect.x += player.velocity[0]
player.rect.y += player.velocity[1]
# Prevent player from going off screen
if player.rect.x <= 0:
player.rect.x += 4
if player.rect.x >= screen.get_width() - player.img.get_width():
player.rect.x -= 4
if player.rect.y <= 0:
player.rect.y += 4
if player.rect.y >= screen.get_height() - player.img.get_height():
player.rect.y -= 4
if not is_game_over:
# Move toothpastes
for i in enemies:
if timer >= 120:
i.rect.y -= i.velocity
# Toothpaste appears
for i in enemies:
if i.rect.y >= screen.get_height():
channel0.play(ToothpasteAppearSFX, 0)
i.rect.y = i.img.get_height() * -1
i.rect.x = random.randrange(0, screen.get_width() + 1)
score += 1
# Check for player death
for i in enemies:
if player.rect.colliderect(i):
# Player died!!!
pygame.mixer.music.stop()
channel1.play(PlayerDeathSFX, 0)
is_game_over = True
timer = 0
break
# Render enemies
for i in enemies:
screen.blit(i.img, (i.rect.x, i.rect.y))
# Render player
screen.blit(player.img, (player.rect.x, player.rect.y))
if is_game_over:
# Draw game over
screen.blit(game_over_img, (120, 80))
# Wait 2 seconds
if timer >= 120:
# Reset stuff
is_game_over = False
score = 0
player.rect.x = player.startX
player.rect.y = player.startY
pygame.mixer.music.play()
timer = 0
resetTOOTHPast()
show_text(str(score))
timer += 1
clock.tick(60)
pygame.display.update()