From 9d6ee51375fc2265d3662ea4cf3135d938df07b3 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 14 Mar 2026 15:57:36 +0800 Subject: [PATCH 1/8] =?UTF-8?q?Halcyon=20update=EF=BC=9A=E5=AE=98=E5=BA=93?= =?UTF-8?q?=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../data-essence/datanessence/lang/en_us.json | 415 +++++++++------ .../data-essence/datanessence/lang/zh_cn.json | 483 +++++++++++------- 2 files changed, 570 insertions(+), 328 deletions(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/en_us.json b/projects/1.21/assets/data-essence/datanessence/lang/en_us.json index 7db69affd85f..75645cb61d00 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/en_us.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/en_us.json @@ -3,10 +3,10 @@ "creativemodetab.datanessence_items": "Halcyon: Items", "datanessence.essence_types.unknown": "???", - "datanessence.essence_types.essence": "Industrial Essence", - "datanessence.essence_types.lunar_essence": "Lunar Essence", - "datanessence.essence_types.natural_essence": "Living Essence", - "datanessence.essence_types.exotic_essence": "Prime Essence", + "datanessence.essence_types.essence": "Industrial Tidal Energy", + "datanessence.essence_types.lunar_essence": "Lunar Tidal Energy", + "datanessence.essence_types.natural_essence": "Living Tidal Energy", + "datanessence.essence_types.exotic_essence": "Prime Tidal Energy", "datanessence.fluid_display.millibucket": "%1$smB", "datanessence.fluid_display.bucket": "%1$sB", @@ -32,23 +32,31 @@ "item.datanessence.data_drive.incomplete": "Incomplete (Stage %1$s/%2$s)", "item.datanessence.data_tablet": "Data Tablet", "item.datanessence.diamond_shard": "Diamond Shard", + "item.datanessence.ecliptrum_cog": "Ecliptrum Cog", + "item.datanessence.ecliptrum_cog_assembly_2x": "Simple Ecliptrum Cog Assembly", + "item.datanessence.ecliptrum_cog_assembly_4x": "Intricate Ecliptrum Cog Assembly", "item.datanessence.ecliptrum_ingot": "Ecliptrum Ingot", + "item.datanessence.ecliptrum_needle": "Ecliptrum Needle", "item.datanessence.emerald_shard": "Emerald Shard", "item.datanessence.essence_bomb": "Explosive Charge", "item.datanessence.essence_bomb.info": " ◇ Volatile! Explodes when thrown.", - "item.datanessence.essence_meter": "Essence Meter", - "item.datanessence.essence_meter.contains": "Measured the following Essence inside this block: ", - "item.datanessence.essence_pathways": "Essence Pathways", - "item.datanessence.essence_redirector": "Essence Redirector", - "item.datanessence.essence_shard": "Industrial Essence Shard", + "item.datanessence.essence_meter": "Tidal Energy Meter", + "item.datanessence.essence_meter.contains": "Measured the following Tidal Energy inside this block: ", + "item.datanessence.essence_pathways": "Tidal Pathways", + "item.datanessence.essence_redirector": "Conductor's Redirector", + "item.datanessence.essence_shard": "Shard of Industry", "item.datanessence.essence_sword": "Lightslash Blade", - "item.datanessence.essence_sword.tooltip_1": " ◇ Requires at least %s Industrial Essence to attack", - "item.datanessence.essence_sword.tooltip_2": " ◇ Use to fire off a light slash (%s Industrial Essence)", - "item.datanessence.essence_wire": "Industrial Essence Wire", + "item.datanessence.essence_sword.tooltip_1": " ◇ Requires at least %s Industrial Tidal Energy to attack", + "item.datanessence.essence_sword.tooltip_2": " ◇ Use to fire off a light slash (%s Industrial Tidal Energy)", + "item.datanessence.essence_wire": "Industrial Wire", "item.datanessence.exciter": "Exciter", "item.datanessence.exotic_essence_bomb": "Spatial Disruption Bomb", "item.datanessence.exotic_essence_bomb.info": " ◇ Volatile! Incites the creation of a black hole.", - "item.datanessence.exotic_essence_wire": "Prime Essence Wire", + "item.datanessence.exotic_essence_wire": "Prime Wire", + "item.datanessence.extrication_rod": "Extrication Rod", + "item.datanessence.falling_moon": "Falling Moon", + "item.datanessence.falling_moon.tooltip_1": "a lunar researcher's energy rifle", + "item.datanessence.falling_moon.tooltip_2": "\n ◇ Firing uses %1$s / %2$s / %3$s Lunar Tidal Energy, based on charge level", "item.datanessence.filter_upgrade": "Unique Upgrade Sigil: Filter", "item.datanessence.fluid_wire": "Fluid Wire", "item.datanessence.genderfluid_bucket": "Bucketed Gender", @@ -57,18 +65,24 @@ "item.datanessence.healing_lens": "Laser Lens: Healing", "item.datanessence.heating_coil": "Heating Coil", "item.datanessence.illumination_rod": "Illumination Rod", - "item.datanessence.illumination_rod.tooltip": " ◇ Use to place a Flare Light (%s Industrial Essence)", + "item.datanessence.illumination_rod.tooltip": " ◇ Use to place a Flare Light (%s Industrial Tidal Energy)", "item.datanessence.iron_drill": "Iron Drill", "item.datanessence.item_wire": "Item Wire", "item.datanessence.lens": "Lens", "item.datanessence.lensing_crystal": "Lensing Crystal", "item.datanessence.limiter_upgrade": "Unique Upgrade Sigil: Limit", "item.datanessence.locator": "Signal Tracker", + "item.datanessence.locator.mode_arcane_resonance": "seeking sites of arcane resonance %s", + "item.datanessence.locator.mode_data": "seeking makutuin facilities %s", + "item.datanessence.locator.instructions": "(sneak-use to change)", + "item.datanessence.signal_tracker_resonance_receptor": "Signal Tracker Resonance Receptor Module", + "item.datanessence.signal_tracker_resonance_receptor.install": "You slot the module into the Signal Tracker. For a brief moment, its crystal seems to glow fiercly, acclimating itself to resonances new and wondrous.", + "item.datanessence.signal_tracker_resonance_receptor.tooltip": " ◇ Use to upgrade the Signal Tracker in your offhand", "item.datanessence.logical_matrix": "Logical Matrix", "item.datanessence.lunar_essence_bomb": "Crystallization Bomb", "item.datanessence.lunar_essence_bomb.info": " ◇ Volatile! Can crystallize mobs that die to its explosions.", - "item.datanessence.lunar_essence_shard": "Lunar Essence Shard", - "item.datanessence.lunar_essence_wire": "Lunar Essence Wire", + "item.datanessence.lunar_essence_shard": "Shard of Transformation", + "item.datanessence.lunar_essence_wire": "Lunar Wire", "item.datanessence.magitech_8_ball": "Cognizant Cube", "item.datanessence.magitech_8_ball.result1": "No.", "item.datanessence.magitech_8_ball.result10": "Why not.", @@ -81,29 +95,42 @@ "item.datanessence.magitech_8_ball.result7": "Why would you even think of that.", "item.datanessence.magitech_8_ball.result8": "Go ahead. See what happens.", "item.datanessence.magitech_8_ball.result9": "That sounds funny, do it.", + "item.datanessence.memory_cell": "Memory Cell", "item.datanessence.mineral_finding_rod": "Mineral-Finding Rod", - "item.datanessence.mineral_finding_rod.tooltip": " ◇ Use to scan for ore (%s Industrial Essence)", + "item.datanessence.mineral_finding_rod.tooltip": " ◇ Use to scan for ore (%s Industrial Tidal Energy)", "item.datanessence.music_disc_player": "Harmonic Resonator", "item.datanessence.natural_essence_bomb": "Earth Destabilization Bomb", "item.datanessence.natural_essence_bomb.info": " ◇ Volatile! Makes the earth collapse in on itself.", - "item.datanessence.natural_essence_wire": "Living Essence Wire", + "item.datanessence.natural_essence_wire": "Living Wire", "item.datanessence.panel_mold": "Mold: Capacitance Panel", "item.datanessence.precision_lens": "Laser Lens: Counting", + "item.datanessence.prepared_panel": "Prepared Panel", "item.datanessence.primitive_anti_gravity_pack": "Primitive Antigravity Pack", "item.datanessence.propeller": "Propeller", "item.datanessence.quartz_flake": "Quartz Flake", "item.datanessence.reflective_panel": "Reflective Panel", + "item.datanessence.repulsion_rod": "Repulsion Rod", + "item.datanessence.rf_wire": "RF Wire", "item.datanessence.rod_mold": "Mold: Conductance Rod", "item.datanessence.speed_upgrade": "Universal Upgrade Sigil: Speed", + "item.datanessence.speed_upgrade_2": "Universal Upgrade Sigil: Speed (Enhanced)", + "item.datanessence.tag_filter": "Tag Filter Label", + "item.datanessence.tag_filter.instructions": "You must hold in your hands both this label and the item whose tags you wish to cycle through.", + "item.datanessence.tag_filter.no_tags": "This item has no tags!", + "item.datanessence.tag_filter.selected": "You write \"%s\" onto the label", + "item.datanessence.tag_filter.tooltip_empty": " ◇ This tag label is empty.", + "item.datanessence.tag_filter.tooltip_set": " ◇ Has \"%s\" written on it.", "item.datanessence.thermometer": "Thermometer", "item.datanessence.transcendental_tether": "Transcendental Tether", "item.datanessence.trans_tether": "Trans Tether", + "item.datanessence.transformative_gel": "Transformative Gel", "item.datanessence.transformative_rod": "Transformative Rod", "item.datanessence.traversite_road_chunk": "Traversite Road Chunk", "item.datanessence.traversite_trudgers": "Traversite Trudgers", "item.datanessence.under_the_sky_music_disc": "Music Disc", "item.datanessence.warp_capsule": "Warp Capsule", "item.datanessence.wire_spool": "Wire Spool", + "item.datanessence.frozen_moonlight_chunk": "Chunk of Frozen Moonlight", "block.datanessence.aether_rune": "Aether Rune", "block.datanessence.ancient_glyph_stone_blank": "Shielding Rock Panel", @@ -128,20 +155,24 @@ "block.datanessence.arekko.nothing_left": "You don't see anything else of note here.", "block.datanessence.arekko.obtain_data_tablet": "You take a strange tablet out of their loose grip.", "block.datanessence.arekko.obtain_signal_tracker": "You pry a glowing crystal from their body.", + "block.datanessence.arkons_loom": "Arkon's Loom", "block.datanessence.auto-fabricator": "Auto-Fabricator", "block.datanessence.charger": "Charger", "block.datanessence.chemical_node": "Chemical Node", "block.datanessence.computer": "Computer", "block.datanessence.computer.obtain_signal_tracker": "A strange device falls out of one of this Computer's compartments as you touch it.", + "block.datanessence.cooled_water": "Cooled Water", "block.datanessence.copper_vent": "Copper Vent", - "block.datanessence.creative_essence_battery": "Infinite Essence Battery", + "block.datanessence.creative_essence_battery": "Infinite Tidal Energy Battery", + "block.datanessence.crystalline_cradle": "Crystalline Cradle", "block.datanessence.data_bank": "Ancient Data Bank", "block.datanessence.data_bank.cannot_use": "You need a Data Tablet to make use of this.", - "block.datanessence.deco_essence_buffer": "Essence Buffer (Decorative)", + "block.datanessence.deco_essence_buffer": "Tidal Energy Buffer (Decorative)", "block.datanessence.deco_fluid_buffer": "Fluid Buffer (Decorative)", "block.datanessence.deco_item_buffer": "Item Buffer (Decorative)", "block.datanessence.dewlamp": "Dewlamp", "block.datanessence.drying_table": "Drying Table", + "block.datanessence.ecliptrum_block": "Block of Ecliptrum", "block.datanessence.ender_pearl_capture": "Ender Redirection Pearl Absorber", "block.datanessence.ender_pearl_destination": "Ender Redirection Landing Pad", "block.datanessence.ender_pearl_relay": "Ender Redirection Relay", @@ -150,24 +181,24 @@ "block.datanessence.engraved_polished_obsidian": "Engraved Polished Obsidian", "block.datanessence.enticing_lure": "Enticing Lure", "block.datanessence.entropic_processor": "Entropic Processor", - "block.datanessence.essence_battery": "Industrial Essence Battery", - "block.datanessence.essence_battery.amount": " ◇ Battery holds %1$s/%2$s Industrial Essence.", - "block.datanessence.essence_breaker": "Essence Breaker", - "block.datanessence.essence_buffer": "Essence Buffer", + "block.datanessence.essence_battery": "Industrial Battery", + "block.datanessence.essence_battery.amount": " ◇ Battery holds %1$s/%2$s Industrial Tidal Energy.", + "block.datanessence.essence_breaker": "Twining Breaker", + "block.datanessence.essence_buffer": "Tidal Energy Buffer", "block.datanessence.essence_burner": "Shard Burner", - "block.datanessence.essence_crystal": "Industrial Essence Crystal", + "block.datanessence.essence_crystal": "Crystal of Industry", "block.datanessence.essence_derivation_spike": "Essence Derivation Spike", - "block.datanessence.essence_furnace": "Essence Furnace", + "block.datanessence.essence_furnace": "Tidal Furnace", "block.datanessence.essence_leech": "Essence Leech", - "block.datanessence.essence_light_fixture": "Essence Light Fixture", - "block.datanessence.essence_point": "Industrial Essence Node", - "block.datanessence.essence_reader": "Essence Reader", - "block.datanessence.exotic_essence_battery": "Prime Essence Battery", - "block.datanessence.exotic_essence_battery.amount": " ◇ Battery holds %1$s/%2$s Prime Essence.", - "block.datanessence.exotic_essence_point": "Prime Essence Node", + "block.datanessence.essence_light_fixture": "Light Fixture", + "block.datanessence.essence_point": "Industrial Node", + "block.datanessence.essence_reader": "Tidal Energy Reader", + "block.datanessence.exotic_essence_battery": "Prime Battery", + "block.datanessence.exotic_essence_battery.amount": " ◇ Battery holds %1$s/%2$s Prime Tidal Energy.", + "block.datanessence.exotic_essence_point": "Prime Node", "block.datanessence.fabricator": "Fabricator", "block.datanessence.fabricator.dont_know_how": "You lack the data required to craft this!", - "block.datanessence.fabricator.not_enough_essence": "This Fabricator does not have enough Essence!", + "block.datanessence.fabricator.not_enough_essence": "This Fabricator does not have enough Tidal Energy!", "block.datanessence.flare_light": "Flare Light", "block.datanessence.fluid_bottler": "Fluid Bottler", "block.datanessence.fluid_buffer": "Fluid Buffer", @@ -188,16 +219,20 @@ "block.datanessence.laser_emitter": "Laser Emitter", "block.datanessence.lensing_crystal_ore": "Lensing Crystal Ore", "block.datanessence.limited_item_buffer": "Item Buffer (Limited)", - "block.datanessence.lunar_essence_battery": "Lunar Essence Battery", - "block.datanessence.lunar_essence_battery.amount": " ◇ Battery holds %1$s/%2$s Lunar Essence.", - "block.datanessence.lunar_essence_crystal": "Lunar Essence Crystal", - "block.datanessence.lunar_essence_point": "Lunar Essence Node", + "block.datanessence.lunar_crystal_seed": "Lunar Crystal Seed", + "block.datanessence.lunar_essence_battery": "Lunar Battery", + "block.datanessence.lunar_essence_battery.amount": " ◇ Battery holds %1$s/%2$s Lunar Tidal Energy.", + "block.datanessence.lunar_essence_crystal": "Crystal of Transformation", + "block.datanessence.lunar_essence_point": "Lunar Node", + "block.datanessence.lunarium": "Lunarium", + "block.datanessence.makutuin_runner": "Makutuin Runner", + "block.datanessence.makutuin_runner_cross": "Makutuin Runner Intersection", "block.datanessence.melter": "Melter", "block.datanessence.metal_shaper": "Metal Shaper", "block.datanessence.mineral_purification_chamber": "Mineral Purification Chamber", - "block.datanessence.natural_essence_battery": "Living Essence Battery", - "block.datanessence.natural_essence_battery.amount": " ◇ Battery holds %1$s/%2$s Living Essence.", - "block.datanessence.natural_essence_point": "Living Essence Node", + "block.datanessence.natural_essence_battery": "Living Battery", + "block.datanessence.natural_essence_battery.amount": " ◇ Battery holds %1$s/%2$s Living Tidal Energy.", + "block.datanessence.natural_essence_point": "Living Node", "block.datanessence.obsidian_framed_glass": "Obsidian-Framed Glass", "block.datanessence.patterned_copper": "Patterned Copper", "block.datanessence.polished_obsidian": "Polished Obsidian", @@ -205,6 +240,7 @@ "block.datanessence.polished_obsidian_column": "Polished Obsidian Column", "block.datanessence.polished_obsidian_tiles": "Polished Obsidian Tiles", "block.datanessence.polished_obsidian_tract": "Polished Obsidian Tract", + "block.datanessence.rf_node": "RF Node", "block.datanessence.spire_glass": "Spire Glass", "block.datanessence.structure_protector": "Structure Protector", "block.datanessence.structure_protector.finished": "Successfully set the bounds of the structure protector!", @@ -221,10 +257,14 @@ "block.datanessence.traversite_road_stairs_opal": "Opalescent Traversite Road Stairs", "block.datanessence.twining_lantern": "Twining Lantern", "block.datanessence.vacuum": "Vacuum", + "block.datanessence.vivid_lotus": "Vivid Lotus", "block.datanessence.cryochamber": "Cryochamber", "block.datanessence.cryochamber_filler": "Cryochamber", + "block.datanessence.frozen_moonlight": "Frozen Moonlight", "block.datanessence.empty_cryochamber": "Empty Cryochamber", - "block.datanessence.empty_cryochamber_router": "Empty Cryochamber Router", + "block.datanessence.empty_cryochamber_router": "Empty Cryochamber", + "block.datanessence.vermilion_grass": "Vermilion Grass", + "block.datanessence.vermilion_sprout": "Vermilion Sprout", "block.datanessence.player_data_bank": "Data Bank", "block.datanessence.player_data_bank.receive": "%1$s entries taken", "block.datanessence.player_data_bank.bind": "%1$s entries bound", @@ -236,7 +276,7 @@ "entity.datanessence.ancient_sentinel": "Ancient Sentinel", "entity.datanessence.ancient_sentinel_projectile": "Ancient Sentinel Projectile", "entity.datanessence.black_hole": "Black Hole", - "entity.datanessence.essence_slash": "Essence Slash", + "entity.datanessence.essence_slash": "Light Slash", "jukebox_song.datanessence.under_the_sky": "DavidRarria09 - UnderTheSky", @@ -250,12 +290,12 @@ "computer.ancient_weapons_facility_01.experiment_log_01": "Ex gqugakj wagm gmq kqw gvvyu fvkgaknq ak qobkqug. Vkfq gmqx obq fveiyqgq, gmqbq wayy zq kv cnqugavk. Safgvbx. A oe fqbgoak vh ag. A mosq vblqbql eokx iobgu hbve gmq uqoualq Hofgvbaqu zng sqbx hqw obbasql. A oe zqjakkakj gv unuiqfg wmayq wq obq zqjakkakj gv unffqql mqbq gmq hofgvbx wvbrqbu obq lqfalqlyx kvg. Kv eoggqb. Oyy wayy hat aguqyh qsqkgnoyyx. Ag enug.", "computer.astronomy_tower_01.lunar_strikes_1": "Discovery: Pale flashes [1/3]\nAuthority: Antori kh'Arako [TIER 4]\n\nSome nights ago, I spotted a flash of pale yellow, as if the moon itself had done... something. It has been acting rather oddly ever since we set up in this tower, to note. Mayhaps our experiments are influencing it? Regardless, merely a night prior to writing this log, another such flash occurred - closer, this time, and I could make out something left behind in the impact. Unfortunately, the thing is currently being swarmed by Phenuans. I can only hope they leave my precious findings alone.", "computer.astronomy_tower_01.lunar_strikes_2": "Discovery: Pale flashes [2/3]\nAuthority: Antori kh'Arako [TIER 4]\n\nAs I feared, the remnants of that pale flash were severely damaged by the Phenuans. When I came close to it, all I could see were smashed golden fragments damaged beyond sensibility - useless! I have waited about eight days, and now another one has struck - this time, I was prepared for it. Notably, these things seem to occur a lot more frequently when the moon is full. I am making the preparations now to carry what this strike left behind into the tower; I have already setup a suitable testing apparatus....", - "computer.astronomy_tower_01.lunar_strikes_3": "Discovery: Pale flashes [3/3]\nAuthority: Antori kh'Arako [TIER 4]\n\nThe samples left behind by the pale flashes come in the form of a kind of crystal. It is golden yellow in color, and oddly similar in other properties to typical Essence Crystals. When broken apart, the formation shatters into several pale shards sparkling with a kind of power I can only place as transformation. I suspect we may have discovered a new form of Essence here - I must inform the superiors at once!", + "computer.astronomy_tower_01.lunar_strikes_3": "Discovery: Pale flashes [3/3]\nAuthority: Antori kh'Arako [TIER 4]\n\nThe samples left behind by the pale flashes come in the form of a kind of crystal. It is golden yellow in color, and oddly similar in other properties to typical Tidal Crystals. When broken apart, the formation shatters into several pale shards sparkling with a kind of power I can only place as transformation. I suspect we may have discovered a new Tide here - I must inform the superiors at once!", "computer.astronomy_tower_02.requisition": "Last requisition for supplies from other outposts provided little. Have told superior kh'Arako. They are furious.\n\nNext time, order less lensing crystals.", "computer.burrow.small_01.diary_01": "I was told stories of a grand city my family used to live in the shadow of, in the home realm. Aru, they called it, in a tone that seemed almost revering.\n\nI asked why we do not live there any more. I was told that our people came here to escape disaster. No one will speak on the nature of the disaster. From what little reading of this point of our history that I was allowed, it seems whatever it was made our previous realm inhospitable. Was that really the case?", - "computer.burrow.small_01.diary_02": "I am only beginning to understand how our machinery works - I was shown around a factory today, to see where I will be stationed once I complete my training. There exist a wide variety of machines, for the production and processing of many resources. Why do we need all of this? Further, the Essence everything is driven by seems strange - the resonance of its usage is in the form of strange melodies that feel oddly familiar, yet I cannot place them. It is like hearing a symphony orchestrated by the world itself.", - "computer.burrow.small_01.diary_03": "Soon I will visit the factory again. They will have me write answers to questions about the machines, about Essence, and about our great research, in Makutuin. Writing in Makutuin is... difficult; the glyphs are strange and complicated. I fear I will do poorly. I may be given a lowly position like monitoring the Leeches... I am nervous around those.\n\nI wonder, was Essence acquisition always so inconsiderate of the lives besides our own?", - "computer.burrow.small_01.diary_04": "My first day working in the factory was rife with berating. The superiors do not like what I think of the great research, nor do they approve of my questions about why we harvest Essence only from killing, or what exactly we need all of this production for. Some of our end products look oddly like weapons - I cannot help but feel \"research\" is, perhaps, a lie...", + "computer.burrow.small_01.diary_02": "I am only beginning to understand how our machinery works - I was shown around a factory today, to see where I will be stationed once I complete my training. There exist a wide variety of machines, for the production and processing of many resources. Why do we need all of this? Further, the Tidal Energy everything is driven by seems strange - the resonance of its usage is in the form of strange melodies that feel oddly familiar, yet I cannot place them. It is like hearing a symphony orchestrated by the world itself.", + "computer.burrow.small_01.diary_03": "Soon I will visit the factory again. They will have me write answers to questions about the machines, about the Tides, and about our great research, in Makutuin. Writing in Makutuin is... difficult; the glyphs are strange and complicated. I fear I will do poorly. I may be given a lowly position like monitoring the Leeches... I am nervous around those.\n\nI wonder, was Tidal Energy acquisition always so inconsiderate of the lives besides our own?", + "computer.burrow.small_01.diary_04": "My first day working in the factory was rife with berating. The superiors do not like what I think of the great research, nor do they approve of my questions about why we harvest Tidal Energy only from killing, or what exactly we need all of this production for. Some of our end products look oddly like weapons - I cannot help but feel \"research\" is, perhaps, a lie...", "computer.burrow.small_01.exploration_hint": "I heard a lot more settlements of ours exist than homes like mine and the factories found on the coastlines. I remember hearing of places in jungles, mountains, and even the cold places... what could be out there?", "computer.generic.poem_01": "evvk yqosakj.\nunk bauakj.\nokaeoyu worakj.\nimqknoku evsakj.\nbquqobfm vkjvakj.\nkvsafqu ugnlxakj.\nucnolbvku eobfmakj.\nlogo niyvolakj.\nquuqkfq gbosqyakj.", "computer.generic.poem_02": "7 fxok afq uiabqu bauq zaggqb fvyl. jnoblaoku vh jboklkquu nkgvyl.\n6 eojqkgo quuqkfq fbxugoyu eobr gmq fagx'u jogqu. obbasoy ak Obn fmokjqu hogqu.\n5 xqyyvw yoeiivugu ayyneakogq gmq urx. bquqobfmqbu vk yqxyakqu hyx.\n4 zynq basqbu jnalq vnb wox. kajmg gnbku gv lox.\n3 jbqqk haqylu yox jbvwakj. wosakj ou gmq wakl au zyvwakj.\n2 bql iayyobu jyvw wagm umaqylakj yajmg. ibvgqfgakj wmog au bajmg.\n1 wmagq gvwqb ugoklu goyy. fqkgqb vh oyy.", @@ -303,15 +343,15 @@ "gui.widget.fluid": "%3$s: %1$s/%2$smB", "gui.widget.fluid.without_max": "%2$s: %1$s", - "gui.essence_bar.essence_with_max": "Industrial Essence: %1$s/%2$s", - "gui.essence_bar.lunar_essence_with_max": "Lunar Essence: %1$s/%2$s", - "gui.essence_bar.natural_essence_with_max": "Living Essence: %1$s/%2$s", - "gui.essence_bar.exotic_essence_with_max": "Prime Essence: %1$s/%2$s", + "gui.essence_bar.essence_with_max": "Industrial Tidal Energy: %1$s/%2$s", + "gui.essence_bar.lunar_essence_with_max": "Lunar Tidal Energy: %1$s/%2$s", + "gui.essence_bar.natural_essence_with_max": "Living Tidal Energy: %1$s/%2$s", + "gui.essence_bar.exotic_essence_with_max": "Prime Tidal Energy: %1$s/%2$s", - "gui.essence_bar.essence": "Industrial Essence: %1$s", - "gui.essence_bar.lunar_essence": "Lunar Essence: %1$s", - "gui.essence_bar.natural_essence": "Living Essence: %1$s", - "gui.essence_bar.exotic_essence": "Prime Essence: %1$s", + "gui.essence_bar.essence": "Industrial Tidal Energy: %1$s", + "gui.essence_bar.lunar_essence": "Lunar Tidal Energy: %1$s", + "gui.essence_bar.natural_essence": "Living Tidal Energy: %1$s", + "gui.essence_bar.exotic_essence": "Prime Tidal Energy: %1$s", "gui.essence_bar.unknown": "???: %1$s", "data_tablet.critical_data_unlocked": "Critical Data Unlocked", @@ -320,13 +360,13 @@ "data_tablet.databank_minigame_color_mixing": "Shifting Hues", "data_tablet.databank_minigame_laser": "Luminous Redirection", "data_tablet.databank_minigame_minesweeper": "Minesweeper", - "data_tablet.databank_minigame_traces": "Essence Flow", + "data_tablet.databank_minigame_traces": "Energy Flow", "data_tablet.databank_minigame_wires": "Wandering Wires", "data_tablet.databank_minigame_completed": "Completed", "data_tablet.databank_no_entries_left": "Insufficient clearance to display further data", "data_tablet.tabs.basics.name": "Basic Information", - "data_tablet.tabs.essence_manipulation.name": "Essence Manipulation", + "data_tablet.tabs.essence_manipulation.name": "Tidal Energy Manipulation", "data_tablet.tabs.machinery.name": "Machinery and Processing", "data_tablet.tabs.machinery_transformation.name": "Machinery and Transformation", "data_tablet.tabs.machinery_cultivation.name": "Machinery and Cultivation", @@ -334,32 +374,38 @@ "data_tablet.tabs.tools.name": "Tools and Utilities", "data_tablet.tabs.mod_integration.name": "Mod Integration", "data_tablet.tabs.lore.name": "Ancient History", + "data_tablet.tabs.sanctuary.name": "A Sanctified World", "_comment.data_tablet_pages": "Data Tablet Page texts.", "_comment.data_tablet_pages.basics": "Basic Information category texts.", - "data_tablet.pages.components.name": "Basic Industrial Components", - "data_tablet.pages.components.page1.text": "Unrefined materials can only go so far, so we devised several more refined crafting components that make assembly of Essence-driven machinery far more reasonable. These range from machined parts to circuitry to yet more advanced parts. Some can be made more efficiently with more advanced machinery.", + "data_tablet.pages.components.name": "Industrial Components", + "data_tablet.pages.components.page1.incomplete_text": "Unrefined materials can only go so far, so we devised several more refined crafting components that make the assembly of Tide-driven machinery far more reasonable. To begin, we have designed a slew of components used in the manufacture of machines operating on the Industrial Tide. These range from machined metal to circuitry to yet more advanced parts. Some can be made more efficiently with more advanced machinery.\n\nThe novice researcher must solve a simple test to proceed (and to reveal the other recipes in this entry), as their superiors have no doubt told them. The researcher must demonstrate comprehension of the fundamentals of our work by creating for themselves a Logical Matrix with the appropriate machinery.", + "data_tablet.pages.components.page1.text": "Unrefined materials can only go so far, so we devised several more refined crafting components that make the assembly of Tide-driven machinery far more reasonable. To begin, we have designed a slew of components used in the manufacture of machines operating on the Industrial Tide. These range from machined metal to circuitry to yet more advanced parts. Some can be made more efficiently with more advanced machinery.", "data_tablet.pages.data_tablet.flavor": " ◇ Ancient lexicon", "data_tablet.pages.data_tablet.name": "Data Tablet", "data_tablet.pages.data_tablet.page1.text": "Every researcher is given a personal Data Tablet which contains records of our discoveries, inventions, and knowledge - data. Its contents may be added to by visiting any active research center and copying from its Data Bank, assuming sufficient credentials.\n\nThe Data Tablet contains a set of security mechanisms that prevent a Tablet from accepting data of a higher tier than itself. To tier up, a researcher requires all of the critical data of their current tier and authorization from higher-ranked peers. This is to ensure our gathered knowledge does not fall into the wrong hands, and that a given researcher is skilled enough to receive our teachings.\n\nCritical data is typically loaded onto the Data Tablet in two parts. The first part is usually presented as a set of hints, or incomplete research logs. After retracing our steps, the second part - which is the finalized data entry - replaces the first. Upon completion, the Tablet will register the Critical Data as unlocked, and may allow further progress at one of our research centers.", "data_tablet.pages.data_tablet.page2.text": "The Data Tablet's interface features several tabs, which entries are grouped into. Entries often require others as prerequisites, and this is represented by a glowing line should they share tabs.\n\nWhen viewing an entry, you may \"save\" it with the book-and-quill button on the right, and the Tablet will open to it instead of the main screen. A saved entry can be cleared by using the button again with the shift key held.\n\nIf an entry's text exceeds one full screen's length, a scroll bar will be provided to view the entirety of the text.", "data_tablet.pages.data_tablet.page3.text": "The Tablet is capable of displaying text, lifelike depictions of blocks and items, several kinds of recipe diagrams, and multiblock structure blueprints, the latter of which can be previewed in-world through the inbuilt projector by clicking the eye icon on multiblock pages.", - "data_tablet.pages.essence_crystals.name": "Essence Crystals", - "data_tablet.pages.essence_crystals.page1.text": "Deposits of raw Essence Crystal appear inside caves. At time of data upload, their origins are unclear, but we suspect whatever formed them was once a natural process. Regardless, when mined, a whole Crystal shatters into several smaller Shards, proving immeasurably helpful for the first step into working with Essence.", - "data_tablet.pages.essence_crystals.page2.text": "Amethyst proves able to be converted into Essence Shards in an Infuser should supplies run low. This procedure does not consume less Essence than a Shard produces, lest any novice researchers get any ideas.", + "data_tablet.pages.essence_crystals.name": "Tidal Crystals", + "data_tablet.pages.essence_crystals.page1.text": "In the depths of this realm we have observed an interesting phenomenon. Coalescing on the walls of great caverns there sparkles in the dark a physical manifestation of one of the Tides. These purple Tidal Crystals teem with Industrial Tidal Energy, and are clearly paramount for the foundations of its use. It would be pertinent, then, for a Factory Conductor to gather as much of them as one can.", + "data_tablet.pages.essence_crystals.page2.text": "Amethyst gems may be converted into Shards of Industry in an Infuser should supplies for crafting run low. It can be assumed that this will work for the other Tides, as well.", "data_tablet.pages.essence_meter.flavor": " ◇ Taking a peek", - "data_tablet.pages.essence_meter.name": "Measuring Essence", - "data_tablet.pages.essence_meter.page1.text": "Not all of our machines and constructs report their stored Essence in easily intuitive ways, or at all - and sometimes one wants a readout without actually checking on the machine in question. Thus, this tool: a measuring device for Essence stored within blocks.", + "data_tablet.pages.essence_meter.name": "Measuring Tidal Energy", + "data_tablet.pages.essence_meter.page1.text": "Not all of our machines and constructs report their stored Tidal Energy in easily intuitive ways, or at all - and sometimes one wants a readout without actually checking on the machine in question. Thus, this tool: a measuring device for the Tidal Energy stored within blocks.", "data_tablet.pages.essence_redirector.flavor": " ◇ Is it a wrench?", - "data_tablet.pages.essence_redirector.name": "Essence Redirector", - "data_tablet.pages.essence_redirector.page1.text": "The Essence Redirector is a finely-tuned manipulation tool that can interface with Essence and associated mechanisms. It is primarily used to activate and configure devices and machines - where applicable, such use is noted in the given machine's entry.\n\nThe tool may also be capable of simple interaction in other fields of technology, owing to its allegedly \"wrench-like\" nature.", + "data_tablet.pages.essence_redirector.name": "Conductor's Redirector", + "data_tablet.pages.essence_redirector.page1.text": "The Conductor's Redirector is a finely-tuned manipulation tool, essential in the arsenal of any Factory Conductor. It can interface with the Tides and associated mechanisms. It is primarily used to activate and configure devices and machines - where applicable, such use is noted in the given machine's entry.\n\nThe tool may also be capable of simple interaction in other fields of technology, owing to its allegedly \"wrench-like\" nature.", "data_tablet.pages.fabricator.flavor": " ◇ Not a casting table", "data_tablet.pages.fabricator.name": "Fabrication I", - "data_tablet.pages.fabricator.page1.text": "Something more specialized than an ordinary workbench is required to craft with Essence. This Fabricator is the first of such devices: a machine able to craft both mundane recipes, and those which require Industrial Essence. To use it, ingredients are arranged as according to the desired recipe, and, assuming one has the data and Essence required for that recipe, one can use the Essence Redirector on it to begin fabrication or crafting. Mundane crafting recipes are assembled near instantaneously; fabrication recipes take more time. Time required for fabrication generally scales with the complexity of the components.", - "data_tablet.pages.fabricator.page2.text": " ◇ Must be activated with the Essence Redirector to start crafting.", + "data_tablet.pages.fabricator.page1.text": "Something more specialized than an ordinary workbench is required to harness the Tides for crafting. This Fabricator is the first of such devices: a machine able to craft both mundane recipes, and those which require Industrial Tidal Energy. To use it, ingredients are arranged as according to the desired recipe, and, assuming one has the data and Tidal Energy required for that recipe, one can use the Conductor's Redirector on it to begin fabrication or crafting. Mundane crafting recipes are assembled near instantaneously; fabrication recipes take more time. Time required for fabrication generally scales with the complexity of the components.", + "data_tablet.pages.fabricator.page2.text": " ◇ Must be activated with the Conductor's Redirector to start crafting.", "data_tablet.pages.factory_song.flavor": " ◇ Symphonic harmonics", "data_tablet.pages.factory_song.name": "Song of the Factory", - "data_tablet.pages.factory_song.page1.text": "As it may be immediately noticed by putting Industrial Essence to use in a Fabricator, Essence tends to present itself in melodies, kept in tune by some unseen force. We have called this phenomenon the Factory Song.\n\nNot all machines produce or consume Essence in enough quantity - or significance, in some cases - to be considered a part of the Factory Song. Generally, the more \"important\" a machine is, the more likely it will feature a melodic line. A fully-equipped factory is therefore quite the symphony, while the simple machines a novice researcher works with nets a less elaborate performance.\n\nWe have noticed a general pattern to the different Essences in regards to the instruments they sound as, though not all machines seem to follow it. For example, Industrial Essence is most likely to sound like woodwind instruments such as flutes and clarinets, but we have also observed the chime of bells.", + "data_tablet.pages.factory_song.page1.text": "As it may be immediately noticed by making use of the Industrial Tide in a Fabricator, the Tides tend to present themselves in melodies, kept in tune by some unseen force. We have called this phenomenon the Factory Song.\n\nNot all machines produce or consume Tidal Energy in enough quantity or significance to be considered a part of the Factory Song. Generally, the more \"important\" a machine is, the more likely it will feature a melodic line. A fully-equipped factory is therefore quite the symphony, while the simple machines a novice researcher works with nets a rather less elaborate performance.", + "data_tablet.pages.frozen_moonlight.flavor": " ◇ Frozen assets", + "data_tablet.pages.frozen_moonlight.name": "Frozen Moonlight", + "data_tablet.pages.frozen_moonlight.page1.incomplete_text": "We have not yet fully examined those large Phenuan ice spikes. There may be treasures, or other things of value, hidden in the ice.", + "data_tablet.pages.frozen_moonlight.page1.text": "There exist veins of Shards of Transformation hidden in grand spikes of ice. They remain frozen in perpetuity, glittering ampoules of moonlight. It is impossible to separate the Lunar Tidal Energy from its frozen whole, as the two are fused together in some symphony of being. It is frigid to the touch, cold and unmoving, alike the stasis it seems to bring about when energy flows through it. This material is perhaps one of our most valuable finds here. It would be pertinent to artificially recreate it.", "data_tablet.pages.hidden_blocks.flavor": " ◇ They seek what they can not find", "data_tablet.pages.hidden_blocks.name": "Hidden Resources", "data_tablet.pages.hidden_blocks.page1.text": "Some resources in the world cannot be seen with untrained eyes, and attempts to identify - and much less collect - them will fail. Throughout one's progression as a researcher, one might come across data entries that detail how to spot these things among the mundane. Once such an entry is acquired, that researcher will be able to identify and harvest the associated resource *personally* - replacements for tools, such as so-called \"spells\", are likely to not work.\n\nHidden resources come in two forms: plants - which generally are farmable - and ores - which generally are not, but their yields may be. Methods of block breaking that are not crafted with lensing crystals will be unable to successfully harvest either.", @@ -369,13 +415,22 @@ "data_tablet.pages.locator.flavor": " ◇ Begin transmission", "data_tablet.pages.locator.name": "Locating Structures", "data_tablet.pages.locator.page1.text": "Around this realm, we have setup numerous outposts, homes, and research centers - as has been elsewhere detailed. It may be desirable to be able to find these locations without blind exploration, and for that a special tool was devised by fusing together memories of two similar tools - an aura-attuned rod and a colorful compass - from our ancient history.\n\nUsage is simple: tapping the locator crystal promotes it to resonate, sending out a ping that reports the nearest locations of our constructions in the world.", - "data_tablet.pages.plants.name": "Attuned Flora - Tethergrass", + "data_tablet.pages.lunar_components.name": "Basic Lunar Components", + "data_tablet.pages.lunar_components.page1.text": "With our development of Ecliptrum, it is only natural that components be shaped from it. These will serve in the construction of the new Lunar machines, where basic copper components fail to serve. Some of the more mechanical parts will aid in more advanced Industrial machinery, too.", + "data_tablet.pages.lunarium.flavor": " ◇ Not a casting room", + "data_tablet.pages.lunarium.name": "Fabrication II", + "data_tablet.pages.lunarium.page1.incomplete_text": "We have been experimenting with our existing fabrication infrastructure, attempting to tune it to this new Lunar Tide. What we have ultimately landed on will be an... interesting construct, with a carefully-carved base inlaid with both shards in our possession, a pair of mechanized Ecliptrum arms, and a Lensing Crystal to focus the energies. Naturally, this prototype must be assembled before any further research can be made.", + "data_tablet.pages.lunarium.page1.text": "The Fabricator issued to lower-tier researchers is... imperfect. It is constructed of poor materials, and so cannot hold as much Tidal Energy nor can it make use of the other kinds. Improvement is of course possible, in the form of the Lunarium: an assembly boasting a pair of mechanized Ecliptrum hands, a Polished Obsidian base inlaid with both Industrial and Lunar shards, and a Lensing Crystal to focus the energies. This magnificent construction confers double the Tidal Energy capacity and the ability to utilize Lunar Tidal Energy in recipes. It also makes for an inspiring sight to the uninitiated. The Lunarium will require a focus structure built around it to be able to effectively handle its greater power; a building diagram for this is depicted following the recipe page.", + "data_tablet.pages.plants.name": "Tethergrass", "data_tablet.pages.plants.page1.incomplete_text": "We have noticed some oddities about certain forest grasses. These warrant careful examination - collection of a sample is needed.", - "data_tablet.pages.plants.page1.text": "In forests, a careful eye can identify a softly glowing grass that slowly spreads, binding itself to more of the ground. From the blades of this Tethergrass one can harvest Bonding Powder. This substance acts as a sort of glue, or binding agent - it enables stronger unity between disparate parts.", + "data_tablet.pages.plants.page1.text": "In forests, a careful eye can identify a slowly spreading grass basked in dim, comforting light. As it spreads it binds itself to more of the ground. From the blades of this Tethergrass one can harvest Bonding Powder. This substance acts as a sort of glue, or binding agent - it enables stronger unity between disparate parts.", "data_tablet.pages.plants.page2.text": "Tethergrass may be harvested with a soft touch or precise tool, for later replanting or more efficient extraction of Bonding Powder.", + "data_tablet.pages.signal_tracker_resonance_receptor.flavor": " ◇ Memories of the Future", + "data_tablet.pages.signal_tracker_resonance_receptor.name": "Signal Tracker Resonance Receptor", + "data_tablet.pages.signal_tracker_resonance_receptor.page1.text": "In one's forays into the arts arcane, one may find themselves in need of particular structures, but know not where they may be found. A researcher may think the Signal Tracker could be attuned to seek things besides our own data signals, and they would be correct... but it took some effort. The result is a module that may be installed into any Signal Tracker to upgrade its functionality. This upgrade allows it to swap between two modes: one that seeks repositories of our data as normal, and one that seeks points of arcane resonance.", "data_tablet.pages.structures.flavor": " ◇ Scattered structures", "data_tablet.pages.structures.name": "Research Centers", - "data_tablet.pages.structures.page1.text": "Scattered throughout the world, our people have left research centers, factories, laboratories, and other places where our data on Essence is kept safe. These buildings are home to the various Data Banks which trusted researchers can copy from, given proper clearance. As such, they are often guarded by Sentinel constructs, shielded from harm by a Protector device, and the Data Banks themselves are host to several layers of encryption - especially on critical data.", + "data_tablet.pages.structures.page1.text": "Scattered throughout the world, our people have left research centers, factories, laboratories, and other places where our data on the Tides is kept safe. These buildings are home to the various Data Banks which trusted researchers can copy from, given proper clearance. As such, they are often guarded by Sentinel constructs, shielded from harm by a Protector device, and the Data Banks themselves are host to several layers of encryption - especially on critical data.", "data_tablet.pages.structures.page2.text": "Some of our outposts may be found in jungles, far from most local society. Such Nature Outposts often contain data about the world, exploration, and of Living concepts.\n\nWe have established factories in coastal regions filled with data on machinery and equipment. These are perhaps the most important places for aspiring researchers.\n\nHidden in frozen places sits our Weapons Facilities, wherein we have been developing tools for defense and extraction of local knowledge.", "data_tablet.pages.structures.page3.text": "High in mountains sit our Astronomy Towers, inhabited by relatively solitary teams devoted to the study of the Phenuan cosmos, and of Lunar concepts.", "data_tablet.pages.thermometer.flavor": " ◇ Control over hot and cold", @@ -385,44 +440,51 @@ "data_tablet.pages.thermometer.page3.text": " ◇ Use on air to query ambient temperature.\n ◇ Use on a heat sensitive machine to query its temperature.", "data_tablet.pages.tutorial_nodes.flavor": " ◇ Instructions in the use of your most essential transporter", "data_tablet.pages.tutorial_nodes.name": "Primer: Using Nodes", - "data_tablet.pages.tutorial_nodes.page1.text": "Nodes are small devices that may be placed on blocks to transfer resources - like Essence, items, and fluids for example - between them, point to point. They are connected with Wires. A single spool of wire will usually reach up to 24 meters - thus, nodes can usually be up to 23 meters apart from each other. One may sneak and interact with a Node to snip all of its outgoing Wires off, returning the spools. Usually, a Node may have up to 4 Wires attached.\n\nWire connections are directional. The direction can be visualized by the pulses that run along their length. Resources will only actually travel between endpoints and not intermediate connections - such \"relays\" are but a means to extend the path. One input can send to multiple outputs, and one output can receive from multiple inputs.\n\nIf the researcher has been shown the means to create and use Upgrade Sigils, then Sigils may be placed - after configuring them, if necessary - on a Node by using the Sigil on the Node. A Node's Sigils may be removed by using an Essence Redirector on it.\n\nNodes work by way of generating a field that temporarily alters the resources going through them into a semi-intangible state. Wires are specially attuned to shunt matter in this state along at rapid speeds. The alteration is very weak, precluding its use for long-term storage, hence we have only used this technology for transport.", + "data_tablet.pages.tutorial_nodes.page1.text": "Nodes are small devices that may be placed on blocks to transfer resources - like Tidal Energy, items, and fluids for example - between them, point to point. They are connected with Wires. A single spool of wire will usually reach up to 24 meters - thus, nodes can usually be up to 23 meters apart from each other. One may sneak and interact with a Node to snip all of its outgoing Wires off, returning the spools. Usually, a Node may have up to 4 Wires attached.\n\nWire connections are directional. The direction can be visualized by the pulses that run along their length. Resources will only actually travel between endpoints and not intermediate connections - such \"relays\" are but a means to extend the path. One input can send to multiple outputs, and one output can receive from multiple inputs.\n\nIf the researcher has been shown the means to create and use Upgrade Sigils, then Sigils may be placed - after configuring them, if necessary - on a Node by using the Sigil on the Node. A Node's Sigils may be removed by using a Conductor's Redirector on it.\n\nNodes work by way of generating a field that temporarily alters the resources going through them into a semi-intangible state. Wires are specially attuned to shunt matter in this state along at rapid speeds. The alteration is very weak, precluding its use for long-term storage, hence we have only used this technology for transport.", - "_comment.data_tablet_pages.essence_manipulation": "Essence Manipulation category texts.", - "data_tablet.pages.essence_battery.name": "Storing Essence", - "data_tablet.pages.essence_battery.page1.text": "There may come a time where one wants a storage of Essence in case of emergency, or simply having a stockpile. Essence Batteries are a modified Buffer that, as expected, stores Essence - and more of it.", + "_comment.data_tablet_pages.essence_manipulation": "Tidal Energy Manipulation category texts.", + "data_tablet.pages.essence_battery.name": "Storing Tidal Energy", + "data_tablet.pages.essence_battery.page1.text": "There may come a time where one wants a storage of Tidal Energy in case of emergency, or simply having a stockpile. These Batteries are a modified Buffer that, as expected, stores Tidal Energy - and more of it.", "data_tablet.pages.essence_burner.name": "Shard Burner", - "data_tablet.pages.essence_burner.page1.incomplete_text": "We have been looking into a way to produce usable Essence from local resources. One member of our squadron posed the idea of a kind of obsidian and copper sublimator, with vents on the top and a chamber in which fuel and some form of catalyst - we are thinking Essence Shards - goes. We must experiment with the prototype.", - "data_tablet.pages.essence_burner.page1.text": "The simplest form of Essence generation we have found in our stay on Phenua is to apply sufficient heat to raw Essence Shards such that they sublimate. As the resultant gas dissipates, it leaves behind usable Essence with which to drive machinery. Unfortunately, this process's simplicity does not necessarily mean it is efficient: we must find a better way as soon as possible.\n\nTo facilitate the sublimation process, we devised the Shard Burner - or more aptly the Shard Sublimator, but the higher-ups thought a more crude name befit such a crude device. This machine features a chamber in which to insert Shards and fuel, as well as a grate on the top that (presumably) harmlessly vents the gas.", - "data_tablet.pages.essence_burner.page2.text": " ◇ Accepts item inputs from sides: Down, North, South, East, West\n ◇ Power source: Essence Shards.\n ◇ Coolant: None.\n ◇ Requires consumables: Essence Shards, furnace fuel (eg. coal, charcoal, etc).\n ◇ Risks: None.", + "data_tablet.pages.essence_burner.page1.incomplete_text": "We have been looking into a way to produce usable Tidal Energy from local resources. One member of our squadron posed the idea of a kind of obsidian and copper sublimator, with vents on the top and a chamber in which fuel and some form of catalyst - we are thinking Tidal Shards - goes. We must experiment with the prototype.", + "data_tablet.pages.essence_burner.page1.text": "The simplest form of Tidal Energy generation we have found in our stay on Phenua is to apply sufficient heat to raw Tidal Shards such that they sublimate. As the resultant gas dissipates, it leaves behind usable Tidal Energy with which to drive machinery. Unfortunately, this process's simplicity does not necessarily mean it is efficient: we must find a better way as soon as possible.\n\nTo facilitate the sublimation process, we devised the Shard Burner - or more aptly the Shard Sublimator, but the higher-ups thought a more crude name befit such a crude device. This machine features a chamber in which to insert Shards and fuel, as well as a grate on the top that (presumably) harmlessly vents the gas.", + "data_tablet.pages.essence_burner.page2.text": " ◇ Accepts item inputs from sides: Down, North, South, East, West\n ◇ Power source: Tidal Shards.\n ◇ Coolant: None.\n ◇ Requires consumables: Tidal Shards, furnace fuel (eg. coal, charcoal, etc).\n ◇ Risks: None.", "data_tablet.pages.essence_derivation_spike.flavor": " ◇ We need more dakka", "data_tablet.pages.essence_derivation_spike.name": "Essence Derivation Spike", "data_tablet.pages.essence_derivation_spike.page1.text": "While the Essence Leech is decent enough for small constructions, it quickly becomes impractical when demands are high enough to warrant stacking a dozen of them in an area. Thus, enter the Essence Derivation Spike. This construct, when properly assembled and given an active redstone signal, will perform the same role as the Leech that came before it, but better by about fourfold in every manner.\n\nDue to its considerably higher production rate than its predecessor, the Spike must be provided coolant lest it violently fail.", - "data_tablet.pages.essence_derivation_spike.page2.text": " ◇ Power source: Mobs in a 11x11 volume horizontally around the Spike.\n ◇ Coolant: Cooled Water.\n ◇ Risks: Siphoning.\n ◇ Repair material: Copper.", + "data_tablet.pages.essence_derivation_spike.page2.text": " ◇ Power source: Mobs in a 11x11 volume horizontally around the Spike.\n ◇ Coolant: Cooled Water.\n ◇ Risks: Siphoning.\n ◇ Repair material: Copper.\n\n ◇ Building Note: Tracts must be facing away from the center (i.e. placed against the center block, expected to be a fluid buffer).", "data_tablet.pages.essence_leech.name": "Essence Leech", - "data_tablet.pages.essence_leech.page1.text": "As is known, the life of the world contains Essence, though dormant. A device can be fashioned to leech that Essence - in the form of Industrial - from mobs. This serves as a more refined generation method than the Shard Burner.", + "data_tablet.pages.essence_leech.page1.text": "In our research of the Tidal Crystals, we have come to the conclusion that the life of the world contains Tidal Energy, though dormant. A device can be fashioned to leech that energy from mobs, by Awakening them again. This nets a steady stream of Industrial Tidal Energy, given an equally steady stream of mobs. Unfortunately the device does not tend to leave its victims alive, but at least we no longer have to rely on burning our precious Tidal Shards.", "data_tablet.pages.essence_leech.page2.text": " ◇ Power source: Mobs in a 3x3x3 volume above the Leech.\n ◇ Coolant: None.\n ◇ Risks: Does not discriminate between sapient and non-sapient life.", "data_tablet.pages.essence_reader.flavor": " ◇ Taking stock", - "data_tablet.pages.essence_reader.name": "Essence Readers", - "data_tablet.pages.essence_reader.page1.text": "It is a simple matter to attune a quartz crystal to the ebb and flow of Essence. Using this, we have developed a measurement tool for Essence, similar to a Comparator's way of measuring item storage.\n\nThe Essence Reader will, when first placed, read all Essence in the storage of the machine it is placed against, averaging how much of each type is inside. To read a specific kind of Essence only, one may tune it with the desired kind of Essence shard. To clear the tuning, one may wipe it away with a bare hand.", - "data_tablet.pages.essence_transfer.name": "Transferring Essence", - "data_tablet.pages.essence_transfer.page1.incomplete_text": "Now that we have established a method to generate Essence, it is only sensible for our next development to be regarding its transfer. Several designs were considered, but these were either terribly clunky, or hopelessly inefficient. We have settled on a design that may prove perfect for our needs, but it must be put to the test, first.", - "data_tablet.pages.essence_transfer.page1.text": "Generation of Essence is rather pointless if it can't be sent to the devices that require it. Thus, we have devised Wires and Nodes:\n\nWires are shaped out of conductive metal and coated in a reactive mixture, that coaxes Essence to flow along it from point to point.\n\nNodes are simply attachments for wires, able to act as in- and outputs, and relays for longer distance connections or power lines.", + "data_tablet.pages.essence_reader.name": "Tidal Energy Readers", + "data_tablet.pages.essence_reader.page1.text": "It is a simple matter to attune a quartz crystal to the ebb and flow of the Tides. Using this, we have developed a measurement tool for Tidal Energy, similar to a Comparator's way of measuring item storage.\n\nThe Tidal Energy Reader will, when first placed, read all Tidal Energy in the storage of the machine it is placed against, averaging how much of each type is inside. To read a specific kind of Tidal Energy only, one may tune it with the desired kind of Tidal shard. To clear the tuning, one may wipe it away with a bare hand.", + "data_tablet.pages.essence_transfer.name": "Transferring Tidal Energy", + "data_tablet.pages.essence_transfer.page1.incomplete_text": "Now that we have established a method to generate Tidal Energy, it is only sensible for our next development to concern its transfer. Several designs were considered, but these were either terribly clunky or hopelessly inefficient. We have settled on a design that may prove perfect for our needs, but it must be put to the test, first.", + "data_tablet.pages.essence_transfer.page1.text": "Generation of Tidal Energy is rather pointless if it can't be sent to the devices that require it. Thus, we have devised Wires and Nodes:\n\nWires are shaped out of conductive metal, and coated in a reactive mixture that coaxes Tidal Energy to flow along it from point to point.\n\nNodes are simply attachment points for wires, able to act as in- and outputs, or relays for longer distance connections.", "data_tablet.pages.essence_transfer.page2.text": " ◇ The linking order of nodes controls the direction of flow - sender to receiver.\n ◇ Intermediate nodes cannot send nor receive.", "data_tablet.pages.industrial_plant_siphon.name": "Industrial Plant Siphon", - "data_tablet.pages.industrial_plant_siphon.page1.text": "The life of the world is not limited to creatures - nature, too, bears Essence of a kind. We can use our machinery to siphon Industrial Essence from nature, yielding a far more readily sustainable source than crystals or monsters.\n\nIt does, however, seem that common plants provide far less Essence than rarer, more magically attuned ones....", + "data_tablet.pages.industrial_plant_siphon.page1.text": "The life of the world is not limited to its fauna - further research shows that flora, too, bears Tidal Energy of a kind. We have thus developed a new generator that is able to extract Industrial Tidal Energy from several specimens of plant life from crops to seedlings to... other things. This should supplement our reserves most nicely, being a far more sustainable source than crystals - not to mention less dangerous.\n\nAs a final note, it would seem that the more rare or magical a plant is, the more energy it tends to create.", "data_tablet.pages.industrial_plant_siphon.page2.text": " ◇ Accepts item inputs from sides: Down, North, East, West\n ◇ Power source: Plants.\n ◇ Coolant: None.\n ◇ Requires consumables: Plants/leaves/crops.\n ◇ Risks: None.", - "data_tablet.pages.lunar_essence_transfer.name": "Lunar Essence Transfer", - "data_tablet.pages.lunar_essence_transfer.page1.text": "As we have Wires and Nodes for Industrial Essence, the same basic design carries over to Lunar Essence, as well. However, instead of copper for the nodes, they instead must be plated with Ecliptrum. The wires, curiously, work satisfactorily as-is, though of course needing a different coating material.", + "data_tablet.pages.lunar_essence_battery.name": "Lunar Batteries", + "data_tablet.pages.lunar_essence_battery.page1.text": "Like the Industrial Battery that came before it, this Battery is a modified Buffer that can only hold Lunar Tidal Energy, but a considerable quantity of it. Its visual design is markedly different from its predecessor, featuring a window to view the contents instead of its storage matrix being visible throughout.", + "data_tablet.pages.lunar_essence_transfer.name": "Transferring Lunar Tidal Energy", + "data_tablet.pages.lunar_essence_transfer.page1.incomplete_text": "In theory it should be a simple matter to adapt our existing Industrial Nodes to transfer the energy of this new Lunar Tide. In practice, copper serves an incredibly poor conductor here, and so it takes much more effort to coax the metal to our will. However, we suspect we'll need to be able to transfer Lunar to acquire a better node material.... Sometimes, one must be inefficient to be efficient.", + "data_tablet.pages.lunar_essence_transfer.page1.text": "As we have Wires and Nodes for Industrial Tidal Energy, the same basic design carries over to Lunar, as well. However, instead of copper for the nodes, they instead must be plated with Ecliptrum. The wires, curiously, work satisfactorily as-is, though of course needing a different coating material.", "_comment.data_tablet.pages.integration": "Mod Integration category texts.", "data_tablet.pages.integration_ae2.name": "Integration: Applied Energistics 2", - "data_tablet.pages.integration_ae2.page1.text": "We have discovered a meteor, inside of which was a series of strange circuit presses and sky blue crystals. From this salvage we were able to make a form of networked control and storage system. The data of hundreds of thousands of items etched onto crystalline disks; traveling across neuronic pathways of glowing purple; decomposition and reformation. However, the process by which many of the fundamental materials for this system are acquired left much to be desired, and so innovation was required.", + "data_tablet.pages.integration_ae2.page1.text": "A meteor crashed down near one of our outposts recently. We had sent an excavation team, and among their spoils was a series of strange circuit presses and sky blue crystals. From this salvage we were able to make a form of networked control and storage system. The data of hundreds of thousands of items etched onto crystalline disks; traveling across neuronic pathways of glowing purple; decomposition and reformation. However, the process by which many of the fundamental materials for this system are acquired left much to be desired, and so innovation was required.", "data_tablet.pages.integration_mekanism.name": "Integration: Mekanism", "data_tablet.pages.integration_mekanism.page1.text": "Some of our squadron have been experimenting with advanced machinery that operates on electricity. They seem to have developed a sort of fascination for it, so to ensure that their primary objective remains clear, I have tasked them with developing constructs that interface with such machinery. So far, their developments have produced a kind of Node and Wire that is able to transfer Chemicals, which will surely neaten those messes they call factories.", "data_tablet.pages.integration_oritech_alloying.name": "Oritech Alloying", - "data_tablet.pages.integration_oritech_alloying.page1.text": "Some of the alloys we have seen in demand by other branches of technology - nominally one whose machines bear a lot of movement, similarly to ours - are needed in such vast quantities that even a little bit of added efficacy in their production helps. To that, we have prepared recipe diagrams such that the Synthesis Chamber should be able to create them, at half the cost.", + "data_tablet.pages.integration_oritech_alloying.page1.text": "Some of the alloys we have seen in demand by other branches of technology - nominally one whose machines bear a lot of movement, similarly to ours, though with far less... grace - are needed in such vast quantities that even a little bit of added efficacy in their production helps. To that, we have prepared recipe diagrams such that the Synthesis Chamber should be able to create them, at half the cost.", "data_tablet.pages.integration_refinedstorage.name": "Integration: Refined Storage", "data_tablet.pages.integration_refinedstorage.page1.text": "We have discovered schematics for a networked storage system, where items and fluids are stored and referenced digitally on a giant computer. We quickly noticed inefficiencies in the proposed recipes for creating the materials for such a system, and so have stepped in with our own innovations to somewhat ease the process of construction.", + "data_tablet.pages.integration_pastel_hue_shifter.name": "Pastel: Hue Shifter", + "data_tablet.pages.integration_pastel_hue_shifter.page1.incomplete_text": "[This Data requires a basic understanding of Ink to parse. Pursue your Artistry further, Factory Conductor.]", + "data_tablet.pages.integration_pastel_hue_shifter.page1.text": "Stories from our distant past speak of some sort of fire that transformed matter into light. While we may not yet be able to make an Ink production device of similar means, we have found a way to leverage the Lunar Tide to transform one color to another. For example, shifting Red warmer produces Magenta, and shifting it colder produces Purple. This process does not seem to work on all colors, but it may prove helpful nonetheless.", + "data_tablet.pages.integration_pastel_hue_shifter.page2.text": " ◇ Accepts item inputs from sides: Down, North, South\n ◇ Redirector use toggles shift direction\n ◇ Cool outputs must be extracted from the left side; Warm outputs must be extracted from the right side", "data_tablet.pages.integration_pastel_intro.name": "Integration: Pastel", "data_tablet.pages.integration_pastel_intro.page1.text": "This realm seems to at least *have* been host to more than the Phenuans we are familiar with. Immediately, we could tell we have stumbled upon something larger than what we first surmised Phenua would hold... \n\nA researcher looking to meld these two paths ought to study both diligently. Only then will all of these secrets reveal themselves.", "data_tablet.pages.integration_pastel_intro.page2.text": "One of our first experiments was simply grinding the gemstone shards into powder through the Entropic Processor, and this works as expected. Some other resources we come across may be processed similarly.", @@ -431,20 +493,22 @@ "data_tablet.pages.integration_pastel_shard_reconstruction.page2.text": " ◇ Works on all known gemstone types", "_comment.data_tablet_pages.machinery": "Machinery and Processing (tiers 1 and 2) category texts.", + "data_tablet.pages.advanced_filtering.name": "Advanced Filtering", + "data_tablet.pages.advanced_filtering.page1.text": "A block that can filter items is well and good, but, sometimes what we require is a way to filter a broad category of items instead of individual types. We have thus identified a method by which we can inscribe a label bearing one of an item's \"tags\" unto a strip of paper, and have our filters read that label. These Filter Labels work with every method of item filtering we have developed so far.", "data_tablet.pages.auto-fabricator.flavor": " ◇ Autocrafting the autocrafter", "data_tablet.pages.auto-fabricator.name": "Automatic Fabrication", - "data_tablet.pages.auto-fabricator.page1.text": "The Fabricator, while of immeasurable utility, is also entirely manual. Yet, several key components and devices necessary to run a factory are made within it - that makes manual operation unacceptable. To fix that, we came up with a design that uses Essence-driven mechanical arms to assemble recipes for us under the direction of its Assembly Actuator. As a bonus, because the Fabricator also serves able to perform normal crafts, so too does the Auto-Fabricator.", - "data_tablet.pages.auto-fabricator.page2.text": " ◇ Accepts item inputs from sides: Up, Down\n ◇ Requires Essence and a loaded Data Drive to craft Fabricator recipes.\n ◇ Can craft normal crafting recipes at no cost.\n ◇ Slots must be locked to perform crafts; locked slots will only accept items of the kind present when locking was toggled.\n ◇ Can be disabled with redstone.", + "data_tablet.pages.auto-fabricator.page1.text": "The Fabricator, while of immeasurable utility, is also entirely manual. Given several key components and devices necessary to run a factory are made within it, that makes manual operation unacceptable. To fix that, we came up with a design that uses Tide-driven mechanical arms to assemble recipes for us under the direction of its Assembly Actuator. As a bonus, because the Fabricator also serves able to perform normal crafts, so too does the Auto-Fabricator.", + "data_tablet.pages.auto-fabricator.page2.text": " ◇ Accepts item inputs from sides: Up, Down\n ◇ Requires Tidal Energy and a loaded Data Drive to craft Fabricator recipes.\n ◇ Can craft normal crafting recipes at no cost.\n ◇ Slots must be locked to perform crafts; locked slots will only accept items of the kind present when locking was toggled.\n ◇ Can be disabled with redstone.", "data_tablet.pages.automation.name": "Automation", "data_tablet.pages.automation.page1.text": "Many machines are designed to need a template of sorts to properly operate. Such a template is easily stored upon a Data Drive, which can hold one entry from this very Tablet, storing all the recipes it contains within its memory. The Drive can then be slotted into any valid machine.", "data_tablet.pages.buffers.name": "Buffers", - "data_tablet.pages.buffers.page1.text": "Our machinery is designed such that specific inputs may only be accepted on certain sides. In cases where that proves infeasible, or a side for the given input is simply unavailable, we have devised a solution to \"extend\" the bottom face of a machine: Buffers. These are specialized containers able to funnel items, fluids, and Essence upwards to the machine placed above them regardless of the machine's own sidedness. They accept inputs from all sides. At most 5 buffers may be stacked below a machine; buffers placed below this range will not work.\n\nA usage example is provided on the next page, for convenience.", + "data_tablet.pages.buffers.page1.text": "Our machinery is designed such that specific inputs may only be accepted on certain sides. In cases where that proves infeasible, or a side for the given input is simply unavailable, we have devised a solution to \"extend\" the bottom face of a machine: Buffers. These are specialized containers able to funnel items, fluids, and Tidal Energy upwards to the machine placed above them regardless of the machine's own sidedness. They accept inputs from all sides. At most 5 buffers may be stacked below a machine; buffers placed below this range will not work.\n\nA usage example is provided on the next page, for convenience.", "data_tablet.pages.drying_table.flavor": " ◇ That's no sieve", "data_tablet.pages.drying_table.name": "Drying Table", - "data_tablet.pages.drying_table.page1.text": "When let out to dry, some fluids leave behind other materials, or soak into things, changing them into something else. These materials are often useful to us, and so we have derived a method by which to greatly expedite this drying process. Given fluid and, optionally, an additive item, the Drying Table will expose Essence to its contents to dry them out markedly faster.", + "data_tablet.pages.drying_table.page1.text": "When let out to dry, some fluids leave behind other materials, or soak into things, changing them into something else. These materials are often useful to us, and so we have derived a method by which to greatly expedite this drying process. Given fluid and, optionally, an additive item, the Drying Table will expose its contents to the Industrial Tide to dry them out markedly faster.", "data_tablet.pages.drying_table.page2.text": " ◇ Accepts item inputs from sides: Up, Down", "data_tablet.pages.enticing_lure.name": "Enticing Lure", - "data_tablet.pages.enticing_lure.page1.text": "Herding animals, while not a particularly enjoyable process, can be a necessary one. The Enticing Lure uses the captivating nature of an emerald to greatly lessen the hassle of this process, provided a suitable offering is placed atop. Valid offerings may be inferred by what the desired creature likes to eat. This device does not require Essence; the inherent qualities of its construction are enough.", + "data_tablet.pages.enticing_lure.page1.text": "Herding animals, while not a particularly enjoyable process, can be a necessary one. The Enticing Lure uses the captivating nature of an emerald to greatly lessen the hassle of this process, provided a suitable offering is placed atop. Valid offerings may be inferred by what the desired creature likes to eat. This device does not require any Tidal Energy; the inherent qualities of its construction are enough.", "data_tablet.pages.entropic_processor.flavor": " ◇ 24-wheeled grinding champion", "data_tablet.pages.entropic_processor.name": "Entropic Processor", "data_tablet.pages.entropic_processor.page1.text": "Diamonds are one of the hardest materials in the world. It is only sensible to utilize that hardness for raw cutting power, and the Entropic Processor is the result. This machine has three sets of eight diamond grinding wheels that are able to crush, grind, macerate, and pulverize whatever runs through it.", @@ -455,54 +519,55 @@ "data_tablet.pages.entropic_processor.page6.text": "Some blocks can be decompacted, taken apart, where they otherwise would be unable to, or in a lossy manner.", "data_tablet.pages.essence_breaker.flavor": " ◇ Powering cobblestone generators the world over", "data_tablet.pages.essence_breaker.name": "Block Breaking", - "data_tablet.pages.essence_breaker.page1.text": "It is possible to have Essence drive a drill that mines whatever block lay in front of it. The design of such an Essence Breaker is trivial, but that simplicity likewise means it does not handle item drops by itself.", + "data_tablet.pages.essence_breaker.page1.text": "We have found it a simple matter to fashion a device that breaks the block in front of it given a supply of Industrial Tidal Energy. Perhaps this concept can be explored further, later.", "data_tablet.pages.essence_breaker.page2.text": " ◇ Can be disabled with redstone.", "data_tablet.pages.essence_furnace.flavor": " ◇ Copper Convection Cooker", - "data_tablet.pages.essence_furnace.name": "Essence Furnace", - "data_tablet.pages.essence_furnace.page1.text": "Smelting is a common task, but the inefficiency and slow speeds of an ordinary furnace are unacceptable for many of our applications. We quickly discovered how to make Essence power a heating element that does the work instead, solving both of these problems.", + "data_tablet.pages.essence_furnace.name": "Tidal Furnace", + "data_tablet.pages.essence_furnace.page1.text": "Smelting is a common task, but the inefficiency and slow speeds of an ordinary furnace are unacceptable for many of our applications. We quickly discovered how to make the Industrial Tide power a heating element that does the work instead, solving both of these problems.", "data_tablet.pages.essence_furnace.page2.text": " ◇ Accepts item inputs from sides: Up, Down\n ◇ Works 25% faster than an ordinary Furnace.", "data_tablet.pages.fluid_acquisition.flavor": " ◇ 100% Absorbency", "data_tablet.pages.fluid_acquisition.name": "Fluid Acquisition", - "data_tablet.pages.fluid_acquisition.page1.text": "To actually acquire fluids to be transferred into machines, Essence can be used to actuate a pump that will collect one bucket of whatever liquid it is facing. Naturally, it is quite easy to reverse this process to make a sibling machine that spills fluids back into the world.", + "data_tablet.pages.fluid_acquisition.page1.text": "To actually acquire fluids to be transferred into machines, Tidal Energy can be used to actuate a pump that will collect one bucket of whatever liquid it is facing. Naturally, it is quite easy to reverse this process to make a sibling machine that spills fluids back into the world.", "data_tablet.pages.fluid_acquisition.page2.text": " ◇ A \"pump\" face must be chosen with the Redirector.", "data_tablet.pages.fluid_bottler.name": "Fluid Bottler", - "data_tablet.pages.fluid_bottler.page1.text": "Automatically filling containers such as Buckets with fluid can be desirable at times. Essence makes this process rather simple.", + "data_tablet.pages.fluid_bottler.page1.text": "Automatically filling containers such as Buckets with fluid can be desirable at times. That is the purpose of the Fluid Bottler.", "data_tablet.pages.fluid_bottler.page2.text": " ◇ Accepts item inputs from sides: Down, South", "data_tablet.pages.fluid_mixer.name": "Fluid Mixer", - "data_tablet.pages.fluid_mixer.page1.text": "The Fluid Mixer is a simple machine: Essence drives a rotor that spins at sufficient speed to homogenize fluids and items together into another fluid. We have already found a sufficient use for it in the form of mass producing lava.", + "data_tablet.pages.fluid_mixer.page1.text": "The Fluid Mixer is a simple machine: the Industrial Tide drives a rotor that spins at sufficient speed to homogenize fluids and items together into another fluid. We have already found a sufficient use for it in the form of mass producing lava.", "data_tablet.pages.fluid_mixer.page2.text": " ◇ Accepts item inputs from sides: Down\n ◇ Must have a loaded Data Drive inserted to know what to craft.", "data_tablet.pages.fluid_tank.flavor": " ◇ Rainy-day reserves", "data_tablet.pages.fluid_tank.name": "Fluid Storage", "data_tablet.pages.fluid_tank.page1.text": "This specially constructed tank, or bulb, serves as a simple way to store a decent amount of fluid in a reasonable amount of space. It may be filled manually with Buckets. Due to its design, a Bulb placed above another one will drain its contents into the one below it. If making a column of them, it is preferential to insert from the topmost Bulb and extract from the bottommost Bulb.", "data_tablet.pages.fluidworks.name": "Fluid Transfer", - "data_tablet.pages.fluidworks.page1.text": "Fluid manipulation, particularly moving it between machines, is an important facet of our work. Building upon the existing design that suits Essence so well, we designed Fluid Nodes and corresponding Wire. These work just as one may expect, allowing for point-to-point transportation of any liquids we wish.", + "data_tablet.pages.fluidworks.page1.text": "Fluid manipulation, particularly moving it between machines, is an important facet of our work. Building upon the existing design that suits Tidal Energy so well, we designed Fluid Nodes and corresponding Wire. These work just as one may expect, allowing for point-to-point transportation of any liquids we wish.", "data_tablet.pages.fluidworks.page2.text": " ◇ The linking order of nodes controls the direction of flow - sender to receiver.\n ◇ Intermediate nodes cannot send nor receive.", "data_tablet.pages.industrial_infuser_processing.flavor": " ◇ Dumping energy into objects for fun and profit", "data_tablet.pages.industrial_infuser_processing.name": "Industrial Infuser Processing", - "data_tablet.pages.industrial_infuser_processing.page1.text": "We have begun exploring the practical applications of the Infuser. Our research begins with Industrial Essence, as it is the simplest and most foundational. Thus far we have observed several useful reactions with the following substances when exposed to it. The results range from mild convenience, to production of necessary resources from commodity items.", + "data_tablet.pages.industrial_infuser_processing.page1.text": "We have begun exploring the practical applications of the Infuser. Our research begins with the Industrial Tide, as it is the simplest and most foundational. Thus far we have observed several useful reactions with the following substances when exposed to it. The results range from mild convenience, to production of necessary resources from commodity items.", "data_tablet.pages.infuser.flavor": " ◇ An unrefined process", "data_tablet.pages.infuser.name": "Infuser", - "data_tablet.pages.infuser.page1.text": "The Fabricator is an ideal worktable for projects that require more care, but there are times when what is required is to dump Essence into an object without much finesse. To do that, we have developed the Infuser. Use is rather simple: select the desired recipe set with a data drive, insert the required Essence and ingredient, and watch as Essence flows into the ingredient.\n\nA very simple application of this machine is the infusion of Industrial Essence into rotting material, hardening it into a kind of leather.", + "data_tablet.pages.infuser.page1.incomplete_text": "The Fabricator may be ideal for projects that require more care, but it would not be a bad idea to design a machine that simply dumps Tidal Energy into objects with the goal of creating something new, or changed. Perhaps this design will serve that purpose?", + "data_tablet.pages.infuser.page1.text": "The Fabricator is an ideal worktable for projects that require more care, but there are times when what is required is to dump Tidal Energy into an object without much finesse. To do that, we have developed the Infuser. Use is rather simple: select the desired recipe set with a data drive, insert the required Tidal Energy and ingredient, and watch as energy flows into the ingredient.\n\nA very simple application of this machine is the infusion of Industrial Tidal Energy into rotting material, hardening it into a kind of leather. To perform this recipe one may load this very entry onto their data drive.", "data_tablet.pages.infuser.page2.text": " ◇ Accepts item inputs from sides: Down\n ◇ Must have a loaded Data Drive inserted to know what to craft.", - "data_tablet.pages.infuser_lunar.name": "Infusion with Lunar Essence", - "data_tablet.pages.infuser_lunar.page1.text": "With Lunar Essence at hand, we have tried infusing it into several different materials. The results have been quite interesting, transforming mundane substances into rarer forms, or providing alternative means of gathering certain resources.", + "data_tablet.pages.infuser_lunar.name": "Infusion with the Lunar Tide", + "data_tablet.pages.infuser_lunar.page1.text": "With Lunar Tidal Energy at hand, we have tried infusing it into several different materials. The results have been quite interesting, transforming mundane substances into rarer forms, or providing alternative means of gathering certain resources.", "data_tablet.pages.item_filter.flavor": " ◇ Not a diamond pipe", "data_tablet.pages.item_filter.name": "Sorting Items", "data_tablet.pages.item_filter.page1.text": "Item Nodes, while excellent at actually transferring items, were not designed with filtration and sorting in mind. So, often, actually dealing with a factory's outputs can get... tedious. A box with six color-coded ports, and an internal logic unit to sort items across them according to filters we set, is the solution to this problem.", "data_tablet.pages.item_filter.page2.text": " ◇ Output sides must have an inventory attached to deposit items.\n ◇ Only accepts items it has filters set for.\n ◇ Does not accept inputs from filtered sides.", "data_tablet.pages.itemworks.name": "Item Transfer", - "data_tablet.pages.itemworks.page1.text": "The transfer and routing of items is perhaps the most important aspect of running an Essence-driven factory, second only to Essence itself. To facilitate that, we have made Item Nodes and associated Wire that can transfer items wherever we require, building on existing designs.", - "data_tablet.pages.itemworks.page2.text": " ◇ The linking order of nodes controls the direction of flow - sender to receiver.\n ◇ Intermediate nodes cannot send nor receive.", - "data_tablet.pages.laser_emitter.name": "Essence Lasers", - "data_tablet.pages.laser_emitter.page1.text": "Focusing Essence into a concentrated beam yields useful results for manipulating mobs. We created a special device to do this very thing, with the added benefit that it may be given one of several Laser Lenses to alter the effect of the emitted beam.\n\nIt is to note that the Emitter requires a comparator to read the redstone signals it provides.", - "data_tablet.pages.laser_emitter.page2.text": " ◇ No Lens (does not require Essence): Emits redstone when mobs touch the beam.\n ◇ Repelling: Mobs are pushed away from the Emitter.\n ◇ Attracting: Mobs are moved towards the Emitter.\n ◇ Burning: Mobs are ignited.\n ◇ Harming: Mobs are damaged.\n ◇ Healing: Mobs are healed.\n ◇ Counting: Emits redstone correspondent to the number of mobs the beam intersects with, capped at 15.", + "data_tablet.pages.itemworks.page1.text": "The transfer and routing of items is perhaps the most important aspect of running a Tide-driven factory, second only to Tidal Energy itself. To facilitate that, we have made Item Nodes and associated Wire that can transfer items wherever we require, building on existing designs.", + "data_tablet.pages.itemworks.page2.text": " ◇ The linking order of nodes controls the direction of flow - sender to receiver.\n ◇ Intermediate nodes cannot send nor receive.\n ◇ Larger containers may take longer to extract from.", + "data_tablet.pages.laser_emitter.name": "Tidal Lasers", + "data_tablet.pages.laser_emitter.page1.text": "Focusing Tidal Energy into a concentrated beam yields useful results for manipulating mobs. We created a special device to do this very thing, with the added benefit that it may be given one of several Laser Lenses to alter the effect of the emitted beam.\n\nIt is to note that the Emitter requires a comparator to read the redstone signals it provides.", + "data_tablet.pages.laser_emitter.page2.text": " ◇ No Lens (does not require Tidal Energy): Emits redstone when mobs touch the beam.\n ◇ Repelling: Mobs are pushed away from the Emitter.\n ◇ Attracting: Mobs are moved towards the Emitter.\n ◇ Burning: Mobs are ignited.\n ◇ Harming: Mobs are damaged.\n ◇ Healing: Mobs are healed.\n ◇ Counting: Emits redstone correspondent to the number of mobs the beam intersects with, capped at 15.", "data_tablet.pages.limited_item_buffer.name": "Limited Item Buffer", "data_tablet.pages.limited_item_buffer.page1.text": "It is possible to modify the design of Item Buffers such that they only insert a small amount of items into a slot at once, instead of up to a stack. This is of immediate utility for working with the auto-fabricator, and similar constructs.", "data_tablet.pages.node_upgrades.name": "Node Upgrade Sigils", - "data_tablet.pages.node_upgrades.page1.text": "While nodes may be useful, at times their function is... lacking. It is possible to spread a mixture of Glowstone and Bonding Powder in a specific pattern, and harden it with Essence, to create Upgrade Sigils. These may be placed on nodes to alter their functionality, or improve their performance.\n\nA node may have up to two upgrades at once, but only one of either kind. Unique sigils usually alter function, and Universal sigils usually improve stats.", + "data_tablet.pages.node_upgrades.page1.text": "While nodes may be useful, at times their function is... lacking. It is possible to spread a mixture of Glowstone and Bonding Powder in a specific pattern, and harden it with Tidal Energy, to create Upgrade Sigils. These may be placed on nodes to alter their functionality or improve their performance.\n\nA node may have up to two upgrades at once, but only one of either kind. Unique sigils usually alter function, and Universal sigils usually improve stats.", "data_tablet.pages.node_upgrades.page2.text": "The Speed sigil is a Universal upgrade. It applies to all nodes, and simply increases how much is transferred by a factor of two.\n\nThe Filter sigil is a Unique upgrade. It applies to Item and Fluid nodes, and enables them to only extract or insert the specified item/fluid from the container they are mounted on. To set a fluid, one would place its bucket in the filter slot when configuring.", "data_tablet.pages.melter.name": "Melter", - "data_tablet.pages.melter.page1.text": "Once again, Industrial Essence comes in aid to energize a heating coil. This time, it is to help heat an obsidian crucible in which items are melted down into fluids, such as ice into water, or rock into lava.", + "data_tablet.pages.melter.page1.text": "Once again, the energy of the Industrial Tide comes in aid to energize a heating coil. This time, it is to help heat an obsidian crucible in which items are melted down into fluids, such as ice into water, or rock into lava.", "data_tablet.pages.melter.page2.text": " ◇ Accepts item inputs from sides: Up, Down\n ◇ Requires a supply of Lava to work.", "data_tablet.pages.metal_shaper.name": "More Efficient Processing", "data_tablet.pages.metal_shaper.page1.text": "Shaping raw metal stock by hand is prone to user error, resulting in inefficiency. Such a process also takes up valuable time that could be spent on higher pursuits. Thus, enter the Metal Shaper. This machine is able to cut and shape metal into various forms more efficiently than by hand.", @@ -518,18 +583,25 @@ "data_tablet.pages.synthesis_chamber.page1.text": "At times, two materials must undergo total fusion with each other. The Synthesis Chamber provides a controlled environment for such a process to occur.\n\nAn immediate use of this machine is to improve the efficacy of Wire manufacture; it is able to totally fuse the copper into the wire coating.", "data_tablet.pages.synthesis_chamber.page2.text": " ◇ Accepts item inputs from sides: Down, East, West\n ◇ Must have a loaded Data Drive inserted to know what to craft.\n ◇ Slots must be locked to perform crafts; locked slots will only accept items of the kind present when locking was toggled.", "data_tablet.pages.vacuum.name": "Item Collection", - "data_tablet.pages.vacuum.page1.text": "Stabilizing a shattered ender pearl with a sturdy frame supplies enough force to suck up nearby items into itself. The frame directs the items to a container resting on top. Unlike many other machines, the ender pearl's force is enough to power it, and so it does not need Essence.", + "data_tablet.pages.vacuum.page1.text": "Stabilizing a shattered ender pearl with a sturdy frame supplies enough force to suck up nearby items into itself. The frame directs the items to a container resting on top. Unlike many other machines, the ender pearl's force is enough to power it, and so it does not need Tidal Energy.", "data_tablet.pages.vacuum.page2.text": " ◇ An inventory must be placed on top for it to insert into.\n ◇ When an Item Filter is placed above, will only try to collect items in its filters.", "_comment.data_tablet.pages.machinery_transformation": "Machinery and Transformation (tiers 3 and 4) category texts.", + "data_tablet.pages.crystalline_cradle.flavor": " ◇ A harmonic method", + "data_tablet.pages.crystalline_cradle.name": "Crystalline Cradle", + "data_tablet.pages.crystalline_cradle.page1.text": "Now that we have methods by which new crystals can be created, it is of interest to then harvest those crystals automatically. By tuning a common note block to a specific frequency, one can create an assembly that strikes it at set intervals. The chosen frequency was found to shatter all kinds of essence crystal, up to a range of about 7 meters from the source. It can be disabled with redstone, if desired.", "data_tablet.pages.ecliptrum.flavor": " ◇ Reflective and transformative", "data_tablet.pages.ecliptrum.name": "Metal of the Moon", - "data_tablet.pages.ecliptrum.page1.incomplete_text": "Copper is insufficient for our needs going forward - it proves inefficient at conducting other Essence types. We have been performing tests on a variety of local resources and noted that one of the rarer metals from deeper in the world may be worthy of investigation. By itself, this metal is not sturdy enough for most constructs, and may need reinforcement somehow.", - "data_tablet.pages.ecliptrum.page1.text": "Copper, while plentiful and useful, proves less efficient at channeling Essence types other than Industrial. Our research into what can be done for Lunar led us into the development of a special synthesis of gold and iron which we have called Ecliptrum. This alloy shines a pale yellow, almost like the moon whose Essence it was forged to conduct. It seems to exhibit light-reflecting qualities.", + "data_tablet.pages.ecliptrum.page1.incomplete_text": "Copper is insufficient for our needs going forward - it proves inefficient at conducting the energy of the other Tides. We have been performing tests on a variety of local resources and noted that one of the rarer metals from deeper in the world may be worthy of investigation. By itself, this metal is not sturdy enough for most constructs, and may need reinforcement somehow.", + "data_tablet.pages.ecliptrum.page1.text": "Copper, while plentiful and useful, proves less efficient at channeling anything other than the Industrial Tide. Our research into what can be done for Lunar led us into the development of a special synthesis of gold and iron which we have called Ecliptrum. This alloy shines a pale yellow, almost like the moon whose Tidal Energy it was forged to conduct. It seems to exhibit light-reflecting qualities.", + "data_tablet.pages.lunar_strikes.flavor": " ◇ Pale light", + "data_tablet.pages.lunar_strikes.name": "Lunar Strikes", + "data_tablet.pages.lunar_strikes.page1.incomplete_text": "I noticed something strange in the night. A flash of pale yellow, as if the moonlight had become a tangible thing. The rest of my squadron suggested I investigate myself; they are occupied with... greater things.", + "data_tablet.pages.lunar_strikes.page1.text": "A strange phenomenon occurs at times when the moon is full: a strike of strange, pale Tidal Energy straight from the moon. This Lunar Strike heralds the impact of a small meteorite, sparking with the energy of what we now know to be the Lunar Tide. This meteor occasionally grows crystals nearby. They are similar to typical Tidal Crystals, but with Lunar's signature color. They shatter into Shards of Transformation, which can be burned as per usual for a new form of Tidal Energy... though it may be wise to keep some for future experiments. The meteors are fleeting, and tend to vanish in the sunlight.", "_comment.data_tablet_pages.tools": "Tools and Utilities category texts.", "data_tablet.pages.charger.name": "Charging Equipment", - "data_tablet.pages.charger.page1.text": "A device may be constructed that channels Essence along a pair of exciters into an item, thereby charging it with Essence. This charger is therefore invaluable in the fuelling of tools and equipment - instead of having to carry an entire Essence Battery around and somehow connect the item to it, which would be, in this researcher's opinion, asinine.", + "data_tablet.pages.charger.page1.text": "A device, a charger, may be constructed that channels Tidal Energy along a pair of exciters into an item, thereby charging it. This device is therefore invaluable in the fuelling of tools and equipment - instead of having to carry an entire Battery around and somehow connect the item to it, which would be, in this researcher's opinion, asinine.", "data_tablet.pages.decorative_blocks.flavor": " ◇ A satisfying factory game", "data_tablet.pages.decorative_blocks.name": "Decorative Blocks", "data_tablet.pages.decorative_blocks.page1.text": "Given Obsidian and Copper are used throughout our work, we have decided to polish, cut, and otherwise shape these materials into forms with more aesthetic appeal. In some cases this has resulted in enhanced utility: Polished Obsidian especially serves as a more receptive basic material than the mundane form.", @@ -543,16 +615,19 @@ "data_tablet.pages.decorative_buffers.page1.text": "The design of a buffer makes for an interesting column, and one may wish to decorate their factory or home with them. Using standard buffers is unwise, due to their functional purpose.\n\nIt is a simple matter to strip away a buffer's functionality and make one suitable for decorative use. The process also, interestingly, allows us to be more efficient with the material, yielding far more of them.", "data_tablet.pages.ender_redirection_network.flavor": " ◇ Not the lamplighter's preference", "data_tablet.pages.ender_redirection_network.name": "Ender Pearl Redirection Network", - "data_tablet.pages.ender_redirection_network.page1.text": "It is possible to redirect the destination of an Ender Pearl along a path of special constructs, allowing one to appear at a set location every time they toss a pearl near the path's beginning. This allows for a travel network of sorts.\n\nSuch a path is composed of three blocks, each serving a different function. At the start of a path is the Pearl Absorber, which will take a thrown ender pearl within about 5 meters and move its teleport to the linked Landing Pad. Landing Pads, as one would expect, serve as the end of the path - this is where you will end up. For distances longer than about the same as the wire length limit, Relays will be necessary. These act as intermediate points in the path.\n\nTo actually link the path together, you will need to use the Essence Redirector on sender to receiver. Glowing teal lines indicate what is connected to what.", + "data_tablet.pages.ender_redirection_network.page1.text": "It is possible to redirect the destination of an Ender Pearl along a path of special constructs, allowing one to appear at a set location every time they toss a pearl near the path's beginning. This allows for a travel network of sorts.\n\nSuch a path is composed of three blocks, each serving a different function. At the start of a path is the Pearl Absorber, which will take a thrown ender pearl within about 5 meters and move its teleport to the linked Landing Pad. Landing Pads, as one would expect, serve as the end of the path - this is where you will end up. For distances longer than about the same as the wire length limit, Relays will be necessary. These act as intermediate points in the path.\n\nTo actually link the path together, you will need to use the Conductor's Redirector on sender to receiver. Glowing teal lines indicate what is connected to what.", "data_tablet.pages.essence_bombs.name": "Explosive Charges", - "data_tablet.pages.essence_bombs.page1.text": "By packing Industrial Essence into a tightly-enclosed spherical shell along with some unstable matter, we found ourselves with a form of explosive artillery. It was suggested that we strictly regulate their manufacture, but there's little point: the formula is decently simple.\n\nThe Explosive Charge is simply a projectile that causes a nice explosion where it lands.", + "data_tablet.pages.essence_bombs.page1.text": "By packing Industrial Tidal Energy into a tightly-enclosed spherical shell along with some unstable matter, we found ourselves with a form of explosive artillery. It was suggested that we strictly regulate their manufacture, but there's little point: the formula is decently simple.\n\nThe Explosive Charge is simply a projectile that causes a nice explosion where it lands.", "data_tablet.pages.essence_sword.name": "Lightslash Blade", - "data_tablet.pages.essence_sword.page1.text": "Curiously, one is able to shape Essence Shards into a blade, which we have named the Lightslash Blade on account of its shape and unique ability. By sending a shard's worth of Industrial Essence through it, the Lightslash Blade sends out a sweeping slash, damaging whoever - or whatever - may stand in the wielder's way. It never breaks, but requires a supply of Essence to be able to do any harm.", + "data_tablet.pages.essence_sword.page1.text": "Curiously, one is able to shape Tidal Shards into a blade, which we have named the Lightslash Blade on account of its shape and unique ability. By sending a shard's worth of Industrial Tidal Energy through it, the Lightslash Blade sends out a sweeping slash, damaging whoever - or whatever - may stand in the wielder's way. It never breaks, but requires a supply of Tidal Energy to be able to do any harm.", "data_tablet.pages.genderfluid.name": "Traversite Products", "data_tablet.pages.genderfluid.page1.text": "The material that makes up Traversite Road has... interesting properties. The first, if perhaps unexpected, application is to crush up some Traversite Road - one will need a particularly hard material to do so - and ingest it. This instills the consumer with similarly long strides, as well as a feeling of pure euphoria....", "data_tablet.pages.genderfluid.page2.text": "One can then take those Traversite Road Chunks, and mix them well with Water. This produces a fluid so pure in expression and nature, that merely touching it instills one with that same feeling - that euphoric burst of speed and excitement. Interestingly, just as Traversite Road confers an improvement to one's speed, Genderfluid seems to improve the growth speed of certain plants nearby.", "data_tablet.pages.illumination_rod.name": "Illumination Rod", - "data_tablet.pages.illumination_rod.page1.text": "Carrying around dozens of lights while exploring away from our settlements - not to mention having to manufacture them - is undesirable. To ease that, we have made a rod that, when its tip touches the ground, coaxes Industrial Essence to solidify into a flare light there.", + "data_tablet.pages.illumination_rod.page1.text": "Carrying around dozens of lights while exploring away from our settlements - not to mention having to manufacture them - is undesirable. To ease that, we have made a rod that, when its tip touches the ground, coaxes Industrial Tidal Energy to solidify into a flare light there.", + "data_tablet.pages.falling_moon.flavor": " ◇ Rip and tear, until it is done", + "data_tablet.pages.falling_moon.name": "Falling Moon", + "data_tablet.pages.falling_moon.page1.text": "With Arekko's help, you've been able to piece together the incomplete schematics of a weapon Arekko said was called \"Falling Moon\". This... unique firearm is something of a technical marvel, a fine showcase of the Makutuin ingenuity you have come to be so familiar with recently.\n\nFalling Moon, of course, requires a supply of Lunar Tidal Energy. When this is focused through the weapon, it will be guided by the focusing rails into a crackling beam of destructive force, transforming the air into something far more volatile in a fraction of a second. Falling Moon has three \"charge levels\", gained by focusing for longer. The currently selected charge level is indicated by the wings on the upper back of the device: when the wings are all spread out, it is uncharged. When the wings are all in a diving position, it is fully-charged. Falling Moon, however, cannot handle being fully charged for too long: the weapon will backfire most violently when overcharged - a fact you may have figured out the hard way.", "data_tablet.pages.mineral_finding_rod.flavor": " ◇ How revealing", "data_tablet.pages.mineral_finding_rod.name": "Mineral-Finding Rod", "data_tablet.pages.mineral_finding_rod.page1.text": "Throughout our advances we have needed to mine and mine again. It is an unfortunate fact that we have missed some ore here and there. Or, worse yet, we did not find what we initially sought to mine for at all, and so left with everything *but* what we needed. Both problems are now a thing of the past, for this new tool - inspired yet again by a creation of our ancestors - is able to scan through rock and soil to locate any ores we so desire.", @@ -561,38 +636,41 @@ "data_tablet.pages.opalescent_traversite_road.name": "Opalescent Traversite Road", "data_tablet.pages.opalescent_traversite_road.page1.text": "Opal is a marvelous color-shifting rock which we are no stranger to. We were pleasantly surprised to see it in Phenua as well. Now that we have ready access to it once more, we have created a variant of Traversite Road that shares Opal's unique chromatic properties, but is otherwise identical to the standard road. As usual, stairs and slabs can be made.", "data_tablet.pages.primitive_antigravity_pack.name": "Antigravity Pack", - "data_tablet.pages.primitive_antigravity_pack.page1.text": "As travel between research centers often involves crossing uneven terrain, such as cliffs or mountains, some measure of protection from lethal falls is desirable. Our first developments into the matter led us to the Primitive Antigravity Pack, which is able to provide some measure of grace during falls when charged up with Industrial Essence.", + "data_tablet.pages.primitive_antigravity_pack.page1.text": "As travel between research centers often involves crossing uneven terrain, such as cliffs or mountains, some measure of protection from lethal falls is desirable. Our first developments into the matter led us to the Primitive Antigravity Pack, which is able to provide some measure of grace during falls when charged up with Industrial Tidal Energy.", + "data_tablet.pages.repulsion_rod.flavor": " ◇ Send them flying", + "data_tablet.pages.repulsion_rod.name": "Repulsion Rod", + "data_tablet.pages.repulsion_rod.page1.text": "We have extracted information about a local practice known as Enchanting. It is supposedly able to confer special traits, or improved qualities, unto tools and armor, though in disappointingly simple forms. We have no reason to bother with it, but in a demonstration a Phenuan used a sword enchanted with \"Knockback\" on myself, sending me a few meters backwards. This inspired me to construct a better tool that offers a similar kick, but at greatly extended velocity - sending the local wildlife flying has become somewhat too enjoyable...", "data_tablet.pages.transcendental_tether.name": "Transcendental Tether", - "data_tablet.pages.transcendental_tether.page1.text": "We have fashioned a tool that aids the navigation of particularly cavernous environs. This tool is the Transcendental Tether. When suitably charged it will project a string of Industrial Essence outwards. This string - the tether - will attach itself to whatsoever it happens to land on, taking the holder with it, and will allow the holder to swing away from it. It is particularly helpful for traversing the infernal caverns of that fiery Phenuan subrealm.", + "data_tablet.pages.transcendental_tether.page1.text": "We have fashioned a tool that aids the navigation of particularly cavernous environs. This tool is the Transcendental Tether. When suitably charged it will project a string of Industrial Tidal Energy outwards. This string - the tether - will attach itself to whatsoever it happens to land on, taking the holder with it, and will allow the holder to swing away from it. It is particularly helpful for traversing the infernal caverns of that fiery Phenuan subrealm.", "data_tablet.pages.traversite_road.name": "Traversite Road", - "data_tablet.pages.traversite_road.page1.text": "Infusing common diorite with Industrial Essence creates rock painted in subtle blue and pink hues, with a unique property that makes it very suitable for building paths out of: whoever walks on it will find their steps much faster than usual. We found that shaping them into bricks was of aesthetic interest, and the result was the Traversite Road.", + "data_tablet.pages.traversite_road.page1.text": "Infusing common diorite with Industrial Tidal Energy creates rock painted in subtle blue and pink hues, with a unique property that makes it very suitable for building paths out of: whoever walks on it will find their steps much faster than usual. We found that shaping them into bricks was of aesthetic interest, and the result was the Traversite Road.", "data_tablet.pages.traversite_road.page2.text": " ◇ Stairs and slabs of the road can be made via the usual methods.", "data_tablet.pages.traversite_trudgers.flavor": " ◇ Getting over it", "data_tablet.pages.traversite_trudgers.name": "Traversite Trudgers", "data_tablet.pages.traversite_trudgers.page1.text": "Even with other travel aids, our general walking speed is at times unacceptably slow. Walking through webs, ice, or that strange sand from the more... fiery places in Phenua, tends to slow one's pace down. One could merely avoid walking over such things, but sometimes the quickest path is through. To that end, we have affixed Traversite soles to a pair of ordinary boots, along with some other, more cosmetic modifications. These Trudgers allow one to keep walking at a steady pace, though we have yet to identify how to stabilize our movements through liquids and especially viscous substances like slime.", "data_tablet.pages.twining_lantern.flavor": " ◇ Gaun's pledge", "data_tablet.pages.twining_lantern.name": "Twining Lanterns", - "data_tablet.pages.twining_lantern.page1.text": "These elegant copper lanterns shine by themselves in the darkness, their light a comfort on long, cold nights. That in of itself would make them pleasing décor, but they also possess a useful function: if one were to power them with Essence, then that Essence's effect will channel across a decent area, similar to how far its light is cast. Industrial's effect is quite straightforward, projecting an aura of safety unto the night, precluding its monsters from appearing. Of course, what the other Essences do in a Twining Lantern is left up to experimentation and discovery by the researcher.", + "data_tablet.pages.twining_lantern.page1.text": "These elegant copper lanterns shine by themselves in the darkness, their light a comfort on long, cold nights. That in of itself would make them pleasing décor, but they also possess a useful function: if one were to power them with Tidal Energy, then that Tide's effect will channel across a decent area, similar to how far its light is cast. Industrial's effect is quite straightforward, projecting an aura of safety unto the night, precluding its monsters from appearing. Of course, what the other Tides do in a Twining Lantern is left up to experimentation and discovery by the researcher.", "data_tablet.pages.warp_capsule.flavor": " ◇ There's no place like home", "data_tablet.pages.warp_capsule.name": "Warp Capsules", "data_tablet.pages.warp_capsule.page1.text": "Often, one can travel far from home in their research, and the path back can seem twice as exhausting as having traveled there in the first place. To that end, Ender energy once again comes in use, resulting in a Warp Capsule. Coating the pearl with bonding powder allows it to identify the user's home, and take them there when the capsule is shattered in hand.", "data_tablet.pages.warp_capsule.page2.text": " ◇ Distance limit: 10,000 blocks.\n ◇ Cannot teleport cross-dimensionally.", "_comment.data_tablet.pages.lore": "Ancient History category texts.", - "data_tablet.pages.essence.name": "What is Essence? - Industrial", - "data_tablet.pages.essence.page1.text": "Essence, as should be evident, is a magical force or energy that is highly workable - receptive and eager to bend to the commands we issue via our engineering. We have noted that it comes in several types, but for security's sake I have been advised to detail only the Industrial one herein.\n\nThe purple variant of Essence, which is called Industrial Essence, has strong ties to industry, processing, and electricity. As per the Council's specification we mark this Essence type with the symbol of the hammer of progress.", - "data_tablet.pages.essence.page2.text": "It is naturally occurring in Phenua, in living things and in crystals, both of which are amenable to extraction - though not all life is exactly favorable of being siphoned out of. Its applications are wide: from menial labor to refined industrial processes, Industrial Essence is the backbone of any capable factory. It has been put to markedly widespread use already, aiding in the refinement of natural resources and powering our less esoteric machines.", + "data_tablet.pages.essence.name": "What are the Tides?", + "data_tablet.pages.essence.page1.text": "Throughout every realm we have been able to see, there exists an everpresent force split into four streams: the four Tides. Their energy ebbs and flows in nature, hence the name. Each Tide governs different aspects of our reality. By learning to manipulate them, to capture their energy for ourselves, we have created many a useful artifice from the humble yet essential to the grand yet niche. In this Tablet is documented the ways to acquire and use Tidal Energy -- usable gaseous matter cast off from the Tides, of which we alone have discovered the secrets of extraction.", + "data_tablet.pages.essence.page2.text": "The Tides manifest in the world as natural phenomena. Some are immediately perceptible, whereas others are more subtle, or require extended exposure to Tidal Energy to manifest. Even the untrained will immediately notice the crystalline formations of the Industrial Tide shimmering in the depths, but any strange occurrences brought about by the Living Tide are far out of reach to those not skilled and suitably Tidally attuned.", "data_tablet.pages.phenuan_material_studies.name": "Phenuan Material Studies", - "data_tablet.pages.phenuan_material_studies.page1.text": "Copper serves as a nice replacement to our native conductive alloys, able to channel Industrial Essence with ease. It proves flexible, yet sturdy, and produces a beautiful orange color when treated for our work - which many of our builders have taken a liking to. Copper densely saturates the Phenuan overworld's caves, and thus we are in no shortage of raw metal stock for our artifices and production lines.", + "data_tablet.pages.phenuan_material_studies.page1.text": "Copper serves as a nice replacement to our native conductive alloys, able to channel Industrial Tidal Energy with ease. It proves flexible, yet sturdy, and produces a beautiful orange color when treated for our work - which many of our builders have taken a liking to. Copper densely saturates the Phenuan overworld's caves, and thus we are in no shortage of raw metal stock for our artifices and production lines.", "data_tablet.pages.phenuan_material_studies.page2.text": "Amethyst is a magenta gemstone whose properties as a lens and focus make it a workable substitute to lensing crystals. It is often used in cases where the quality of the lens does not matter as much, but for especially sensitive devices, they prove incapable. To the locals, this gemstone seems to be representative of time. We have noted this for future study.", - "data_tablet.pages.phenuan_material_studies.page3.text": "Obsidian bears very unique properties in Phenua. As opposed to the fragility we are more familiar with, Phenuan obsidian is oddly sturdy and soaks up Essence like a sponge. This has led to very favorable results when constructing devices and structures from it. Some of our older researchers have proposed a potential similarity between it and our native crystalline stone in this regard - again, something to consider for further research.", + "data_tablet.pages.phenuan_material_studies.page3.text": "Obsidian bears very unique properties in Phenua. As opposed to the fragility we are more familiar with, Phenuan obsidian is oddly sturdy and soaks up Tidal Energy like a sponge. This has led to very favorable results when constructing devices and structures from it. Some of our older researchers have proposed a potential similarity between it and our native crystalline stone in this regard - again, something to consider for further research.", "data_tablet.pages.phenuan_material_studies_2.name": "Phenuan Material Studies II", - "data_tablet.pages.phenuan_material_studies_2.page1.text": "Gold is a shiny, yellow Phenuan metal seemingly considered precious by the locals. They claim it is a good conductor of an energy that they use in lieu of our Essence, but we have not observed such properties for ourselves. The metal does, however, prove excellent at conducting Lunar Essence.", + "data_tablet.pages.phenuan_material_studies_2.page1.text": "Gold is a shiny, yellow Phenuan metal seemingly considered precious by the locals. They claim it is a good conductor of a power that they use in lieu of our Tidal Energy, but we have not observed such properties for ourselves. The metal does, however, prove excellent at conducting Lunar Tidal Energy.", "data_tablet.pages.phenuan_material_studies_2.page2.text": "We have already made use of lapis for matters pertaining to fluids, but in discussions with the locals, it appears there is more to this blue rock than we surmised. They informed us that lapis can store and distribute a form of energy known as \"experience\", which they use, among other things, to bind certain power into their equipment. That piqued the interest of our squadron's chief researcher.", "data_tablet.pages.ancient_rock.flavor": " ◇ Hidden and protected", "data_tablet.pages.ancient_rock.name": "Shielding Our Research", - "data_tablet.pages.ancient_rock.page1.text": "The rock used to construct our research centers is specially formulated to protect from outside forces when shielded appropriately. In early tests, it was able to withstand simple mining machinery such as the Essence Breaker and high explosives such as [REDACTED, CLASSIFIED]. Attempts to simulate the effect of erosion also proved beyond acceptable: the rock does not exhibit any structural damage at all even after a simulated millennium. Given this, and the cores that provide additional protection against tampering, I speculate our constructions will outlast us by at least ten generations.", - "data_tablet.pages.ancient_rock.page2.text": "The exact formula to create shielding rock itself is too dangerous to note down here, but I will note some of the more common ingredients. Phenuan obsidian, of course, plays a key role - it is already so blast resistant that we have watched the Phenuans use it for countless applications especially related to TNT - and, additionally, samples of Industrial and [REDACTED, CLASSIFIED] Essence, bonding powder, and what remains of our stock of protective crystals taken from home.", + "data_tablet.pages.ancient_rock.page1.text": "The rock used to construct our research centers is specially formulated to protect from outside forces when shielded appropriately. In early tests, it was able to withstand simple mining machinery such as the Twining Breaker and high explosives such as [REDACTED, CLASSIFIED]. Attempts to simulate the effect of erosion also proved beyond acceptable: the rock does not exhibit any structural damage at all even after a simulated millennium. Given this, and the cores that provide additional protection against tampering, I speculate our constructions will outlast us by at least ten generations.", + "data_tablet.pages.ancient_rock.page2.text": "The exact formula to create shielding rock itself is too dangerous to note down here, but I will note some of the more common ingredients. Phenuan obsidian, of course, plays a key role - it is already so blast resistant that we have watched the Phenuans use it for countless applications especially related to TNT - and, additionally, samples of Industrial and [REDACTED, CLASSIFIED] Tidal Energy, bonding powder, and what remains of our stock of protective crystals taken from home.", "data_tablet.pages.book_flora_survey.flavor": " ◇ A researcher's catalogue of flora both mundane and hidden", "data_tablet.pages.book_flora_survey.name": "Phenuan Flora Survey", "data_tablet.pages.book_flora_survey.page1.text": "In Phenua, the native plant life is rather different than what our society has grown accustomed to in Makutu. It is therefore of high importance to categorize and name each nominally useful specimen, and identify any analogues, if any, to our home realm's. I have performed a full survey of what I believe to be all plant life on Phenua, and herein present my results, and observations. This text is organized by discovery date, and so older specimens are presented before newer ones.", @@ -600,9 +678,30 @@ "data_tablet.pages.book_flora_survey.page3.text": "Section II: Mundane Flowers.\n\nProceeding to Phenua's mundane flowers. This group of specimen is noted for its colorful petals, each one being able to make a certain dye. We have identified several kinds of these, and I have elected to categorize them by biome.\n\nFlowers that can be found in the plains of Phenua include the Dandelion, the Poppy, the Azure Bluet, four colors (red, white, pink, and orange) of Tulips, the Oxeye Daisy, and the Cornflower. Flowers that can be found in the flower forest are near identical to those found in plains, but with the addition of two specimens - the Allium and the Lily of the Valley. Flowers that occur in meadows are very similar to the flower forest, but it appears to lack Tulips and Lilies of the Valley.\n\nIn several kinds of Forest, typically only Dandelions and Poppies grow. Swamps display a flower that is entirely unique to them, the Blue Orchid.\n\nAs previously discussed, all kinds of flower may be processed into the respective dye.", "data_tablet.pages.book_flora_survey.page4.text": "Section III: Mundane Crops.\n\nThis section goes over mundane flora that is often farmed for its nutritional value. The Phenuans appear to be no stranger to agricultural developments, and a variety of crops stock the farms of their settlements.\n\nArguably the most common, and what I may name a \"staple food\", is Wheat. This grain is often used in baking, especially bread and cakes. Carrots and Potatoes are similar root crops, serving both as their crop and seedling. Potatoes may be baked for added nutritional value. Beetroots are a curious red root, seemingly more useful as a source of dye than as a foodstuff, though I have observed some Phenuans making soup from them. Lastly, Pumpkins and Melons grow as stems, and when ripe, sprout a block of their respective yield next to them. Pumpkins are used in baking a kind of pie, and as... lighting, whereas Melons are simply cut into slices and eaten.", "data_tablet.pages.book_flora_survey.page5.text": "Section IV: Other Mundane Plants.\n\nThe last of the mundane plants to cover do not neatly fit in one of the other three categories. Hence, I am placing them all under this section, before moving on to plants of more interest.\n\nCacti and Lilypads seem to look and act as in Makutu, and so no differences need be noted. Phenuan mushrooms come in red and brown forms and seem to spread in low light. Spore Blossoms are rather unique, letting off green spores in their lush, cavernous surroundings.", - "data_tablet.pages.book_flora_survey.page6.text": "Section V: Minorly Attuned Flora.\n\nFinally, we move on to the true value of this text: Phenuan flora which prove useful in Essence manipulation. These are noted in slightly more detail in their related technical entries, but I shall comment on any similarities to Makutuin plants that I notice.\n\nFirstly, Tethergrass. This plant is notable for its slight glow and secretion of a form of blue Bonding Powder that acts as a sort of glue - this quality has been elsewhere described. Tethergrass is somewhat similar to the Makutuin Aura Bloom, which likewise carries a blue powder - Aura Dust - but it is used for a wholly different purpose: attuning something to the energy aura. A notable example of this quality is demonstrated in the rods our ancestors used to locate sites of high energy concentration for the construction of their [REDACTED; CLASSIFIED].", + "data_tablet.pages.book_flora_survey.page6.text": "Section V: Minorly Attuned Flora.\n\nFinally, we move on to the true value of this text: Phenuan flora which prove useful in Tidal Energy manipulation. These are noted in slightly more detail in their related technical entries, but I shall comment on any similarities to Makutuin plants that I notice.\n\nFirstly, Tethergrass. This plant is notable for its slight glow and secretion of a form of blue Bonding Powder that acts as a sort of glue - this quality has been elsewhere described. Tethergrass is somewhat similar to the Makutuin Aura Bloom, which likewise carries a blue powder - Aura Dust - but it is used for a wholly different purpose: attuning something to the energy aura. A notable example of this quality is demonstrated in the rods our ancestors used to locate sites of high energy concentration for the construction of their [REDACTED; CLASSIFIED].", "data_tablet.pages.book_flora_survey.wip": "[Further pages of this text are yet to be decrypted... you see something about \"mod updates\". Maybe that's relevant?]", + "_comment.data_tablet.pages.sanctuary": "A Sanctified World category texts", + "data_tablet.pages.biome_crystalline_forest.name": "The Crystalline Forest", + "data_tablet.pages.biome_crystalline_forest.page1.text": "Beneath the crystalline canopy hums a symphony of glowing flora in all the colors of the rainbow. The trees' trunks are composed of a dark, almost gem-like material, that feels surreal to rub your hands along. Hiding beneath their roots are patches of a rich, crystal-filled soil. You think you hear bells chiming on the wind, though that could be the calls of the beautifully-winged bellflies that call these woods home.", + "data_tablet.pages.biome_glass_mountains.name": "The Glass Mountains", + "data_tablet.pages.biome_glass_mountains.page1.text": "Marking the highest points of the realm are these magnificent ranges whose surfaces are composed of a strange glassy material. At high elevations, you can hear their music on the wind.", + "data_tablet.pages.biome_luma_river.name": "The Luma River", + "data_tablet.pages.biome_luma_river.page1.text": "Snaking along, separating biome from biome, are the Luma Rivers. The waters that run along them are interestingly stained, almost like you're looking at liquid light. You have spotted colorful sediment along the riverbeds.", + "data_tablet.pages.biome_pearlescent_sea.name": "The Pearlescent Sea", + "data_tablet.pages.biome_pearlescent_sea.page1.text": "Glistening waters separate landmass from landmass, alike the oceans in your own realm. In its waters rise curious plants in shades of ochre, cerise, and ultramarine. The seafloor seems made of a mixture of red, green, and blue sediments and soils, and you have seen geodes of black stone in your examinations. Should you crack into these geodes, you may find a very Weighty Magnetite. You're sure that will come in handy, somehow.", + "data_tablet.pages.biome_spire_fields.name": "The Spire Fields and City Fields", + "data_tablet.pages.biome_spire_fields.page1.text": "A rolling vermilion plain, from which young saplings sprout. The dominant feature here are the titular spires, towering masses of calcite enspiralled with a special form of glass. In some places within the vermilion foliage, there lay clearings of unusual coloration dotted with lakes whose beds secrete a strange gel, which you've termed City Fields. The wind howls through the streets of the derelict city ruins that dot these tinted clearings, connected by a web of rough paths. Once, perhaps, the City Fields were densely populated. Now that splendour is no more, and the Spire Fields and their City Fields within are yours to do with as you will. One wonders, though, what knowledge waits for the intrepid city archaeologist?", + "data_tablet.pages.biome_skylands.name": "The Skylands", + "data_tablet.pages.biome_skylands.page1.text": "Breaking away from the normal terrain the Skylands sprawl: an archipelago of floating islands, held up by strange cores and featuring sparkling vines that hang into the [???] below. You wonder at what use the cores might have, though it could prove risky to pluck them from their islands as they seem to be what prompts them to float in the first place....", + "data_tablet.pages.sanctuary_portal.incomplete_flavor": " ◇ Can it be done?", + "data_tablet.pages.sanctuary_portal.incomplete_name": "To Reach Another Realm", + "data_tablet.pages.sanctuary_portal.page1.incomplete_text": "Arekko mentioned to you that a long time ago, their people were once attempting to reach a realm they called Sanctuary. Their work never bore fruit until *after* they had came here, to your realm, and thus no longer needed it - Phenua was deemed enough of a haven, you suppose.\n\nAlong with this, you were given a set of notes on this realm, and an organized hypothesis on how to reach it. You have compiled them here on the following pages.", + "data_tablet.pages.sanctuary_portal.page2.incomplete_text": "Compiled Notes on Sanctuary\nAuthority: Nekkeko kh'Velor\n\n", + "data_tablet.pages.sanctuary_portal.page3.incomplete_text": "A Theoretical Portal\n\nFrom what you have gleaned both from Arekko, and from Nekkeko's notes, you surmise that the path to Sanctuary will involve a [structure description], which, when sufficiently powered and activated [hint as to how], will project a portal in the sky above it. You will have to fly up through it to enter.", + "data_tablet.pages.sanctuary_portal.flavor": " ◇ The maw of heaven", + "data_tablet.pages.sanctuary_portal.name": " ◇ The Portal to Sanctuary", + "emi.category.datanessence.fabrication": "Fabrication", "emi.category.datanessence.infusion": "Infusion", "emi.category.datanessence.entropic_processing": "Entropic Processing", @@ -628,40 +727,52 @@ "commands.datanessence.give_all_dragon_parts": "Given %1$s all dragon parts.", "commands.datanessence.maximize": "Maximized %1$s's progression.", "commands.datanessence.charge_item.success": "Item Charged.", - "commands.datanessence.charge_item.fail_no_container": "The item doesn't use essence", + "commands.datanessence.charge_item.fail_no_container": "This item doesn't use Tidal Energy!", + + - "advancements.datanessence.datanessence.title": "Data & Essence", - "advancements.datanessence.datanessence.description": "At once, our greatest triumph and our most guarded secret...", + "advancements.datanessence.datanessence.title": "Halcyon", + "advancements.datanessence.datanessence.description": "Chapter I: Industry | \"We lived among grand halls of manufacturing, of construction. We could not truly prosper without our automations. Leaving them behind for a new realm? It was unthinkable.\"", "advancements.datanessence.acquire_copper.title": "Saving Up for the Future", "advancements.datanessence.acquire_copper.description": "You may want to stock up on copper for future pursuits...", "advancements.datanessence.acquire_ecliptrum.title": "Metal of the Moon", - "advancements.datanessence.acquire_ecliptrum.description": "Create an elusive alloy with light-reflecting properties and begin your study of advanced Essence manipulation.", + "advancements.datanessence.acquire_ecliptrum.description": "Create an elusive alloy with light-reflecting properties and begin your study of advanced Tidal Energy manipulation.", "advancements.datanessence.acquire_entropic_processor.title": "24-Wheeled Grinding Champion", "advancements.datanessence.acquire_entropic_processor.description": "Acquire an Entropic Processor for crushing and pulverizing.", "advancements.datanessence.acquire_essence_leech.title": "Help From \"Volunteers\"", - "advancements.datanessence.acquire_essence_leech.description": "Upgrade your Essence generation by utilizing the Industrial Essence innate to mobs.", + "advancements.datanessence.acquire_essence_leech.description": "Upgrade your Tidal Energy generation by utilizing the Industrial energy innate to mobs.", "advancements.datanessence.acquire_industrial_plant_siphon.title": "This is (Not) Good for the Environment", - "advancements.datanessence.acquire_industrial_plant_siphon.description": "Upgrade your Essence generation by siphoning Industrial Essence out of plants.", - "advancements.datanessence.acquire_essence_node_and_wire.title": "Transferring Essence", - "advancements.datanessence.acquire_essence_node_and_wire.description": "Fabricate some special constructs to move Essence from point to point.", + "advancements.datanessence.acquire_industrial_plant_siphon.description": "Upgrade your Tidal Energy generation by siphoning Industrial energy out of plants.", + "advancements.datanessence.acquire_essence_node_and_wire.title": "Transferring Tidal Energy", + "advancements.datanessence.acquire_essence_node_and_wire.description": "Fabricate some special constructs to move Tidal Energy from point to point.", "advancements.datanessence.acquire_essence_shard.title": "An Essential Piece", "advancements.datanessence.acquire_essence_shard.description": "Some sort of purple crystal teeming with energy. Perhaps you'll make sense of their purpose later.", "advancements.datanessence.acquire_fabricator.title": "As if from a Dream", "advancements.datanessence.acquire_fabricator.description": "Obtain a Fabricator, and an essential tool with which to activate it.", - "advancements.datanessence.acquire_infuser.title": "Essence Infusion", - "advancements.datanessence.acquire_infuser.description": "Obtain an Infuser, which can crudely dump Essence into objects.", + "advancements.datanessence.acquire_infuser.title": "Tidal Infusion", + "advancements.datanessence.acquire_infuser.description": "Obtain an Infuser, which can crudely dump Tidal Energy into objects.", + "advancements.datanessence.acquire_item_or_fluid_node.title": "Routing Paths", + "advancements.datanessence.acquire_item_or_fluid_node.description": "Obtain the means to transport resources across your nascent Factory.", + "advancements.datanessence.acquire_lunarium.title": "Halcyon, Chapter II: Transformation", + "advancements.datanessence.acquire_lunarium.description": "\"None knew what awaited us on Phenua; our constructs had been stripped of their senses, our lenses cracked. When we arrived in desperation, we became entranced by the pale light of its moon, its mysteries haunting our dreams.\"", "advancements.datanessence.acquire_lunar_essence_shard.title": "Striking", "advancements.datanessence.acquire_lunar_essence_shard.description": "Witness a flash of pale yellow in the night, and collect what remains from its point of impact.", + "advancements.datanessence.acquire_metal_shaper.title": "*hsssssCLANG*", + "advancements.datanessence.acquire_metal_shaper.description": "Obtain a Metal Shaper to craft basic parts automatically and more cheaply.", "advancements.datanessence.acquire_mineral_purification_chamber.title": "Efficiency", "advancements.datanessence.acquire_mineral_purification_chamber.description": "Obtain a Mineral Purification Chamber to get a little more out of your ores.", "advancements.datanessence.acquire_synthesis_chamber.title": "Union of the Disparate", "advancements.datanessence.acquire_synthesis_chamber.description": "Obtain a Synthesis Chamber, a device that creates new things out of two constituents.", + "advancements.datanessence.discover_frozen_moonlight.title": "Frozen in Awe", + "advancements.datanessence.discover_frozen_moonlight.description": "Even deep in frozen wastes, there are treasures glittering among the ice waiting to be found.", "advancements.datanessence.discover_lensing_crystals.title": "No Radars Required", "advancements.datanessence.discover_lensing_crystals.description": "One would almost think this deposit of crystal would require special tools to find.", "advancements.datanessence.discover_hidden_block.title": "Hidden in Plain Sight", "advancements.datanessence.discover_hidden_block.description": "It seems your predecessors were able to see things most others could not. What more could be out there, hiding beneath that sheen of normalcy?", "advancements.datanessence.discover_tethergrass.title": "Forest Dew", "advancements.datanessence.discover_tethergrass.description": "How have you not noticed these strange patches of grass til now? They're everywhere!", + "advancements.datanessence.craft_logical_matrix.title": "Factory Conductor", + "advancements.datanessence.craft_logical_matrix.description": "Create a Logical Matrix, and in so doing demonstrate what you have learned so far.", "advancements.datanessence.experience_gender_euphoria.title": "Euphoric", "advancements.datanessence.experience_gender_euphoria.description": "Experience pride in your sense of self... and speed.", "advancements.datanessence.failed_pylon.title": "A... Less than Honorable Attempt", @@ -676,6 +787,10 @@ "advancements.datanessence.find_burrow.description": "Discover a Burrow in your travels.", "advancements.datanessence.find_nature_outpost.title": "Welcome to the Jungle", "advancements.datanessence.find_nature_outpost.description": "Discover a Nature Outpost in your travels.", + "advancements.datanessence.kill_villager_with_falling_moon.title": "I alone am the honored one.", + "advancements.datanessence.kill_villager_with_falling_moon.description": "Kill a particularly cocky villager with Falling Moon.", + "advancements.datanessence.place_derivation_spike.title": "We Need More Dakka", + "advancements.datanessence.place_derivation_spike.description": "Place down an Essence Derivation Spike for even more Industrial Tidal Energy production.", "advancements.datanessence.place_essence_burner.title": "Gaseous Topic", "advancements.datanessence.place_essence_burner.description": "Place down a Shard Burner to fuel the beginnings of your factory.", "advancements.datanessence.place_fluid_collector.title": "Pumped", @@ -726,6 +841,12 @@ "subtitle.datanessence.item.cognizant_cube.shake": "Cognizant Cube shakes", "subtitle.datanessence.item.cognizant_cube.message": "Cognizant Cube speaks", "subtitle.datanessence.item.essence_redirector.use": "Redirector ratchets; energy resonates", + "subtitles.item.falling_moon.charge1": "Low-pitched resonance", + "subtitles.item.falling_moon.charge2": "Medium-pitched resonance", + "subtitles.item.falling_moon.charge3": "High-pitched resonance", + "subtitles.item.falling_moon.fire": "Twinkling explosion", + "subtitles.item.falling_moon.overcharge": "Sputtering crackles", + "subtitles.item.falling_moon.interrupt": "Sighing crackles", "subtitle.datanessence.fluid.genderfluid.transition": "Genderfluid transforms item", @@ -743,9 +864,9 @@ "tag.item.datanessence.explosive_material": "Explosive Material", "tag.item.datanessence.copper_parts": "Copper Parts", "tag.item.datanessence.ecliptrum_parts": "Ecliptrum Parts", - "tag.item.datanessence.low_essence_plants": "Low Essence Plants", - "tag.item.datanessence.medium_essence_plants": "Medium Essence Plants", - "tag.item.datanessence.high_essence_plants": "High Essence Plants", + "tag.item.datanessence.low_essence_plants": "Low Tidal Energy Plants", + "tag.item.datanessence.medium_essence_plants": "Medium Tidal Energy Plants", + "tag.item.datanessence.high_essence_plants": "High Tidal Energy Plants", "tag.item.datanessence.makes_white_dye": "Makes White Dye", "tag.item.datanessence.makes_light_gray_dye": "Makes Light Gray Dye", "tag.item.datanessence.makes_gray_dye": "Makes Gray Dye", diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index 993aa8bc6556..e75c9b88d239 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -3,10 +3,10 @@ "creativemodetab.datanessence_items": "Halcyon丨物品", "datanessence.essence_types.unknown": "???", - "datanessence.essence_types.essence": "工业源质", - "datanessence.essence_types.lunar_essence": "月辉源质", - "datanessence.essence_types.natural_essence": "生灵源质", - "datanessence.essence_types.exotic_essence": "元初源质", + "datanessence.essence_types.essence": "工业汐能", + "datanessence.essence_types.lunar_essence": "月辉汐能", + "datanessence.essence_types.natural_essence": "生灵汐能", + "datanessence.essence_types.exotic_essence": "元初汐能", "datanessence.fluid_display.millibucket": "%1$smB", "datanessence.fluid_display.bucket": "%1$sB", @@ -32,24 +32,32 @@ "item.datanessence.data_drive.incomplete": "未完成(阶段 %1$s/%2$s)", "item.datanessence.data_tablet": "数据平板", "item.datanessence.diamond_shard": "钻石碎片", + "item.datanessence.ecliptrum_cog": "月珀金齿轮", + "item.datanessence.ecliptrum_cog_assembly_2x": "简易月珀金齿轮组", + "item.datanessence.ecliptrum_cog_assembly_4x": "复杂月珀金齿轮组", "item.datanessence.ecliptrum_ingot": "月珀金锭", + "item.datanessence.ecliptrum_needle": "月珀金针", "item.datanessence.emerald_shard": "绿宝石碎片", "item.datanessence.essence_bomb": "爆破炸弹", "item.datanessence.essence_bomb.info": " ◇ 轻拿轻放!投出后会爆炸。", - "item.datanessence.essence_meter": "源质测量表", - "item.datanessence.essence_meter.contains": "在该方块中测量到如下源质:", - "item.datanessence.essence_pathways": "源质通道", - "item.datanessence.essence_redirector": "源质导向器", - "item.datanessence.essence_shard": "工业源质碎片", + "item.datanessence.essence_meter": "汐能测量表", + "item.datanessence.essence_meter.contains": "在该方块中测量到如下汐能:", + "item.datanessence.essence_pathways": "汐流通道", + "item.datanessence.essence_redirector": "指挥导向器", + "item.datanessence.essence_shard": "工业之碎片", "item.datanessence.essence_sword": "光斩刀", - "item.datanessence.essence_sword.tooltip_1": " ◇ 攻击需要至少%s工业源质", - "item.datanessence.essence_sword.tooltip_2": " ◇ 使用以挥出一道光斩(%s 工业源质)", - "item.datanessence.essence_wire": "工业源质导线", + "item.datanessence.essence_sword.tooltip_1": " ◇ 攻击需要至少%s工业汐能", + "item.datanessence.essence_sword.tooltip_2": " ◇ 使用以挥出一道光斩(%s 工业汐能)", + "item.datanessence.essence_wire": "工业导线", "item.datanessence.exciter": "激励器", "item.datanessence.exotic_essence_bomb": "空间扰动炸弹", "item.datanessence.exotic_essence_bomb.info": " ◇ 轻拿轻放!会制造一颗黑洞。", - "item.datanessence.exotic_essence_wire": "元初源质导线", - "item.datanessence.filter_upgrade": "特种升级符印:过滤", + "item.datanessence.exotic_essence_wire": "元初导线", + "item.datanessence.extrication_rod": "释能棒", + "item.datanessence.falling_moon": "月陨", + "item.datanessence.falling_moon.tooltip_1": "月辉研究员的能量步枪", + "item.datanessence.falling_moon.tooltip_2": "\n ◇ 发射需消耗 %1$s / %2$s / %3$s 月辉汐能,具体由充能等级决定", + "item.datanessence.filter_upgrade": "特种升级符印:筛选", "item.datanessence.fluid_wire": "流体导线", "item.datanessence.genderfluid_bucket": "性别流体桶", "item.datanessence.hammer_and_chisel": "锤与凿", @@ -57,18 +65,24 @@ "item.datanessence.healing_lens": "激光透镜:治疗", "item.datanessence.heating_coil": "加热线圈", "item.datanessence.illumination_rod": "辉光杖", - "item.datanessence.illumination_rod.tooltip": " ◇ 使用以放置辉光(%s 工业源质)", + "item.datanessence.illumination_rod.tooltip": " ◇ 使用以放置辉光(%s 工业汐能)", "item.datanessence.iron_drill": "铁钻头", "item.datanessence.item_wire": "物品导线", "item.datanessence.lens": "透镜", "item.datanessence.lensing_crystal": "透镜水晶", "item.datanessence.limiter_upgrade": "特种升级符印:限量", "item.datanessence.locator": "信号追踪器", + "item.datanessence.locator.mode_arcane_resonance": "正在搜寻奥秘共鸣地点%s", + "item.datanessence.locator.mode_data": "正在搜寻玛库图设施%s", + "item.datanessence.locator.instructions": "(潜行使用以更改模式)", + "item.datanessence.signal_tracker_resonance_receptor": "信号追踪器共鸣接收器模块", + "item.datanessence.signal_tracker_resonance_receptor.install": "你将模块插入了信号追踪器。耀眼的光芒从它的晶体组件内亮起了一瞬,似乎是在适应神奇而崭新的共鸣。", + "item.datanessence.signal_tracker_resonance_receptor.tooltip": " ◇ 使用以升级副手中的信号追踪器", "item.datanessence.logical_matrix": "逻辑矩阵", "item.datanessence.lunar_essence_bomb": "晶化炸弹", "item.datanessence.lunar_essence_bomb.info": " ◇ 轻拿轻放!能将炸死的生物结成晶体。", - "item.datanessence.lunar_essence_shard": "月辉源质碎片", - "item.datanessence.lunar_essence_wire": "月辉源质导线", + "item.datanessence.lunar_essence_shard": "转化之碎片", + "item.datanessence.lunar_essence_wire": "月辉导线", "item.datanessence.magitech_8_ball": "知觉立方", "item.datanessence.magitech_8_ball.result1": "不。", "item.datanessence.magitech_8_ball.result10": "为什么不呢。", @@ -81,29 +95,42 @@ "item.datanessence.magitech_8_ball.result7": "你怎么会这么想。", "item.datanessence.magitech_8_ball.result8": "做吧。看看会发生什么。", "item.datanessence.magitech_8_ball.result9": "听着蛮有趣,去做吧。", + "item.datanessence.memory_cell": "内存单元", "item.datanessence.mineral_finding_rod": "寻矿杖", - "item.datanessence.mineral_finding_rod.tooltip": " ◇ 使用以扫描矿石(%s 工业源质)", + "item.datanessence.mineral_finding_rod.tooltip": " ◇ 使用以扫描矿石(%s 工业汐能)", "item.datanessence.music_disc_player": "谐音共振器", "item.datanessence.natural_essence_bomb": "震地炸弹", "item.datanessence.natural_essence_bomb.info": " ◇ 轻拿轻放!可让地面自行塌陷。", - "item.datanessence.natural_essence_wire": "生灵源质导线", + "item.datanessence.natural_essence_wire": "生灵导线", "item.datanessence.panel_mold": "模具:容能板", "item.datanessence.precision_lens": "激光透镜:计数", + "item.datanessence.prepared_panel": "融合板", "item.datanessence.primitive_anti_gravity_pack": "初版反重力背包", "item.datanessence.propeller": "扇叶", "item.datanessence.quartz_flake": "石英裂片", "item.datanessence.reflective_panel": "反射板", + "item.datanessence.repulsion_rod": "斥物杖", + "item.datanessence.rf_wire": "RF导线", "item.datanessence.rod_mold": "模具:导能棒", "item.datanessence.speed_upgrade": "通用升级符印:速度", + "item.datanessence.speed_upgrade_2": "通用升级符印:速度(强力)", + "item.datanessence.tag_filter": "标签过滤标贴", + "item.datanessence.tag_filter.instructions": "必须同时手持此标贴和物品,才可选择物品的标签。", + "item.datanessence.tag_filter.no_tags": "此物品没有标签!", + "item.datanessence.tag_filter.selected": "你在标贴上写下了“%s”", + "item.datanessence.tag_filter.tooltip_empty": " ◇ 这张标签标贴是空的。", + "item.datanessence.tag_filter.tooltip_set": " ◇ 其上写有“%s”。", "item.datanessence.thermometer": "温度计", "item.datanessence.transcendental_tether": "超逾飞索", "item.datanessence.trans_tether": "变性飞索", + "item.datanessence.transformative_gel": "转化凝胶", "item.datanessence.transformative_rod": "转化棒", "item.datanessence.traversite_road_chunk": "迅步石路碎块", "item.datanessence.traversite_trudgers": "迅步石鞋", "item.datanessence.under_the_sky_music_disc": "音乐唱片", "item.datanessence.warp_capsule": "折跃胶囊", "item.datanessence.wire_spool": "导线线轴", + "item.datanessence.frozen_moonlight_chunk": "冰封月光碎块", "block.datanessence.aether_rune": "天风符文", "block.datanessence.ancient_glyph_stone_blank": "护盾岩石饰板", @@ -128,20 +155,24 @@ "block.datanessence.arekko.nothing_left": "这里找不到其他值得注意的东西了。", "block.datanessence.arekko.obtain_data_tablet": "你从他的手中拿出了一块奇怪的平板。", "block.datanessence.arekko.obtain_signal_tracker": "你从他的身体上撬下了一枚发光的晶体。", + "block.datanessence.arkons_loom": "Arkon's Loom", "block.datanessence.auto-fabricator": "自动构装器", "block.datanessence.charger": "充能器", "block.datanessence.chemical_node": "化学品节点", "block.datanessence.computer": "电脑", "block.datanessence.computer.obtain_signal_tracker": "在你触碰电脑时,它的某个槽位掉出了一个奇怪的装置。", - "block.datanessence.creative_essence_battery": "无限源质储库", + "block.datanessence.cooled_water": "冷却水", "block.datanessence.copper_vent": "铜通风口", + "block.datanessence.creative_essence_battery": "无限汐能储库", + "block.datanessence.crystalline_cradle": "震晶钟", "block.datanessence.data_bank": "古代数据库", "block.datanessence.data_bank.cannot_use": "你需要一块数据平板才能使用它。", - "block.datanessence.deco_essence_buffer": "源质缓存器(装饰)", + "block.datanessence.deco_essence_buffer": "汐能缓存器(装饰)", "block.datanessence.deco_fluid_buffer": "流体缓存器(装饰)", "block.datanessence.deco_item_buffer": "物品缓存器(装饰)", "block.datanessence.dewlamp": "露华灯", "block.datanessence.drying_table": "干燥台", + "block.datanessence.ecliptrum_block": "月珀金块", "block.datanessence.ender_pearl_capture": "末影导向珍珠吸收器", "block.datanessence.ender_pearl_destination": "末影导向珍珠降落场", "block.datanessence.ender_pearl_relay": "末影导向中转器", @@ -150,24 +181,24 @@ "block.datanessence.engraved_polished_obsidian": "刻纹磨制黑曜石", "block.datanessence.enticing_lure": "引诱饵架", "block.datanessence.entropic_processor": "熵增加工器", - "block.datanessence.essence_battery": "工业源质储库", - "block.datanessence.essence_battery.amount": " ◇ 储库中有%1$s/%2$s的工业源质。", - "block.datanessence.essence_breaker": "源质破坏器", - "block.datanessence.essence_buffer": "源质缓存器", + "block.datanessence.essence_battery": "工业储库", + "block.datanessence.essence_battery.amount": " ◇ 储库中有%1$s/%2$s的工业汐能。", + "block.datanessence.essence_breaker": "萦光破坏器", + "block.datanessence.essence_buffer": "汐能缓存器", "block.datanessence.essence_burner": "碎片燃烧室", - "block.datanessence.essence_crystal": "工业源质晶体", + "block.datanessence.essence_crystal": "工业晶体", "block.datanessence.essence_derivation_spike": "源质派流尖刺", - "block.datanessence.essence_furnace": "源质熔炉", + "block.datanessence.essence_furnace": "汐流熔炉", "block.datanessence.essence_leech": "源质汲取器", - "block.datanessence.essence_light_fixture": "源质灯具", - "block.datanessence.essence_point": "工业源质节点", - "block.datanessence.essence_reader": "源质读取器", - "block.datanessence.exotic_essence_battery": "元初源质储库", - "block.datanessence.exotic_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的元初源质。", - "block.datanessence.exotic_essence_point": "元初源质节点", + "block.datanessence.essence_light_fixture": "镶装灯具", + "block.datanessence.essence_point": "工业节点", + "block.datanessence.essence_reader": "汐能读取器", + "block.datanessence.exotic_essence_battery": "元初储库", + "block.datanessence.exotic_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的元初汐能。", + "block.datanessence.exotic_essence_point": "元初节点", "block.datanessence.fabricator": "构装器", "block.datanessence.fabricator.dont_know_how": "你没有合成此物品所需的数据!", - "block.datanessence.fabricator.not_enough_essence": "构装器的源质不足!", + "block.datanessence.fabricator.not_enough_essence": "构装器的汐能不足!", "block.datanessence.flare_light": "辉光", "block.datanessence.fluid_bottler": "流体装瓶器", "block.datanessence.fluid_buffer": "流体缓存器", @@ -183,21 +214,25 @@ "block.datanessence.industrial_plant_siphon": "工业植物抽取器", "block.datanessence.infuser": "灌注器", "block.datanessence.item_buffer": "物品缓存器", - "block.datanessence.item_filter": "物品过滤器", + "block.datanessence.item_filter": "物品筛选器", "block.datanessence.item_point": "物品节点", "block.datanessence.laser_emitter": "激光发射器", "block.datanessence.lensing_crystal_ore": "透镜水晶矿石", "block.datanessence.limited_item_buffer": "物品缓存器(限量)", - "block.datanessence.lunar_essence_battery": "月辉源质储库", - "block.datanessence.lunar_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的月辉源质。", - "block.datanessence.lunar_essence_crystal": "月辉源质晶体", - "block.datanessence.lunar_essence_point": "月辉源质节点", + "block.datanessence.lunar_crystal_seed": "月辉晶体种子", + "block.datanessence.lunar_essence_battery": "月辉储库", + "block.datanessence.lunar_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的月辉汐能。", + "block.datanessence.lunar_essence_crystal": "转化晶体", + "block.datanessence.lunar_essence_point": "月辉节点", + "block.datanessence.lunarium": "凝月仪", + "block.datanessence.makutuin_runner": "玛库图风格饰布", + "block.datanessence.makutuin_runner_cross": "玛库图风格十字饰布", "block.datanessence.melter": "熔化器", "block.datanessence.metal_shaper": "金属塑形器", "block.datanessence.mineral_purification_chamber": "矿物纯化室", - "block.datanessence.natural_essence_battery": "生灵源质储库", - "block.datanessence.natural_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的生灵源质。", - "block.datanessence.natural_essence_point": "生灵源质节点", + "block.datanessence.natural_essence_battery": "生灵储库", + "block.datanessence.natural_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的生灵汐能。", + "block.datanessence.natural_essence_point": "生灵节点", "block.datanessence.obsidian_framed_glass": "黑曜石镶框玻璃", "block.datanessence.patterned_copper": "饰纹铜块", "block.datanessence.polished_obsidian": "磨制黑曜石", @@ -205,6 +240,7 @@ "block.datanessence.polished_obsidian_column": "磨制黑曜石柱", "block.datanessence.polished_obsidian_tiles": "磨制黑曜石瓦", "block.datanessence.polished_obsidian_tract": "磨制黑曜石槽饰", + "block.datanessence.rf_node": "RF节点", "block.datanessence.spire_glass": "尖锥玻璃", "block.datanessence.structure_protector": "结构保护器", "block.datanessence.structure_protector.finished": "已成功设置结构保护器的边界!", @@ -221,10 +257,14 @@ "block.datanessence.traversite_road_stairs_opal": "蛋白石迅步石路楼梯", "block.datanessence.twining_lantern": "萦光灯笼", "block.datanessence.vacuum": "吸物器", + "block.datanessence.vivid_lotus": "艳丽莲花", "block.datanessence.cryochamber": "冰冻休眠仓", "block.datanessence.cryochamber_filler": "冰冻休眠仓", + "block.datanessence.frozen_moonlight": "冰封月光", "block.datanessence.empty_cryochamber": "空冰冻休眠仓", - "block.datanessence.empty_cryochamber_router": "空冰冻休眠仓寻路器", + "block.datanessence.empty_cryochamber_router": "空冰冻休眠仓", + "block.datanessence.vermilion_grass": "朱红草方块", + "block.datanessence.vermilion_sprout": "朱红苗", "block.datanessence.player_data_bank": "数据库", "block.datanessence.player_data_bank.receive": "已获得%1$s个条目", "block.datanessence.player_data_bank.bind": "已绑定%1$s个条目", @@ -236,12 +276,12 @@ "entity.datanessence.ancient_sentinel": "古代哨卫", "entity.datanessence.ancient_sentinel_projectile": "古代哨卫弹射物", "entity.datanessence.black_hole": "黑洞", - "entity.datanessence.essence_slash": "源质斩击", + "entity.datanessence.essence_slash": "光斩", "jukebox_song.datanessence.under_the_sky": "DavidRarria09 - UnderTheSky", - "computer.arekkos_vault.arekko_01": "[ 冰冻休眠概况 ]\n ◇ 休眠仓 1:空\n ◇ 休眠仓 2:阿莱刻·布洛克-恩提 [8级]\n\n注释:阿莱刻要求和他的数据平板一起冰冻封存。这种做法存在安全风险:如果休眠仓被他人侵入,我们积累的知识会全部落到侵入者的手里。但对方执意坚持这一要求,我们也只得勉强同意了。", - "computer.arekkos_vault.generic_01": "[ 冰冻休眠概况 ]\n ◇ 空闲。等待使用。", + "computer.arekkos_vault.arekko_01": "[ 冰冻休眠概况 ]\n\u00A0◇\u00A0休眠仓 1:空\n\u00A0◇\u00A0休眠仓 2:阿莱刻·布洛克-恩提 [8级]\n\n注释:阿莱刻要求和他的数据平板一起冰冻封存。这种做法存在安全风险:如果休眠仓被他人侵入,我们积累的知识会全部落到侵入者的手里。但对方执意坚持这一要求,我们也只得勉强同意了。", + "computer.arekkos_vault.generic_01": "[ 冰冻休眠概况 ]\n\u00A0◇\u00A0空闲。等待使用。", "computer.arekkos_vault.overseer_01": "我们的封存库终于竣工了,但召集最高级研究员仍需要时间,可能已经无法赶在……赶在终结前完成。到目前为止,只有一位前来封存库休眠。我已下令扩大广播的范围,希望能通知到所有研究员。我只希望他们听到了。", "computer.arekkos_vault.overseer_02": "lnur hoyyu. uvvk lnur fmaylbqk wayy oyuv. iqbuvkoyyx lv kvg gmakr vyl bquqobfmqb wmv qojqbyx qkgqbql fmoezqb wayy unhhafq gv iouu uqfbqgu gv kqw jqkqbogavk. bquqobfmqb uqqeql mviqhny. zng a hqob kv vkq wvbgmx yqhg vkfq gmqx worq. alqoy ah og yqoug 5 vb 6 bquqobfmqbu qkgqbql fmoezqbu. qkvnjm gv mviqhnyyx uinb uiqfaqu bqsasoy. gmau ugobg gv uvnkl aeivuuazyq.", "computer.arekkos_vault.log": "冰冻休眠原因:存续\n休眠人员:阿莱刻·布洛克-恩提\n权限人员:[已编辑]\n\n注释:阿莱刻要求和他的数据平板一起冰冻封存。有入侵者时可能存在安全风险?", @@ -250,12 +290,12 @@ "computer.ancient_weapons_facility_01.experiment_log_01": "Ex gqugakj wagm gmq kqw gvvyu fvkgaknq ak qobkqug. Vkfq gmqx obq fveiyqgq, gmqbq wayy zq kv cnqugavk. Safgvbx. A oe fqbgoak vh ag. A mosq vblqbql eokx iobgu hbve gmq uqoualq Hofgvbaqu zng sqbx hqw obbasql. A oe zqjakkakj gv unuiqfg wmayq wq obq zqjakkakj gv unffqql mqbq gmq hofgvbx wvbrqbu obq lqfalqlyx kvg. Kv eoggqb. Oyy wayy hat aguqyh qsqkgnoyyx. Ag enug.", "computer.astronomy_tower_01.lunar_strikes_1": "发现:淡色闪光 [1/3]\n权限人员:安托里·赫-阿拉克 [4级]\n\n几晚之前,我看见了一道淡黄色的闪光,就好像月亮做了……某种事情。值得注意的是,我们建好这座塔后月亮就表现得很奇怪,也许是我们的实验影响到了它?不管怎么说,就在写下这篇日志的前一晚,又出现了一次这类闪光。这次距离更近,而且我能看到落点处残余了什么东西。可惜菲纽阿人现在正在大肆挖掘它,我只指望他们能不要碰我宝贵的发现。", "computer.astronomy_tower_01.lunar_strikes_2": "发现:淡色闪光 [2/3]\n权限人员:安托里·赫-阿拉克 [4级]\n\n和我害怕的一样,那道淡色闪光的残余物已被菲纽阿人严重破坏,我去看的时候只留下了难以辨认的金色碎块——毫无研究价值!我又等了八天,终于又出现了一次淡色闪光,而这次我做足了准备。值得重视的是,这类闪光似乎在满月时出现得更频繁。我正在为往塔里搬运残余物做预备工作;我已经搭设好了合适的测试仪器……", - "computer.astronomy_tower_01.lunar_strikes_3": "发现:淡色闪光 [3/3]\n权限人员:安托里·赫-阿拉克 [4级]\n\n淡色闪光残余的样本是一种晶体,金黄色,其他性质上和普通的源质晶体极为相似。打碎后,样板碎裂成了许多淡色的碎片,它们充满了某类能量;我只能辨认出“转化”这种特征。我怀疑我们可能发现了一种全新的源质——我要马上告知上级!", + "computer.astronomy_tower_01.lunar_strikes_3": "发现:淡色闪光 [3/3]\n权限人员:安托里·赫-阿拉克 [4级]\n\n淡色闪光残余的样本是一种晶体,金黄色,其他性质上和普通的汐流晶体极为相似。打碎后,样本碎裂成了许多淡色的碎片,它们充满了某类能量;我只能辨认出“转化”这种特征。我怀疑我们可能发现了一种全新的汐流——我要马上告知上级!", "computer.astronomy_tower_02.requisition": "上一次向其他前哨站发出的补给请求响应寥寥。已经告知了赫-阿拉克上级。他很愤怒。\n\n下一次少要点透镜水晶。", "computer.burrow.small_01.diary_01": "我曾听说过,从我的家族先前在家园领域中的住所里看去,能看见一座占据天幕的宏伟城市。他们叫它“阿如”,称呼时仿佛都尊崇有加。\n\n我问他们为什么不继续在那里住了,他们告诉我大家来此是为躲避灾难。没人提过那场灾难的本质。我现在被允许阅读的族群历史资料相当少,但它们都指向一个说法:无论那场灾难是什么,它来临后我们之前所处的领域就不再适合住人了。果真是这样吗?", - "computer.burrow.small_01.diary_02": "我最近刚开始理解我们所造机器的运作原理——我今天参观了一座工厂,也是为让自己熟悉训练完成后的工作岗位。那里面的机器种类很多,能生产和加工许多种资源。我们为什么需要它们?而且,驱动一切的源质本身就很奇怪:使用它的过程产生的谐振像是莫名熟悉的奇怪旋律,但又说不出这旋律到底是什么样的,如同聆听世界指挥的交响曲。", - "computer.burrow.small_01.diary_03": "我很快就要再去工厂一趟。他们会让我做有关机器、源质,以及宏大研究的试题,要求使用玛库图文。玛库图文……很难写,字形奇怪复杂。我害怕我答不好,然后被分配到低级别的职位去,比如看管汲取器什么的……待在那些东西旁就紧张。\n\n我不清楚,源质的采集一直都这么漠视除我们之外的生命吗?", - "computer.burrow.small_01.diary_04": "我在工厂工作的第一天里被责备了很多次。上级不喜欢我对宏大研究的看法,也不认可我对只靠杀生获取源质的做法、还有这些生产加工的目的的疑问。有些最终产品和武器如出一辙。我不由得相信,这所谓的“研究”,可能只是个谎言……", + "computer.burrow.small_01.diary_02": "我最近刚开始理解我们所造机器的运作原理——我今天参观了一座工厂,也是为让自己熟悉训练完成后的工作岗位。那里面的机器种类很多,能生产和加工许多种资源。我们为什么需要它们?而且,驱动一切的汐能本身就很奇怪:使用它的过程产生的谐振像是莫名熟悉的奇怪旋律,但又说不出这旋律到底是什么样的,如同聆听世界指挥的交响曲。", + "computer.burrow.small_01.diary_03": "我很快就要再去工厂一趟。他们会让我做有关机器、汐流,以及宏大研究的试题,要求使用玛库图文。玛库图文……很难写,字形奇怪复杂。我害怕我答不好,然后被分配到低级别的职位去,比如看管汲取器什么的……待在那些东西旁就紧张。\n\n我不清楚,汐能的采集一直都这么漠视除我们之外的生命吗?", + "computer.burrow.small_01.diary_04": "我在工厂工作的第一天里被责备了很多次。上级不喜欢我对宏大研究的看法,也不认可我对只靠杀生获取汐能的做法、还有这些生产加工的目的的疑问。有些最终产品和武器如出一辙。我不由得相信,这所谓的“研究”,可能只是个谎言……", "computer.burrow.small_01.exploration_hint": "我听说我的同族还有很多和我这边差不多的聚居点,海岸线上也有不少工厂。我印象里还听到过丛林、山脉,甚至是寒冷的地方都有设施存在……那里究竟有什么?", "computer.generic.poem_01": "evvk yqosakj.\nunk bauakj.\nokaeoyu worakj.\nimqknoku evsakj.\nbquqobfm vkjvakj.\nkvsafqu ugnlxakj.\nucnolbvku eobfmakj.\nlogo niyvolakj.\nquuqkfq gbosqyakj.", "computer.generic.poem_02": "7 fxok afq uiabqu bauq zaggqb fvyl. jnoblaoku vh jboklkquu nkgvyl.\n6 eojqkgo quuqkfq fbxugoyu eobr gmq fagx'u jogqu. obbasoy ak Obn fmokjqu hogqu.\n5 xqyyvw yoeiivugu ayyneakogq gmq urx. bquqobfmqbu vk yqxyakqu hyx.\n4 zynq basqbu jnalq vnb wox. kajmg gnbku gv lox.\n3 jbqqk haqylu yox jbvwakj. wosakj ou gmq wakl au zyvwakj.\n2 bql iayyobu jyvw wagm umaqylakj yajmg. ibvgqfgakj wmog au bajmg.\n1 wmagq gvwqb ugoklu goyy. fqkgqb vh oyy.", @@ -303,15 +343,15 @@ "gui.widget.fluid": "%3$s:%1$s/%2$smB", "gui.widget.fluid.without_max": "%2$s:%1$s", - "gui.essence_bar.essence_with_max": "工业源质:%1$s/%2$s", - "gui.essence_bar.lunar_essence_with_max": "月辉源质:%1$s/%2$s", - "gui.essence_bar.natural_essence_with_max": "生灵源质:%1$s/%2$s", - "gui.essence_bar.exotic_essence_with_max": "元初源质:%1$s/%2$s", + "gui.essence_bar.essence_with_max": "工业汐能:%1$s/%2$s", + "gui.essence_bar.lunar_essence_with_max": "月辉汐能:%1$s/%2$s", + "gui.essence_bar.natural_essence_with_max": "生灵汐能:%1$s/%2$s", + "gui.essence_bar.exotic_essence_with_max": "元初汐能:%1$s/%2$s", - "gui.essence_bar.essence": "工业源质:%1$s", - "gui.essence_bar.lunar_essence": "月辉源质:%1$s", - "gui.essence_bar.natural_essence": "生灵源质:%1$s", - "gui.essence_bar.exotic_essence": "元初源质:%1$s", + "gui.essence_bar.essence": "工业汐能:%1$s", + "gui.essence_bar.lunar_essence": "月辉汐能:%1$s", + "gui.essence_bar.natural_essence": "生灵汐能:%1$s", + "gui.essence_bar.exotic_essence": "元初汐能:%1$s", "gui.essence_bar.unknown": "???:%1$s", "data_tablet.critical_data_unlocked": "解锁关键数据", @@ -320,13 +360,13 @@ "data_tablet.databank_minigame_color_mixing": "色调流转", "data_tablet.databank_minigame_laser": "辉光再引", "data_tablet.databank_minigame_minesweeper": "扫雷", - "data_tablet.databank_minigame_traces": "源质涌动", + "data_tablet.databank_minigame_traces": "能量涌动", "data_tablet.databank_minigame_wires": "导线漫步", "data_tablet.databank_minigame_completed": "已完成", "data_tablet.databank_no_entries_left": "许可不足,无法显示更多数据", "data_tablet.tabs.basics.name": "基础信息", - "data_tablet.tabs.essence_manipulation.name": "源质操纵", + "data_tablet.tabs.essence_manipulation.name": "汐能操纵", "data_tablet.tabs.machinery.name": "机器与加工", "data_tablet.tabs.machinery_transformation.name": "机器与转化", "data_tablet.tabs.machinery_cultivation.name": "机器与培育", @@ -334,32 +374,38 @@ "data_tablet.tabs.tools.name": "工具与实用物品", "data_tablet.tabs.mod_integration.name": "模组兼容", "data_tablet.tabs.lore.name": "古代历史", + "data_tablet.tabs.sanctuary.name": "圣洁的世界", "_comment.data_tablet_pages": "Data Tablet Page texts.", "_comment.data_tablet_pages.basics": "Basic Information category texts.", - "data_tablet.pages.components.name": "基础工业零件", - "data_tablet.pages.components.page1.text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化源质动力机器的组装流程。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。", + "data_tablet.pages.components.name": "工业零件", + "data_tablet.pages.components.page1.incomplete_text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流驱动机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。\n\n新人研究员在继续(并解锁本条目内其他配方)之前需要先完成一个简单测试,上级应当会在此前进行通知。研究员需要对我们工作中的基础原理具备一定的理解,并以独自使用合适的工具制造出逻辑矩阵作为证明。", + "data_tablet.pages.components.page1.text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流驱动机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。", "data_tablet.pages.data_tablet.flavor": " ◇ 古代典籍", "data_tablet.pages.data_tablet.name": "数据平板", "data_tablet.pages.data_tablet.page1.text": "每位研究者都会获得一块个人数据平板,用于记录我们的发现、发明、知识,也即数据。前往任意一所活跃的研究中心,如有许可,即能从那里的数据库复制并更新平板的内容。\n\n数据平板拥有一系列安全保密机制,用于阻止低级别平板接受高级别数据。研究员在获取当前级别的所有关键数据,并取得来自高级别同行的许可后,可将平板晋级。这是为确保我们积累的知识不落入坏人之羽,也是为检验研究员是否有足够能力接受我们的教导。\n\n关键数据载入数据平板的过程通常分为两步。第一部分一般是一系列提示,或是不完整的研究日志。在沿着我们的足迹探索之后,第二部分,也就是完整的数据条目,会覆盖第一部分。完成条目后,平板会将该关键数据登记为已解锁,并可能会开放某所研究中心内进一步推进的权限。", "data_tablet.pages.data_tablet.page2.text": "数据平板的界面分为多个标签页,标签页下为对应的条目。条目之间通常会存在先后关系;如果双方位于同一标签页下,则两者间会以发光的线标识。\n\n查看条目时,可使用右侧的书与笔按钮“保存”当前页;再次打开平板时会直接跳转至该页,而非进入主界面。按下Shift键时点击按钮可清除保存。\n\n如果某条目的文本超出了屏幕长度,即会出现一个滚动条,方便查看完整文本。", "data_tablet.pages.data_tablet.page3.text": "平板能够显示文本、栩栩如生的方块与物品图例、多种配方图标,以及多方块结构蓝图。结构蓝图可以通过内置的投影器投射到世界中预览,按下多方块页面的眼睛图标即可。", - "data_tablet.pages.essence_crystals.name": "源质晶体", - "data_tablet.pages.essence_crystals.page1.text": "洞穴中会存在原生的源质晶体矿簇。截至数据上传时,它们的来源仍未被解明,但我们推测它们的形成曾经是一种自然过程。无论如何,挖掘晶体会导致它碎裂成多片较小的碎片,这一点在刚开始利用源质时有着莫大的帮助。", - "data_tablet.pages.essence_crystals.page2.text": "已有实证表明,紫水晶可在灌注器中转变成源质碎片,供应不足时可以应急。以防有些新人动歪主意,还需申明,此过程消耗的源质并不少于单片源质碎片的产出量。", + "data_tablet.pages.essence_crystals.name": "汐流晶体", + "data_tablet.pages.essence_crystals.page1.text": "我们在这个领域的地下深处发现了有趣的现象。汐流之一会在大型洞穴的洞壁上凝结出实物,并会在黑暗中闪闪发光。这些紫色的汐流晶体蕴含大量的工业汐能,显然具有极强的利用价值。自然,工厂指挥家应当尽可能加以采集。", + "data_tablet.pages.essence_crystals.page2.text": "紫水晶可在灌注器中转变成工业之碎片,供应不足时可以应急。可以推定其他汐流也有类似的转变机制。", "data_tablet.pages.essence_meter.flavor": " ◇ 窥探信息", - "data_tablet.pages.essence_meter.name": "测量源质", - "data_tablet.pages.essence_meter.page1.text": "并非所有机器和构造体都会以简单易懂的方式显示其源质存量,有些甚至完全没有显示功能。而人们总会有不去深入检查机器就要得出源质读数的需求。所以,这件能测量方块内源质储量的工具问世了。", + "data_tablet.pages.essence_meter.name": "测量汐能", + "data_tablet.pages.essence_meter.page1.text": "并非所有机器和构造体都会以简单易懂的方式显示其汐能存量,有些甚至完全没有显示功能。而人们总会有不去深入检查机器就要得出汐能读数的需求。所以,这件能测量方块内汐能储量的工具问世了。", "data_tablet.pages.essence_redirector.flavor": " ◇ 它是扳手吗?", - "data_tablet.pages.essence_redirector.name": "源质导向器", - "data_tablet.pages.essence_redirector.page1.text": "源质导向器是经过精细调整的操纵工具,能与源质和有关机件交互。它主要用于激活和配置各类兼容的设备与机器,对应条目中会进行说明。\n\n由于具有所谓的“类扳手”性质,该工具也可在其他科技领域层面上进行简单交互。", + "data_tablet.pages.essence_redirector.name": "指挥导向器", + "data_tablet.pages.essence_redirector.page1.text": "指挥导向器是经过精细调整的操纵工具,能与汐流和有关机件交互,是每一位工厂指挥家的必需物件。它主要用于激活和配置各类兼容的设备与机器,对应条目中会进行说明。\n\n由于具有所谓的“类扳手”性质,该工具也可在其他科技领域层面上进行简单交互。", "data_tablet.pages.fabricator.flavor": " ◇ 不是浇铸台", - "data_tablet.pages.fabricator.name": "构装 I", - "data_tablet.pages.fabricator.page1.text": "要使用源质进行合成,所需的设备应比普通的工作台更专于此道。这台构装器就是此类设备的开端:能够加工平凡配方和涉及工业源质的配方的机器。使用时,原材料应当按照对应配方排布。如果拥有配方所需的数据和源质,就可对其使用源质导向器以开始构装或合成。平凡的合成配方几乎会在瞬时完成,而构装配方需要消耗更多时间。通常来说,用到的零件越复杂,构装就越耗时,且会随复杂度成比例增长。", - "data_tablet.pages.fabricator.page2.text": " ◇ 必须使用源质导向器启动构装。", + "data_tablet.pages.fabricator.name": "构装,第一章", + "data_tablet.pages.fabricator.page1.text": "要使用汐能进行合成,所需的设备应比普通的工作台更专于此道。这台构装器就是此类设备的开端:能够加工平凡配方和涉及工业汐能的配方的机器。使用时,原材料应当按照对应配方排布。如果拥有配方所需的数据和汐能,就可对其使用指挥导向器以开始构装或合成。平凡的合成配方几乎会在瞬时完成,而构装配方需要消耗更多时间。通常来说,用到的零件越复杂,构装就越耗时,且会随复杂度成比例增长。", + "data_tablet.pages.fabricator.page2.text": "\u00A0◇\u00A0必须使用指挥导向器启动构装。", "data_tablet.pages.factory_song.flavor": " ◇ 交响谐音", "data_tablet.pages.factory_song.name": "工厂之歌", - "data_tablet.pages.factory_song.page1.text": "在将工业源质送入构装器之后,首先能注意到的,是源质会以旋律展现其自身;未知的力量维持了旋律的和谐。我们称这种现象为“工厂之歌”。\n\n并非所有机器都能参与到工厂之歌中;那些没能加入的,或是生产或消耗的源质的量不足,或是比重不足。通常来说,机器越“重要”,就越有可能形成一条旋律。建设完备的工厂由此相当于一首交响乐,而新人研究员操作的简单机器则只能形成简单的音乐。\n\n我们已经辨识了各种源质与乐器的常见对应关系,也有机器是例外。例如,工业源质最可能产生笛子、单簧管等木管乐器的声音,但也有铃铛的响声。", + "data_tablet.pages.factory_song.page1.text": "在将工业汐能送入构装器之后,首先能注意到的,是汐能会以旋律形式展现其自身;未知的力量维持了旋律的和谐。我们称这种现象为“工厂之歌”。\n\n并非所有机器都能参与到工厂之歌中;那些没能加入的,或是生产或消耗的汐能的量不足,或是比重不足。通常来说,机器越“重要”,就越有可能形成一条旋律。建设完备的工厂由此相当于一首交响乐,而新人研究员操作的简单机器则只能形成相对简单的音乐。", + "data_tablet.pages.frozen_moonlight.flavor": " ◇ 冻结的资产", + "data_tablet.pages.frozen_moonlight.name": "冻结的月光", + "data_tablet.pages.frozen_moonlight.page1.incomplete_text": "我们还未完全检验菲纽阿的大型冰刺。那些冰中可能存有宝藏,或者其他有价值的事物。", + "data_tablet.pages.frozen_moonlight.page1.text": "巨大的冰刺中有着转化之碎片的脉络。它们如同装有月光的安瓿,永远停留于冻结状态。这种月辉汐流无法从冰中分离出来,因为两者已经融合成了和谐的整体。它的触感极为寒冷,足以阻碍运动,如同能量流过其侧时它产生的滞留效应。这种材料也许是我们在这里最有价值的发现了。尝试进行人工复现应当是首要任务。", "data_tablet.pages.hidden_blocks.flavor": " ◇ 搜寻不可寻之物", "data_tablet.pages.hidden_blocks.name": "隐藏的资源", "data_tablet.pages.hidden_blocks.page1.text": "世界中的某些资源不为常人肉眼所见,试图辨识乃至采集它们只会无功而返。在研究员的发展生涯中,会有一些数据条目详细记载如何从普通事物中辨别它们。获取此类条目后,研究员*本人*即可辨识和采集相应的资源;换用其他工具,如所谓“法术”,大概率不会成功。\n\n隐藏的资源分为两类:植物,通常可以种植培养;矿石,通常不可种植,但挖掘的产物可能可以。其他与透镜水晶无关的方块破坏方式也无法成功采集。", @@ -369,167 +415,193 @@ "data_tablet.pages.locator.flavor": " ◇ 开始传输", "data_tablet.pages.locator.name": "定位结构", "data_tablet.pages.locator.page1.text": "我们在这个领域里建造了无数的前哨站、居民区和研究中心,这一点已在其他地方详细叙述过。不建议盲目寻找它们,为此我们融合了我们历史中的两件用途相似的工具——一种由灵气校准的探测杖和一个五颜六色的指南针,制造出了一件专用工具。\n\n使用方法很简单:敲击定位器上的晶体可让其产生谐振并发出探测信息,从而让世界中距你最近的若干建筑发回回报。", - "data_tablet.pages.plants.name": "谐和的植物——系索草", + "data_tablet.pages.lunar_components.name": "基础月辉零件", + "data_tablet.pages.lunar_components.page1.text": "从现今对月珀金的研发看去,自然会想到用月珀金来制造零件。它们会成为全新月辉机器的组成部分,用于替代已无法胜任的铜零件。其中部分机械成分更多的零件也能协助制造更高级的工业机器。", + "data_tablet.pages.lunarium.flavor": " ◇ 不是彩能铸件室", + "data_tablet.pages.lunarium.name": "构装,第二章", + "data_tablet.pages.lunarium.page1.incomplete_text": "我们正在对已有的构装基础设施进行实验,尝试将其与这种新发现的月辉汐流调谐。我们最终设计出的是……很有趣的构造体,其基座的内衬由我们当前拥有的两种碎片精制而成,且拥有一对月珀金机械臂,并使用透镜水晶聚焦能量。自然,必须要先组装出原型,才能继续推进研究。", + "data_tablet.pages.lunarium.page1.text": "派发给低级别研究院的构装器确实……存在缺陷。它由较差的材料制成,因此无法存储大量汐能,也无法利用其他种类的汐能。改进当然是可行的,改进形态就是凝月仪:拥有一对月珀金机械臂的组装体,它使用透镜水晶聚焦能量,其磨制黑曜石底座则衬有工业和月辉碎片。这台出色的造物拥有两倍于原构装器的汐能容量,且能在配方中利用月辉汐能。它对未曾接触过此领域的人来说也足够美观。不过,使用凝月仪前需要在周围建造聚焦结构,以让它控制其庞大的力量;配方页后给出了此结构的建造图例。", + "data_tablet.pages.plants.name": "系索草", "data_tablet.pages.plants.page1.incomplete_text": "我们注意到森林中某些草类的异常性质。有必要对其进行细致检验,需要采集样本。", - "data_tablet.pages.plants.page1.text": "观察极其细致的人能在森林中发现一株有着淡淡辉光的草,它会缓慢地延伸开去,不断散播到更远的地方。系索草的叶片可以制成系合粉。这种物质能用做胶水和黏合剂,它可把原先分离的部件紧密结合起来。", + "data_tablet.pages.plants.page1.text": "观察极为细致的人能在森林中发现会缓缓蔓延开去的草,它的周围会有微弱而柔和的光。它会在散播的同时将自身与土地系合。系索草的叶片可以制成系合粉。这种物质能用做胶水和黏合剂,它可把原先分离的部件紧密结合起来。", "data_tablet.pages.plants.page2.text": "系索草可通过轻柔的动作或者精准的工具采摘,以供后续重新栽种,也可以更高效地产出系合粉。", + "data_tablet.pages.signal_tracker_resonance_receptor.flavor": " ◇ 未来的记忆", + "data_tablet.pages.signal_tracker_resonance_receptor.name": "信号追踪器共鸣接收器", + "data_tablet.pages.signal_tracker_resonance_receptor.page1.text": "在探寻奥秘技艺的旅程中,各位研究员可能会需要找到特定的结构,却不知道它们会出现在哪里。某些研究员可能会认为可以调谐信号追踪器,让它不再搜寻我们自己的数据信号,而是去找些其他东西。他们是对的……但调谐需要费些工夫。相关研究的产物是一种模块,可以安装到所有信号追踪器之中,用于升级功能。此升级可让其在两种模式间切换:其一是和往常一样搜寻我们的数据仓库,其二是搜寻奥秘共鸣地点。", "data_tablet.pages.structures.flavor": " ◇ 散落的结构", "data_tablet.pages.structures.name": "研究中心", - "data_tablet.pages.structures.page1.text": "我们在世界各处设立了研究中心、工厂、实验室和其他多种设施,以保障我们对源质的数据安然无恙。这些建筑内有多种数据库,有足够许可、受信赖的研究员可从其中复制数据。为此,数据库旁通常会有哨卫构造体值守。这些哨卫受保护器保护,不会受损,而数据库本身也有多重加密措施,关键数据尤甚。", + "data_tablet.pages.structures.page1.text": "我们在世界各处设立了研究中心、工厂、实验室和其他多种设施,以保障我们对汐流的数据安然无恙。这些建筑内有多种数据库,有足够许可、受信赖的研究员可从其中复制数据。为此,数据库旁通常会有哨卫构造体值守。这些哨卫受保护器保护,不会受损,而数据库本身也有多重加密措施,关键数据尤甚。", "data_tablet.pages.structures.page2.text": "我们的某些前哨站坐落于丛林,远离大多数当地聚居地。此类自然前哨站通常包含有关世界、探索、生灵概念的数据。\n\n我们在海岸沿线建立了多座工厂,其中满载着有关机器和装备的数据。它们对有抱负的研究员来说也许是最为重要的场所。\n\n寒冷的地区里建造有我们的武器设施。我们在其中开发了用于防御的武器,这些设施也具有收集当地知识的职责。", "data_tablet.pages.structures.page3.text": "我们的天文塔位于高山,那里的团队与外界的交流相对不频繁,他们潜心于研究菲纽阿的宇宙和与月辉有关的概念。", "data_tablet.pages.thermometer.flavor": " ◇ 掌控冷与热", "data_tablet.pages.thermometer.name": "关于温度", "data_tablet.pages.thermometer.page1.text": "部分机器对冷热条件敏感。此类机器通常需要处于特定温度才能运作,一旦过热就会停工;甚至在某些情况下会损坏,需要维修。可向热敏感机器提供高温和低温的流体以调整温度。要是流体的供应中止,机器会迅速回归到环境温度,并可能因此打断加工流程。", "data_tablet.pages.thermometer.page2.text": "环境温度受多种因素影响,包括生物群系、海拔(海拔高处通常温度低)、天气、时间(夜晚较冷)等。我们目前已经发现,菲纽阿领域中那片奇怪的着火区域要比其他地方热出许多,甚至已经热到能让某些事件无法发生,而另一些事件变得稀松平常。温度计有大用处。", - "data_tablet.pages.thermometer.page3.text": " ◇ 对空气使用以测量环境温度。\n ◇ 对热敏感机器使用以测量它的温度。", + "data_tablet.pages.thermometer.page3.text": "\u00A0◇\u00A0对空气使用以测量环境温度。\n\u00A0◇\u00A0对热敏感机器使用以测量它的温度。", "data_tablet.pages.tutorial_nodes.flavor": " ◇ 最为基本的转运器的使用指南", "data_tablet.pages.tutorial_nodes.name": "入门:节点的使用", - "data_tablet.pages.tutorial_nodes.page1.text": "节点是可放置在方块上的小型设备,能用来点对点相互传输源质、物品、流体等资源。节点之间使用导线连接。通常来说,一轴线圈最长可延伸24米,因此,节点间距最远一般可为23米。潜行与节点交互可拆下自它向外连接的所有导线,返还线轴。一般而言,1个节点最多可接有4条导线。\n\n导线的连接有方向性,其方向可由导线上移动的脉冲指示。资源实际只会在两个末端之间传递,中间的节点不进行存取——这些“中继”节点只有延长通路的功能。单个输入可向多个输出发送,多个输入也可汇聚至单个输出。\n\n若已向研究员展示过制造和使用升级符印的方式,那么对节点使用符印即可放置符印;如有需要可以先行配置符印。对节点使用源质导向器可取下符印。\n\n节点能够生成一种特定的场,暂时性令经过它们的事物变为半实在状态,以此进行传输。导线则经过专门谐和校准,从而能高速转运这种状态的物质。这种状态变化非常弱,无法用作长期存储手段,所以我们只在物流中使用了这种技术。", + "data_tablet.pages.tutorial_nodes.page1.text": "节点是可放置在方块上的小型设备,能用来点对点相互传输汐能、物品、流体等资源。节点之间使用导线连接。通常来说,一轴线圈最长可延伸24米,因此,节点间距最远一般可为23米。潜行与节点交互可拆下自它向外连接的所有导线,返还线轴。一般而言,1个节点最多可接有4条导线。\n\n导线的连接有方向性,其方向可由导线上移动的脉冲指示。资源实际只会在两个末端之间传递,中间的节点不进行存取——这些“中继”节点只有延长通路的功能。单个输入可向多个输出发送,多个输入也可汇聚至单个输出。\n\n若已向研究员展示过制造和使用升级符印的方式,那么对节点使用符印即可放置符印;如有需要可以先行配置符印。对节点使用指挥导向器可取下符印。\n\n节点能够生成一种特定的场,暂时性令经过它们的事物变为半实在状态,以此进行传输。导线则经过专门谐和校准,从而能高速转运这种状态的物质。这种状态变化非常弱,无法用作长期存储手段,所以我们只在物流中使用了这种技术。", - "_comment.data_tablet_pages.essence_manipulation": "Essence Manipulation category texts.", - "data_tablet.pages.essence_battery.name": "存储源质", - "data_tablet.pages.essence_battery.page1.text": "总会有人想要囤些源质应急,也可能只是单纯想囤。源质储库是一类特殊修改过的缓存器,如名称所说可以存储源质,而且容量不小。", + "_comment.data_tablet_pages.essence_manipulation": "Tidal Energy Manipulation category texts.", + "data_tablet.pages.essence_battery.name": "存储汐能", + "data_tablet.pages.essence_battery.page1.text": "总会有人想要囤些汐能应急,也可能只是单纯想囤。汐能储库是一类特殊修改过的缓存器,如名称所说可以存储汐能,而且容量不小。", "data_tablet.pages.essence_burner.name": "碎片燃烧室", - "data_tablet.pages.essence_burner.page1.incomplete_text": "我们正在研究从本地资源产出可用源质的方式。团队中有成员提出了一种方法:使用由黑曜石和铜构成的升华室。顶部用于排气,中央的反应室放入燃料和某种催化剂——我们有使用源质碎片的计划。需要对原型进行实验。", - "data_tablet.pages.essence_burner.page1.text": "向原生源质碎片施加足量热,直至碎片升华,最终变成气体;这就是我们在菲纽阿居住至今所发现最简单的源质生产方式。所得气体逸散后,留下的就是可用来驱动机器的源质。可惜的是,此过程虽然简单但并不高效;我们必须尽快找到更好的生产方式。\n\n为进行升华,我们设计了碎片燃烧室——或者更准确地说,“碎片升华室”,不过高层认为如此粗糙的设备就应该用粗糙的名称。此机器有一个用于放入碎片和燃料的反应室,其上方的栅板则可将气体作无害(推测如此)排出处理。", - "data_tablet.pages.essence_burner.page2.text": " ◇ 会从以下方向接受物品输入:下、东、南、西、北\n ◇ 能量源:源质碎片。\n ◇ 冷却剂:无。\n ◇ 消耗物:源质碎片、熔炉燃料(如煤炭、木炭等)。\n ◇ 风险:无。", + "data_tablet.pages.essence_burner.page1.incomplete_text": "我们正在研究从本地资源产出可用汐能的方式。团队中有成员提出了一种方法:使用由黑曜石和铜构成的升华室。顶部用于排气,中央的反应室放入燃料和某种催化剂——我们有使用汐流碎片的计划。需要对原型进行实验。", + "data_tablet.pages.essence_burner.page1.text": "向原生汐流碎片施加足量热,直至碎片升华,最终变成气体;这就是我们在菲纽阿居住至今所发现最简单的汐能生产方式。所得气体逸散后,留下的就是可用来驱动机器的汐能。可惜的是,此过程虽然简单但并不高效;我们必须尽快找到更好的生产方式。\n\n为进行升华,我们设计了碎片燃烧室——或者更准确地说,“碎片升华室”,不过高层认为如此粗糙的设备就应该用粗糙的名称。此机器有一个用于放入碎片和燃料的反应室,其上方的栅板则可将气体作无害(推测如此)排出处理。", + "data_tablet.pages.essence_burner.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、南、西、北\n\u00A0◇\u00A0能量源:汐流碎片。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0消耗物:汐流碎片、熔炉燃料(如煤炭、木炭等)。\n\u00A0◇\u00A0风险:无。", "data_tablet.pages.essence_derivation_spike.flavor": " ◇ 我们要更多哒咔", "data_tablet.pages.essence_derivation_spike.name": "源质派流尖刺", "data_tablet.pages.essence_derivation_spike.page1.text": "尽管源质汲取器对于小型构造来说已经足够,但如果消耗高到必须要加入十几台,就显得不切实际了。所以,源质派流尖刺闪亮登场。在正确组装后,给予这种构造体高红石信号,即可让它执行与前身汲取器一样的功能,效能在方方面面上都是前身的大约四倍。\n\n由于其产出速度显著高于其前身,必须向其供应足量冷却剂,否则会产生严重的事故。", - "data_tablet.pages.essence_derivation_spike.page2.text": " ◇ 能量源:尖刺周围水平方向11x11区域内的生物。\n ◇ 冷却剂:冷却水。\n ◇ 风险:被汲取。\n ◇ 修复材料:铜。", + "data_tablet.pages.essence_derivation_spike.page2.text": "\u00A0◇\u00A0能量源:尖刺周围水平方向11x11区域内的生物。\n\u00A0◇\u00A0冷却剂:冷却水。\n\u00A0◇\u00A0风险:被汲取。\n\u00A0◇\u00A0修复材料:铜。\n\n\u00A0◇\u00A0搭建注意事项:引导槽需背朝中心(也即,背朝中心方块放置,预期为流体缓存器)。", "data_tablet.pages.essence_leech.name": "源质汲取器", - "data_tablet.pages.essence_leech.page1.text": "我们已经知道,世界上的生物拥有源质,虽然处于惰性状态。可以设计一种设备汲取这种源质——对生物来说汲取的是工业源质。这种生产手段比碎片燃烧室更精细。", - "data_tablet.pages.essence_leech.page2.text": " ◇ 能量源:汲取器上方3x3x3区域内的生物。\n ◇ 冷却剂:无。\n ◇ 风险:不会关心生物有无智能。", + "data_tablet.pages.essence_leech.page1.text": "通过对汐流晶体的研究,我们发现,世界上的生物拥有汐能,虽然处于惰性状态。可以设计一种设备重新唤醒它们,以从生物体内汲取这种汐能。只要有稳定的生物供应,就有了稳定的工业汐能来源。可惜生物在汲取后通常无法存活,但至少我们不需要再靠烧掉珍贵的汐流碎片产出汐能了。", + "data_tablet.pages.essence_leech.page2.text": "\u00A0◇\u00A0能量源:汲取器上方3x3x3区域内的生物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0风险:不会关心生物有无智能。", "data_tablet.pages.essence_reader.flavor": " ◇ 清点库存", - "data_tablet.pages.essence_reader.name": "源质读取器", - "data_tablet.pages.essence_reader.page1.text": "将石英晶体与源质的起伏涨落调谐不是什么难事。由此,我们开发出了源质的测量工具,其测量方式和用比较器测量物品容器类似。\n\n放下源质读取器后,其会读取所面对方块中源质的量;多种源质的量会先进行平均再输出。如需读取特定种类的源质,可用相应的源质晶体校准读取器。空手擦除即可取消此校准。", - "data_tablet.pages.essence_transfer.name": "传输源质", - "data_tablet.pages.essence_transfer.page1.incomplete_text": "现在我们已经有了生产源质的方法,下一步应该要注重于如何传输。我们提出了多种方案,但它们要不就是极其笨拙,要不就是低效到无可救药。最终我们选择了其中一种极具潜力的设计,但还是需要先做测试。", - "data_tablet.pages.essence_transfer.page1.text": "要是不能把源质送到需要它的设备,那么生产源质就毫无意义。因此我们设计制造了导线和节点:\n\n导线由可导能的金属制成,外部覆盖着有反应活性的混合物,源质会沿着它在两点间流动。\n\n节点只是导线的连接点,输入输出通用,也可用作长距连接和输能线的中转。", - "data_tablet.pages.essence_transfer.page2.text": " ◇ 节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n ◇ 中转节点不会对所附着的容器输入输出。", + "data_tablet.pages.essence_reader.name": "汐能读取器", + "data_tablet.pages.essence_reader.page1.text": "将石英晶体与汐能的起伏涨落调谐不是什么难事。由此,我们开发出了汐能的测量工具,其测量方式和用比较器测量物品容器类似。\n\n放下汐能读取器后,其会读取所面对方块中汐能的量;多种汐能的量会先进行平均再输出。如需读取特定种类的汐能,可用相应的汐流碎片校准读取器。空手擦除即可取消此校准。", + "data_tablet.pages.essence_transfer.name": "传输汐能", + "data_tablet.pages.essence_transfer.page1.incomplete_text": "现在我们已经有了生产汐能的方法,下一步应该要注重于如何传输。我们提出了多种方案,但它们要不就是极其笨拙,要不就是低效到无可救药。最终我们选择了其中一种极具潜力的设计,但还是需要先做测试。", + "data_tablet.pages.essence_transfer.page1.text": "不配合传输的生产毫无意义。因此我们设计制造了导线和节点:\n\n导线由可导能的金属制成,外部覆盖着有反应活性的混合物,汐能会沿着它在两点间流动。\n\n节点只是导线的连接点,输入输出通用,也可用作长距连接的中转。", + "data_tablet.pages.essence_transfer.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。", "data_tablet.pages.industrial_plant_siphon.name": "工业植物抽取器", - "data_tablet.pages.industrial_plant_siphon.page1.text": "当然,世界中的生命并不只有会活动的生物,自然植物也拥有它们的源质。我们可以使用我们的机器从自然界中抽取工业源质,这种来源比晶体和怪物要更可持续。\n\n不过,似乎普通植物产出的源质要远少于更稀少、更与魔法谐和的植物……", - "data_tablet.pages.industrial_plant_siphon.page2.text": " ◇ 会从以下方向接受物品输入:下、东、西、北\n ◇ 能量源:植物。\n ◇ 冷却剂:无。\n ◇ 消耗物:植物、树叶、农作物。\n ◇ 风险:无。", - "data_tablet.pages.lunar_essence_transfer.name": "月辉源质的传输", - "data_tablet.pages.lunar_essence_transfer.page1.text": "我们已经开发出了适用于工业源质的导线和节点,基础的设计逻辑也延续到了月辉源质上。不过,节点不能只靠铜制成,必须镀上月珀金。导线则神奇地无需改动就能使用;当然覆层还是要换种材料。", + "data_tablet.pages.industrial_plant_siphon.page1.text": "当然,世界中的生命并不只有动物——进一步研究表明,植物也拥有某种汐能。因此,我们研发了一种新型汐能生产器,可以从农作物、种子,还有……其他几种特定的植物中抽取工业汐能。这种来源是最符合我们的需求的:它比晶体要更可持续,而且还更安全。\n\n最后需要说明,所用的植物越稀有或越具备魔法属性,它产出的能量就更多。", + "data_tablet.pages.industrial_plant_siphon.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、西、北\n\u00A0◇\u00A0能量源:植物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0消耗物:植物、树叶、农作物。\n\u00A0◇\u00A0风险:无。", + "data_tablet.pages.lunar_essence_battery.name": "月辉储库", + "data_tablet.pages.lunar_essence_battery.page1.text": "这种储库和之前的工业储库类似,也是经过调整的汐能储库,且只能存储月辉汐能,不过储量相对较大。其外观则和其前身存在较大区别:它具有用于查看内容物的视窗,而不是和前身一样将存储基质裸露在外。", + "data_tablet.pages.lunar_essence_transfer.name": "月辉汐能的传输", + "data_tablet.pages.lunar_essence_transfer.page1.incomplete_text": "从理论上讲,要改装已有的工业节点,令其能传输这种新的月辉汐能,应该还算容易。但实践表明,铜对新汐能的传导能力极其之差,让它遵循我们的想法要花多得多的力气。不过,我们怀疑,更优良的节点材料反而需要我们先具备传输月辉的能力……也许总要先事倍功半才能事半功倍吧。", + "data_tablet.pages.lunar_essence_transfer.page1.text": "我们已经开发出了适用于工业汐能的导线和节点,基础的设计逻辑也延续到了月辉汐能上。不过,节点不能只靠铜制成,而是必须镀上月珀金。导线则神奇地无需改动就能使用;当然覆层还是要换种材料。", "_comment.data_tablet.pages.integration": "Mod Integration category texts.", "data_tablet.pages.integration_ae2.name": "联动:应用能源2", - "data_tablet.pages.integration_ae2.page1.text": "我们发现了一枚陨石,里面有天蓝色的晶体和一套奇怪的电路压印模板。这次回收后,我们造出了一类网络式的控制和存储系统。数以亿计的物品数据变成晶态驱动器上的蚀刻纹路,再随神经式的紫色荧光通路传输,还有破坏与重新成型功能。不过,该系统所需的多种基础材料的制造方法仍有许多可改进之处,这时就需要一场变革翻新。", + "data_tablet.pages.integration_ae2.page1.text": "近期有一枚陨石坠落到了我们的一个前哨站附近。我们派出了开采队,最终发现陨石中有天蓝色的晶体和一套奇怪的电路压印模板。这次回收后,我们造出了一类网络式的控制和存储系统。数以亿计的物品数据变成晶态驱动器上的蚀刻纹路,再随神经式的紫色荧光通路传输,还有破坏与重新成型功能。不过,该系统所需的多种基础材料的制造方法仍有许多可改进之处,这时就需要一场变革翻新。", "data_tablet.pages.integration_mekanism.name": "联动:通用机械", "data_tablet.pages.integration_mekanism.page1.text": "我们团队中的一些人最近在研究依靠电力运转的高级机器。他们似乎对此产生了某种热情;为确保他们仍然清楚自身的首要目标,我让他们去开发能和那些机器交互的构造体。目前,他们已经制造出了可传输化学品的节点和导线。希望这能好好简化他们称作“工厂”的那团乱麻。", "data_tablet.pages.integration_oritech_alloying.name": "Oritech合金制造", - "data_tablet.pages.integration_oritech_alloying.page1.text": "其他科技分支——尤其是和我们一样有大量移动机件的那个分支——所用合金的需求量极大,以至于仅是略微提升生产效率都能加快发展速度。为此,我们设计了相应的配方范式,以让融合室制造这些合金,且能减半消耗。", + "data_tablet.pages.integration_oritech_alloying.page1.text": "其他科技分支——尤其是和我们一样有大量移动机件,但相对不如我们……优雅的那个分支——所用合金的需求量极大,以至于仅是略微提升生产效率都能加快发展速度。为此,我们设计了相应的配方范式,以让融合室制造这些合金,且能减半消耗。", "data_tablet.pages.integration_refinedstorage.name": "联动:精致存储", "data_tablet.pages.integration_refinedstorage.page1.text": "我们发现了一份网络式存储系统的设计图:物品和流体可转换成数据进行存储,也可被一台大型电脑使用。我们很快注意到这种系统所需材料的制造方式中的低效之处,为此我们提出了能一定程度简化操作的创新。", + "data_tablet.pages.integration_pastel_hue_shifter.name": "彩绘世界:色相调整器", + "data_tablet.pages.integration_pastel_hue_shifter.page1.incomplete_text": "[这份数据需要对墨水有基础的理解才能读懂。继续精进你的技艺吧,工厂管理者。]", + "data_tablet.pages.integration_pastel_hue_shifter.page1.text": "古代的故事中曾提到过某种能把物质变为光的火焰。我们虽然还无法制造原理类似的墨水生成设备,但确实找到了利用月辉汐流改变颜色的方法。例如,暖化红色会产出品红色,冷化它则会产出紫色。这一加工过程并不适用于所有颜色,不过不管怎么说还是有它的用处的。", + "data_tablet.pages.integration_pastel_hue_shifter.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、北、南\n\u00A0◇\u00A0对其使用导向器可切换色相调整方向\n\u00A0◇\u00A0冷化产物需从左侧取出;暖化产物需从右侧取出", "data_tablet.pages.integration_pastel_intro.name": "联动:彩绘世界", "data_tablet.pages.integration_pastel_intro.page1.text": "这个领域似乎*曾有*除我们熟悉的菲纽阿人之外的居民,因为我们很快发现,此处的构物远超先前对菲纽阿的认知……\n\n试图交叉融合两条路径的研究员应当潜心钻研两者。只有这样,秘密才能被阐明。", "data_tablet.pages.integration_pastel_intro.page2.text": "我们的第一项实验,是在熵增加工器内将宝石碎片磨成粉,产物符合预期。部分其他资源也可以此方式加工。", "data_tablet.pages.integration_pastel_shard_reconstruction.name": "彩绘世界:碎片重组", "data_tablet.pages.integration_pastel_shard_reconstruction.page1.text": "初步实验表明,无论是碎片形态还是粉形态,这些宝石都有许多用处。因此,我们希望能开发出将宝石粉“重组”成对应碎片的方法,从而高效转化两种形态的宝石。融合室在这方面表现极其优异。", - "data_tablet.pages.integration_pastel_shard_reconstruction.page2.text": " ◇ 对所有已知的宝石均有效", + "data_tablet.pages.integration_pastel_shard_reconstruction.page2.text": "\u00A0◇\u00A0对所有已知的宝石均有效", "_comment.data_tablet_pages.machinery": "Machinery and Processing (tiers 1 and 2) category texts.", + "data_tablet.pages.advanced_filtering.name": "高阶筛选", + "data_tablet.pages.advanced_filtering.page1.text": "能筛选物品的方块确实不错,但有些时候,我们需要筛选的是一整类的物品,而非某几种物品。由此,我们找出了将物品的“标签”抄入纸页的方法,并让筛选器去读它们。这些筛选标贴适用于我们目前研发出的所有物品筛选方法。", "data_tablet.pages.auto-fabricator.flavor": " ◇ 自动合成自动合成器", "data_tablet.pages.auto-fabricator.name": "自动化构装", - "data_tablet.pages.auto-fabricator.page1.text": "构装器的用途无物可比,它却只能手动操作。但是,工厂运作所需的多种关键零件和设备都需用它制造,纯手动操作便变得不可接受。为解决此问题,我们提出使用组装致动器来控制源质驱动的机械臂,以此进行组装操作。而因为构装器也可进行普通的合成,自动构装器自然也可以。", - "data_tablet.pages.auto-fabricator.page2.text": " ◇ 会从以下方向接受物品输入:上、下\n ◇ 需要源质和装有数据的数据驱动器以执行构装配方。\n ◇ 执行普通合成配方没有消耗。\n ◇ 合成前必须锁定槽位;已锁定的槽位只会接受与锁定对象同类的物品。\n ◇ 可被红石禁用。", + "data_tablet.pages.auto-fabricator.page1.text": "构装器的用途无物可比,它却只能手动操作。考虑到工厂运作所需的多种关键零件和设备都需用它制造,纯手动操作便变得不可接受。为解决此问题,我们提出使用组装致动器来控制汐能驱动的机械臂,以此进行组装操作。而因为构装器也可进行普通的合成,自动构装器自然也可以。", + "data_tablet.pages.auto-fabricator.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0需要汐能和装有数据的数据驱动器以执行构装配方。\n\u00A0◇\u00A0执行普通合成配方没有消耗。\n\u00A0◇\u00A0合成前必须锁定槽位;已锁定的槽位只会接受与锁定对象同类的物品。\n\u00A0◇\u00A0可被红石禁用。", "data_tablet.pages.automation.name": "自动化", "data_tablet.pages.automation.page1.text": "许多机器都需要某种样板才能正常运转。这种样板可简单存储于数据驱动器;驱动器中可存储本平板中的一个条目,并保存条目内的所有配方。之后即可将驱动器放入能使用它的机器。", "data_tablet.pages.buffers.name": "缓存器", - "data_tablet.pages.buffers.page1.text": "我们的机器的设计方式使得特定输入只能从特定方向送入。如果无法让某种输入访问特定面,我们也有解决方法:用特种容器——缓存器——“延展”机器的底面。缓存器是专门用来将其中物品、流体、源质送至其上方机器的特制容器,不受机器的输入方向限制。它们可从任意一面接受输入。机器下方最多可放置5个缓存器,再往下放置则不会起效。\n\n为方便理解,后页有一则使用示例。", + "data_tablet.pages.buffers.page1.text": "我们的机器的设计方式使得特定输入只能从特定方向送入。如果无法让某种输入访问特定面,我们也有解决方法:用特种容器——缓存器——“延展”机器的底面。缓存器是专门用来将其中物品、流体、汐能送至其上方机器的特制容器,不受机器的输入方向限制。它们可从任意一面接受输入。机器下方最多可放置5个缓存器,再往下放置则不会起效。\n\n为方便理解,后页有一则使用示例。", "data_tablet.pages.drying_table.flavor": " ◇ 不是筛子", "data_tablet.pages.drying_table.name": "干燥台", - "data_tablet.pages.drying_table.page1.text": "某些流体在经干燥后会蒸发,从而留下其他材料;也有些会浸入物品,从而形成新物品。这些材料通常很有用,所以我们设计了能加快这一干燥过程的方法。送入流体和可选额外物品,干燥台即会用源质照射原材料,大大加快了干燥的过程。", - "data_tablet.pages.drying_table.page2.text": " ◇ 会从以下方向接受物品输入:上、下", + "data_tablet.pages.drying_table.page1.text": "某些流体在经干燥后会蒸发,从而留下其他材料;也有些会浸入物品,从而形成新物品。这些材料通常很有用,所以我们设计了能加快这一干燥过程的方法。送入流体和可选额外物品,干燥台即会用工业汐能照射原材料,大大加快了干燥的过程。", + "data_tablet.pages.drying_table.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下", "data_tablet.pages.enticing_lure.name": "引诱饵架", - "data_tablet.pages.enticing_lure.page1.text": "放牧动物可能并不会让人心旷神怡,但却不可或缺。引诱饵架利用了绿宝石的迷人本性,从而能大幅减少放牧的麻烦,当然,需要在饵架上放置一个合适的物品。需引诱的生物喜欢的食物有可能是对它们的有效饵剂。此设备不需要源质;构造体自身的性质就已足够。", + "data_tablet.pages.enticing_lure.page1.text": "放牧动物可能并不会让人心旷神怡,但却不可或缺。引诱饵架利用了绿宝石的迷人本性,从而能大幅减少放牧的麻烦,当然,需要在饵架上放置一个合适的物品。生物喜欢的食物有可能是吸引它们的有效饵剂。此设备不需要汐能;构造体自身的性质就已足够。", "data_tablet.pages.entropic_processor.flavor": " ◇ 24轮粉碎冠军", "data_tablet.pages.entropic_processor.name": "熵增加工器", "data_tablet.pages.entropic_processor.page1.text": "钻石是世界上数一数二的坚硬材料。利用这种坚硬性质最理智的方法,是用它切割事物,熵增加工器则是成果。这台机器有三套八个一组的钻石切割轮,能把掉进去的东西破碎、磨碎、粉碎,乃至打成齑粉。", - "data_tablet.pages.entropic_processor.page2.text": " ◇ 会从以下方向接受物品输入:上、下\n ◇ 接受投掷到其上的物品\n ◇ 不建议在切割轮转动时接触它们。", + "data_tablet.pages.entropic_processor.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0接受投掷到其上的物品\n\u00A0◇\u00A0不建议在切割轮转动时接触它们。", "data_tablet.pages.entropic_processor.page3.text": "和所熟知的其他磨具一样,松散的圆石可以粉碎为沙砾,沙砾变为沙子。", "data_tablet.pages.entropic_processor.page4.text": "许多花卉和部分其他物品可在其中制成染料,产量高于手动磨粉。", "data_tablet.pages.entropic_processor.page5.text": "使用此机器将骨头、甘蔗等材料加工为肥料、糖的效率高于手工打粉。", "data_tablet.pages.entropic_processor.page6.text": "某些方块原本有拆解损耗或根本无法拆解,但可在此拆解。", "data_tablet.pages.essence_breaker.flavor": " ◇ 驱动全世界的圆石生成器", "data_tablet.pages.essence_breaker.name": "方块的破坏", - "data_tablet.pages.essence_breaker.page1.text": "源质可以用来驱动钻头,以此挖掘其前方的任意方块。源质破坏器的设计没有特殊之处,但正因其简单,它无法仅凭自己处理掉落的物品。", - "data_tablet.pages.essence_breaker.page2.text": " ◇ 可通过红石禁用。", + "data_tablet.pages.essence_breaker.page1.text": "我们制造了依靠工业汐能来破坏其前方方块的设备,研发过程中并未遇到太多阻碍。也许之后可以再进一步拓展研究。", + "data_tablet.pages.essence_breaker.page2.text": "\u00A0◇\u00A0可通过红石禁用。", "data_tablet.pages.essence_furnace.flavor": " ◇ 铜质对流烧炼器", - "data_tablet.pages.essence_furnace.name": "源质熔炉", - "data_tablet.pages.essence_furnace.page1.text": "烧炼是一项常见加工手段,但普通熔炉太过低效和缓慢,不适合我们的大多数加工流程。我们很快发现让源质为加热元件注能的方法,这一方案也能烧炼物品,从而弥补了前文的两项缺点。", - "data_tablet.pages.essence_furnace.page2.text": " ◇ 会从以下方向接受物品输入:上、下\n ◇ 工作速度比普通熔炉快25%。", + "data_tablet.pages.essence_furnace.name": "汐流熔炉", + "data_tablet.pages.essence_furnace.page1.text": "烧炼是一项常见加工手段,但普通熔炉太过低效和缓慢,不适合我们的大多数加工流程。我们很快发现了让工业汐能为加热元件注能的方法,这一方案也能用于烧炼物品,从而弥补了前文的两项缺点。", + "data_tablet.pages.essence_furnace.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0工作速度比普通熔炉快25%。", "data_tablet.pages.fluid_acquisition.flavor": " ◇ 100%吸收力", "data_tablet.pages.fluid_acquisition.name": "流体的收集", - "data_tablet.pages.fluid_acquisition.page1.text": "为实际将流体收集并传输到机器里,可使用源质驱动泵,让泵收集其面朝方向的一桶流体。当然,将此过程直接反转即可制成倒出流体的同类机器。", - "data_tablet.pages.fluid_acquisition.page2.text": " ◇ 必须使用导向器选取“泵”面。", + "data_tablet.pages.fluid_acquisition.page1.text": "为实际将流体收集并传输到机器里,可使用汐能驱动泵,让泵收集其面朝方向的一桶流体。当然,将此过程直接反转即可制成倒出流体的同类机器。", + "data_tablet.pages.fluid_acquisition.page2.text": "\u00A0◇\u00A0必须使用导向器选取“泵”面。", "data_tablet.pages.fluid_bottler.name": "流体装瓶器", - "data_tablet.pages.fluid_bottler.page1.text": "某些时候需要将流体自动装入铁桶等容器。源质可以简化此过程。", - "data_tablet.pages.fluid_bottler.page2.text": " ◇ 会从以下方向接受物品输入:下、南", + "data_tablet.pages.fluid_bottler.page1.text": "某些时候需要将流体自动装入铁桶等容器。流体装瓶器正是为此而生的。", + "data_tablet.pages.fluid_bottler.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、南", "data_tablet.pages.fluid_mixer.name": "流体混合器", - "data_tablet.pages.fluid_mixer.page1.text": "流体混合器是一台简单的机器——源质驱动的发动机,它在达到一定转速后能将物品和流体混合为均一稳定的新流体。我们已经发现了它在量产熔岩方面的用途。", - "data_tablet.pages.fluid_mixer.page2.text": " ◇ 会从以下方向接受物品输入:下\n ◇ 必须插入装载数据的数据驱动器以指定合成配方。", + "data_tablet.pages.fluid_mixer.page1.text": "流体混合器是一台简单的机器——工业汐流驱动的发动机,它在达到一定转速后能将物品和流体混合为均一稳定的新流体。我们已经发现了它在量产熔岩方面的用途。", + "data_tablet.pages.fluid_mixer.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下\n\u00A0◇\u00A0必须插入装载数据的数据驱动器以指定合成配方。", "data_tablet.pages.fluid_tank.flavor": " ◇ 未雨绸缪", "data_tablet.pages.fluid_tank.name": "流体的存储", "data_tablet.pages.fluid_tank.page1.text": "这件特制的储罐,或者叫容泡,是在合理大小的空间内存储流体的简单方式,且容量可观。可通过铁桶手动倒入。受其构造影响,若有两个纵向层叠放置的容泡,则上方容泡的内容物会流入下方的容泡。如要建造容泡柱,最佳做法是在顶部容泡输入,从底部容泡抽出。", "data_tablet.pages.fluidworks.name": "流体的传输", - "data_tablet.pages.fluidworks.page1.text": "流体的操纵,尤其是在机器间输送流体,是我们工作中的重要流程。从对源质表现极好的已有设计出发,我们设计了流体节点和相应的导线。它们的工作方式正如预期:能点对点传输任意流体。", - "data_tablet.pages.fluidworks.page2.text": " ◇ 节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n ◇ 中转节点不会对所附着的容器输入输出。", + "data_tablet.pages.fluidworks.page1.text": "流体的操纵,尤其是在机器间输送流体,是我们工作中的重要流程。从对汐能表现极好的已有设计出发,我们设计了流体节点和相应的导线。它们的工作方式正如预期:能点对点传输任意流体。", + "data_tablet.pages.fluidworks.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。", "data_tablet.pages.industrial_infuser_processing.flavor": " ◇ 能量灌注:从爱好到事业", "data_tablet.pages.industrial_infuser_processing.name": "工业灌注器加工", - "data_tablet.pages.industrial_infuser_processing.page1.text": "我们已在探索灌注器的实际应用。我们首先研究了最简单、最基础的工业源质。到目前为止,我们观测到多种物品在暴露于工业源质时发生了许多有用的反应,列表见下。有些成果使得加工变得较为便捷,还有些能从常见的物品里产出各类必需资源。", + "data_tablet.pages.industrial_infuser_processing.page1.text": "我们已在探索灌注器的实际应用。我们首先研究了最简单、最基础的工业汐流。到目前为止,我们观测到多种物品在暴露于工业汐流时发生了许多有用的反应,列表见下。有些成果使得加工变得较为便捷,还有些能从常见的物品里产出各类必需资源。", "data_tablet.pages.infuser.flavor": " ◇ 没那么精细的加工", "data_tablet.pages.infuser.name": "灌注器", - "data_tablet.pages.infuser.page1.text": "构装器是要求精细加工的配方的理想工作台,但某些时候只需要把源质灌到物品里,无需追求精度。为此我们开发了灌注器。用法相当简单:用数据驱动器选择所需配方,放入所需源质和原材料,静待源质流入原材料。\n\n此机器的一种简单用途是将工业源质灌注入腐朽的材料,以将其硬化成某种皮革。", - "data_tablet.pages.infuser.page2.text": " ◇ 会从以下方向接受物品输入:下\n ◇ 必须插入装载数据的数据驱动器以指定合成配方。", - "data_tablet.pages.infuser_lunar.name": "灌注月辉源质", - "data_tablet.pages.infuser_lunar.page1.text": "掌握月辉源质后,我们即尝试将它灌注入多种材料。产物很有意思:有些把平凡的物质变为它们的稀有变种,有些则成了获取特定资源的新方法。", + "data_tablet.pages.infuser.page1.incomplete_text": "构装器是精细加工配方的理想工作台,但设计直接将汐能灌入物品的机器也无伤大雅,只要达成了制造新事物和改造原物体的目的就可以。也许这份设计图里的机器就能做到?", + "data_tablet.pages.infuser.page1.text": "构装器是精细加工配方的理想工作台,但某些时候只需要把汐能灌到物品里,无需追求精度。为此我们开发了灌注器。用法相当简单:用数据驱动器选择所需配方,放入所需汐能和原材料,静待汐能流入原材料。\n\n此机器的一种简单用途是将工业汐能灌注入腐朽的材料,以将其硬化成某种皮革。如需进行此类加工,可先将本条目加载入数据驱动器。", + "data_tablet.pages.infuser.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下\n\u00A0◇\u00A0必须插入装载数据的数据驱动器以指定合成配方。", + "data_tablet.pages.infuser_lunar.name": "灌注月辉汐流", + "data_tablet.pages.infuser_lunar.page1.text": "掌握月辉汐能后,我们即尝试将它灌注入多种材料。产物很有意思:有些把平凡的物质变为它们的稀有变种,有些则成了获取特定资源的新方法。", "data_tablet.pages.item_filter.flavor": " ◇ 不是钻石管道", "data_tablet.pages.item_filter.name": "为物品分类", - "data_tablet.pages.item_filter.page1.text": "物品节点虽然极擅长传输物品,但在过滤和分类方面有缺陷。因此,处理工厂的产物经常会很……麻烦。我们制造了一种六面有颜色标记的盒子,同时在内部安装了逻辑单元,以按照所设过滤器为物品分类。这就是解决方案了。", - "data_tablet.pages.item_filter.page2.text": " ◇ 输出面必须存在容器以供存储。\n ◇ 只接受有匹配过滤器的物品。\n ◇ 经过滤的面不会接受输入。", + "data_tablet.pages.item_filter.page1.text": "物品节点虽然极擅长传输物品,但在筛选和分类方面有缺陷。因此,处理工厂的产物经常会很……麻烦。我们制造了一种六面有颜色标记的盒子,同时在内部安装了逻辑单元,以按照所设过滤器为物品分类。这就是解决方案了。", + "data_tablet.pages.item_filter.page2.text": "\u00A0◇\u00A0输出面必须存在容器以供存储。\n\u00A0◇\u00A0只接受匹配过滤器的物品。\n\u00A0◇\u00A0经筛选的面不会接受输入。", "data_tablet.pages.itemworks.name": "物品的传输", - "data_tablet.pages.itemworks.page1.text": "物品的传输和寻路大概是源质驱动工厂的运转中第二重要的事项了,仅次于源质本身的传输。为实现这一功能,我们从已有设计出发制造了物品节点和相应导线。它们能将物品传输到我们指定的位置。", - "data_tablet.pages.itemworks.page2.text": " ◇ 节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n ◇ 中转节点不会对所附着的容器输入输出。", - "data_tablet.pages.laser_emitter.name": "源质激光", - "data_tablet.pages.laser_emitter.page1.text": "把源质聚焦成光束对操纵生物而言十分有用。我们专门为此制造了一种特殊设备,它甚至还能装载多种激光透镜之一以修改光束的效果。\n\n需注意,发射器的红石信号需要比较器才能读取。", - "data_tablet.pages.laser_emitter.page2.text": " ◇ 无透镜(无需源质):生物触碰光束时发出红石信号。\n ◇ 排斥:生物被推离发射器。\n ◇ 吸引:生物被拉向发射器。\n ◇ 燃烧:点燃生物。\n ◇ 伤害:对生物造成伤害。\n ◇ 治疗:治疗生物。\n ◇ 计数:根据光束接触的生物数量发出红石信号,最多15个。", + "data_tablet.pages.itemworks.page1.text": "物品的传输和寻路大概是汐能动力工厂的运转中第二重要的事项了,仅次于汐能本身的传输。为实现这一功能,我们从已有设计出发制造了物品节点和相应导线。它们能将物品传输到我们指定的位置。", + "data_tablet.pages.itemworks.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。\n\u00A0◇\u00A0大型容器的提取耗时可能会偏长。", + "data_tablet.pages.laser_emitter.name": "汐流激光", + "data_tablet.pages.laser_emitter.page1.text": "把汐能聚焦成光束对操纵生物而言十分有用。我们专门为此制造了一种特殊设备,它甚至还能装载多种激光透镜之一以修改光束的效果。\n\n需注意,发射器的红石信号需要比较器才能读取。", + "data_tablet.pages.laser_emitter.page2.text": "\u00A0◇\u00A0无透镜(无需汐能):生物触碰光束时发出红石信号。\n\u00A0◇\u00A0排斥:生物被推离发射器。\n\u00A0◇\u00A0吸引:生物被拉向发射器。\n\u00A0◇\u00A0燃烧:点燃生物。\n\u00A0◇\u00A0伤害:对生物造成伤害。\n\u00A0◇\u00A0治疗:治疗生物。\n\u00A0◇\u00A0计数:根据光束接触的生物数量发出红石信号,最多15个。", "data_tablet.pages.limited_item_buffer.name": "限量物品缓存器", "data_tablet.pages.limited_item_buffer.page1.text": "可以修改物品缓存器的设计,让它们在同一时刻只向某个槽位送入少量物品,而非最多送入一整组。所得产物在配合自动构装器等类似机器方面有着极好的性能。", "data_tablet.pages.node_upgrades.name": "节点升级符印", - "data_tablet.pages.node_upgrades.page1.text": "节点本身很有用,但有时它们的功能的确……有缺憾。可将荧石粉和系合粉的混合物按特定图案排布,然后用源质硬化成升级符印。将这些符印放置到节点上能改变节点的功能,或增强节点的性能。\n\n节点可同时拥有最多两个升级,每种只能有一个。特种符印通常会改变功能,通用符印则通常会增强性能。", - "data_tablet.pages.node_upgrades.page2.text": "速度符印是通用升级。它适用于所有种类的节点,功能为让传输速度变成两倍。\n\n过滤符印是特种升级。它适用于物品和流体节点,可让节点只取出或存入所附着容器内的物品/流体。配置时在过滤槽中放置流体桶,即可过滤相应的流体。", + "data_tablet.pages.node_upgrades.page1.text": "节点本身很有用,但有时它们的功能的确……有缺憾。可将荧石粉和系合粉的混合物按特定图案排布,然后用汐能硬化成升级符印。将这些符印放置到节点上能改变节点的功能,或增强节点的性能。\n\n节点可同时拥有最多两个升级,每种只能有一个。特种符印通常会改变功能,通用符印则通常会增强性能。", + "data_tablet.pages.node_upgrades.page2.text": "速度符印是通用升级。它适用于所有种类的节点,功能为让传输速度变成两倍。\n\n筛选符印是特种升级。它适用于物品和流体节点,可让节点只取出或存入所附着容器内的物品/流体。配置时在过滤器槽中放置流体桶,即可筛选相应的流体。", "data_tablet.pages.melter.name": "熔化器", - "data_tablet.pages.melter.page1.text": "工业源质又一次发挥了作用:用于给加热线圈注能。这一次,它能协助将黑曜石坩埚内的物品熔化成流体,如将冰融化成水,或将岩石熔化成熔岩。", - "data_tablet.pages.melter.page2.text": " ◇ 会从以下方向接受物品输入:上、下\n ◇ 需要提供熔岩才能运转。", + "data_tablet.pages.melter.page1.text": "工业汐能又一次发挥了作用:用于给加热线圈注能。这一次,它能协助将黑曜石坩埚内的物品熔化成流体,如将冰融化成水,或将岩石熔化成熔岩。", + "data_tablet.pages.melter.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0需要提供熔岩才能运转。", "data_tablet.pages.metal_shaper.name": "更高效的加工", "data_tablet.pages.metal_shaper.page1.text": "手动为金属塑形容易导致加工失误,从而降低效率。手动加工还侵占了本可用于追求更高目标的宝贵时间。因此,金属塑形器问世了。这台机器能够切割金属和为金属塑形,可用模具多种多样,且加工效率远高于手动。", - "data_tablet.pages.metal_shaper.page2.text": " ◇ 会从以下方向接受物品输入:下、东、西\n ◇ 必须放入模具以指定合成配方。", + "data_tablet.pages.metal_shaper.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、西\n\u00A0◇\u00A0必须放入模具以指定合成配方。", "data_tablet.pages.mineral_purification_chamber.flavor": " ◇ 给你的矿石洗个澡", "data_tablet.pages.mineral_purification_chamber.name": "矿物纯化室", "data_tablet.pages.mineral_purification_chamber.page1.text": "增产矿石和矿物加工是我们研究中的一项重要目标;工厂和实验室并不能自给自足。矿物纯化室是我们在此方向的首个成果。向其供应水和某种形态矿石后,它即会用水清洗矿石,去除其上杂质;这么做的产量比单纯烧炼要多。某些矿石的增产产量会多于其他矿石。", - "data_tablet.pages.mineral_purification_chamber.page2.text": " ◇ 会从以下方向接受物品输入:上、下\n ◇ 每次操作消耗250mB的水。\n ◇ 对矿石方块、粗矿、嬗变后的矿物有效。\n ◇ 次要产物必定是0到9个粒、碎片、(小撮)粉末、宝石等,再根据资源丰度和常见掉落倍增。矿石方块的产出是粗矿的两倍。", + "data_tablet.pages.mineral_purification_chamber.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0每次操作消耗250mB的水。\n\u00A0◇\u00A0对矿石方块、粗矿、嬗变后的矿物有效。\n\u00A0◇\u00A0次要产物必定是0到9个粒、碎片、(小撮)粉末、宝石等,再根据资源丰度和常见掉落倍增。矿石方块的产出是粗矿的两倍。", "data_tablet.pages.survey_tunneler.flavor": " ◇ 往底下看一眼", "data_tablet.pages.survey_tunneler.name": "勘探采掘器", "data_tablet.pages.survey_tunneler.page1.text": "在开始采矿计划之前,有时人们会想知道某片区域的地下具体有哪些矿物。这一点可以通过向地层深处钻取小型的“岩芯样本”获知,但手工开采风险较大且费工费力。为简化此任务,我们开发了勘探采掘器以自动化此操作:它会把采掘的弃土直接送到地表。\n\n勘探采掘器仍是较粗糙的机器,因此它会把产物直接从顶面弹出,而不会暂存以供后续收集。建议实地研究员携带吸物器规避此问题。", "data_tablet.pages.synthesis_chamber.name": "融合室", "data_tablet.pages.synthesis_chamber.page1.text": "某些时候,两份材料必须相互完全结合。融合室提供了可进行此类加工的可控环境。\n\n这台机器最直接的用途是增加导线制造的效率:它能完全让铜与覆层结合。", - "data_tablet.pages.synthesis_chamber.page2.text": " ◇ 会从以下方向接受物品输入:下、东、西\n ◇ 必须插入装载数据的数据驱动器以指定合成配方。\n ◇ 合成前必须锁定槽位;已锁定的槽位只会接受与锁定对象同类的物品。", + "data_tablet.pages.synthesis_chamber.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、西\n\u00A0◇\u00A0必须插入装载数据的数据驱动器以指定合成配方。\n\u00A0◇\u00A0合成前必须锁定槽位;已锁定的槽位只会接受与锁定对象同类的物品。", "data_tablet.pages.vacuum.name": "物品的收集", - "data_tablet.pages.vacuum.page1.text": "在坚固的框架中稳定一枚破碎的末影珍珠,即可产生足够的吸引力,将其周围的物品吸引到自身位置。框架则将物品导向其上方的容器。和其他机器不同,末影珍珠的力量足够驱动它运作,无需提供源质。", - "data_tablet.pages.vacuum.page2.text": " ◇ 必须在其上方放置容器以供存储。\n ◇ 上方放置有物品过滤器时,其只会尝试收集过滤器中指定的物品。", + "data_tablet.pages.vacuum.page1.text": "在坚固的框架中稳定一枚破碎的末影珍珠,即可产生足够的吸引力,将其周围的物品吸引到自身位置。框架则将物品导向其上方的容器。和其他机器不同,末影珍珠的力量足够驱动它运作,无需提供汐能。", + "data_tablet.pages.vacuum.page2.text": "\u00A0◇\u00A0必须在其上方放置容器以供存储。\n\u00A0◇\u00A0上方放置有物品筛选器时,其只会尝试收集筛选器中指定的物品。", "_comment.data_tablet.pages.machinery_transformation": "Machinery and Transformation (tiers 3 and 4) category texts.", + "data_tablet.pages.crystalline_cradle.flavor": " ◇ 谐声法", + "data_tablet.pages.crystalline_cradle.name": "震晶钟", + "data_tablet.pages.crystalline_cradle.page1.text": "现在有了产生这些晶体的方法,研究重心就移到了如何自动采集上。将常见的音符盒校准至特定频率,即可制造出采集用组装体,能按所设间隔击打晶体。验证发现,该频率会击碎所有种类的汐流晶体,最远可至离声源约7米。如有需要,可用红石禁用。", "data_tablet.pages.ecliptrum.flavor": " ◇ 反射与转化", "data_tablet.pages.ecliptrum.name": "月亮之金属", - "data_tablet.pages.ecliptrum.page1.incomplete_text": "铜不足以支持我们继续发展了,它对其他类型的源质没有优良传导性。我们正在对多种本地资源进行测试,也注意到一种来自世界深处、更加稀有的金属值得深入。它本身不够坚固,不适用于大多数构造体,也许需要加固措施。", - "data_tablet.pages.ecliptrum.page1.text": "铜确实储量丰沛且用处很多,但它在传输除工业之外的源质时效率不高。我们对月辉源质用途的研究最终开发出了一种金和铁组成的特殊融合合金,称月珀金。这种合金呈淡黄色,如同月光——它能传输的源质的由来。它似乎能够反射光线。", + "data_tablet.pages.ecliptrum.page1.incomplete_text": "铜不足以支持我们继续发展了,它对其他类型的汐能没有优良传导性。我们正在对多种本地资源进行测试,也注意到一种来自世界深处、更加稀有的金属值得深入。它本身不够坚固,不适用于大多数构造体,也许需要加固措施。", + "data_tablet.pages.ecliptrum.page1.text": "铜确实储量丰沛且用处很多,但它在传输除工业之外的汐流时效率不高。我们对月辉汐流用途的研究最终开发出了一种金和铁组成的特殊融合合金,称月珀金。这种合金呈淡黄色,如同月光——它能传输的汐能的由来。它似乎能够反射光线。", + "data_tablet.pages.lunar_strikes.flavor": " ◇ 淡色的光", + "data_tablet.pages.lunar_strikes.name": "月辉闪光", + "data_tablet.pages.lunar_strikes.page1.incomplete_text": "我在夜晚注意到了些奇怪的东西。淡黄色的闪光,就好像月光本身凝成了物质。我团队中的其他成员建议我亲自去探究;他们正忙于……更重要的事务。", + "data_tablet.pages.lunar_strikes.page1.text": "满月时会发生一种奇怪的现象:源自月亮的淡色奇异汐能闪光。这种月辉闪光意味着将发生一次小型陨石撞击,且陨石中满溢着月辉汐流。陨石偶尔会在其周围催生出晶体。这种晶体和普通的汐流晶体很像,但它们的颜色和月辉汐流的代表色一致。打碎它们会掉下转化之碎片,若和往常一样进行燃烧,则会产出一种新汐能……不过还是建议留下几片供将来的实验使用。那些陨石会迅速消失,且会在日光下消散。", "_comment.data_tablet_pages.tools": "Tools and Utilities category texts.", "data_tablet.pages.charger.name": "为装备充能", - "data_tablet.pages.charger.page1.text": "可以使用一对激励器将源质导入物品,从而为其充能。这一技术的产物便是充能器,它在为工具和装备充能方面的作用无可比拟。无需再随身携带一整件源质储库再把物品连上去了(笔者认为这种做法相当愚蠢)。", + "data_tablet.pages.charger.page1.text": "可以使用一对激励器将汐能导入物品,从而为其充能。这一技术的产物便是充能器,它在为工具和装备充能方面的作用无可比拟。无需再随身携带一整套储库再把物品连上去了(笔者认为这种做法相当愚蠢)。", "data_tablet.pages.decorative_blocks.flavor": " ◇ 让人顿感幸福的工厂游戏", "data_tablet.pages.decorative_blocks.name": "装饰性方块", "data_tablet.pages.decorative_blocks.page1.text": "由于我们的研究中大量使用了黑曜石和铜,我们决定磨制、切制,或是使用其他塑形手段将这两者加工得更符合审美。某些情况下还能增加材料的用途;磨制黑曜石尤甚,它比普通黑曜石更适合用作基础材料。", @@ -543,16 +615,19 @@ "data_tablet.pages.decorative_buffers.page1.text": "缓存器的外形很像是纹路有趣的柱子,可能会有人想用它们来装饰工厂和居所。但标准的缓存器有实际功用,不适合当作装饰品。\n\n去除缓存器的功能不算难事,还能让它专注于装饰。这一过程也很奇特,似乎能增加材料的利用效率,产物的数量远多于原材料。", "data_tablet.pages.ender_redirection_network.flavor": " ◇ 并不是灯夫的最爱", "data_tablet.pages.ender_redirection_network.name": "末影珍珠导向网络", - "data_tablet.pages.ender_redirection_network.page1.text": "有一系列的特殊构造体可将末影珍珠的传送终点沿特定路径传导,从而让每一位对路径起点投掷珍珠的人都出现在给定的位置。可借此搭建某种旅行网络。\n\n这种路径由三种方块构成,每种方块都有其用途。路径的起始位置是珍珠吸收器,它会接收距其约5米内的掷出的末影珍珠,然后将传送终点修改到自身连接的降落场处。珍珠降落场则不出所料,是路径的终点,也就是传送的目的地。如果两者间距超出了一定上限(大约和导线连接长度上限差不多),就必须引入中转器。它们是路径的中继点。\n\n连接路径时,需要依次对起点和终点使用源质导向器。同时会出现发光的亮青色线条以标识连接关系。", + "data_tablet.pages.ender_redirection_network.page1.text": "有一系列的特殊构造体可将末影珍珠的传送终点沿特定路径传导,从而让每一位对路径起点投掷珍珠的人都出现在给定的位置。可借此搭建某种旅行网络。\n\n这种路径由三种方块构成,每种方块都有其用途。路径的起始位置是珍珠吸收器,它会接收距其约5米内的掷出的末影珍珠,然后将传送终点修改到自身连接的降落场处。珍珠降落场则不出所料,是路径的终点,也就是传送的目的地。如果两者间距超出了一定上限(大约和导线连接长度上限差不多),就必须引入中转器。它们是路径的中继点。\n\n连接路径时,需要依次对起点和终点使用指挥导向器。同时会出现发光的亮青色线条以标识连接关系。", "data_tablet.pages.essence_bombs.name": "爆破炸弹", - "data_tablet.pages.essence_bombs.page1.text": "把工业源质和一些不稳定物质一起装入球形弹壳内部的狭小空间,即得到了一种爆炸式兵器。有人建议严格控制其生产,但没什么用,因为这个配方其实非常简单。\n\n爆破炸弹不过是会在落点华丽爆炸的一种弹射物而已。", + "data_tablet.pages.essence_bombs.page1.text": "把工业汐能和一些不稳定物质一起装入球形弹壳内部的狭小空间,即得到了一种爆炸式兵器。有人建议严格控制其生产,但没什么用,因为这个配方其实非常简单。\n\n爆破炸弹不过是会在落点华丽爆炸的一种弹射物而已。", "data_tablet.pages.essence_sword.name": "光斩刀", - "data_tablet.pages.essence_sword.page1.text": "神奇的是,源质碎片可以塑形成刀刃的样子,我们根据其外形和特殊功能将其命名为光斩刀。向其中注入相当于一个碎片的工业源质,即可用它发出横扫斩击,打击挡路的任何人——或者说是任何东西。它不会破损,但只有提供源质才能让它造成伤害。", + "data_tablet.pages.essence_sword.page1.text": "神奇的是,汐流碎片可以塑形成刀刃的样子,我们根据其外形和特殊功能将其命名为光斩刀。向其中注入相当于一个碎片的工业汐能,即可用它发出横扫斩击,打击挡路的任何人——或者说是任何东西。它不会破损,但只有提供汐能才能让它造成伤害。", "data_tablet.pages.genderfluid.name": "迅步石制品", "data_tablet.pages.genderfluid.page1.text": "构成迅步石路的材料有着……有趣的性质。第一种用法,大概也是意料之外的用法,是粉碎迅步石路然后食用。粉碎所要求使用的材料需格外坚硬。食用者的步伐会变长,和在其上行走类似;同时还会带来一种纯粹的亢奋……", "data_tablet.pages.genderfluid.page2.text": "还可以让迅步石路碎块和水深度混合。产出的流体是极为纯粹的表达与本性,单是触摸就能赋予同样的感受——一阵喷涌而出的亢奋,满溢着速度与热情。有趣的是,和迅步石路增强移动能力类似,性别流体似乎会加快附近特定植物的生长。", "data_tablet.pages.illumination_rod.name": "辉光杖", - "data_tablet.pages.illumination_rod.page1.text": "在远离聚居点的地方探索时需要携带大量照明设备——更别说还要先加工制造它们,这种问题需要解决。为此,我们制作了一杆手杖。杖尖触碰到地面,即会让工业源质在该处凝结成辉光。", + "data_tablet.pages.illumination_rod.page1.text": "在远离聚居点的地方探索时需要携带大量照明设备——更别说还要先加工制造它们,这种问题需要解决。为此,我们制作了一杆手杖。杖尖触碰到地面,即会让工业汐能在该处凝结成辉光。", + "data_tablet.pages.falling_moon.flavor": " ◇ 开膛破肚,直至任务完成", + "data_tablet.pages.falling_moon.name": "月陨", + "data_tablet.pages.falling_moon.page1.text": "在阿莱刻的帮助下,你成功拼凑出了一张武器设计图。阿莱刻叫它“月陨”。这把……特别的热兵器称得上是科技奇观,也是你如今愈发熟络的玛库图之智慧的绝妙化身。\n\n当然,月陨需要消耗月辉汐能。而当它进行聚焦时,汐能会被聚焦轨道导入一股闪烁着光芒的能量束。这股能量束具有毁灭性的力量,能在转瞬之间将空气转化为极为不稳定和易爆的事物。月陨共有三种“充能等级”,聚焦时间越长,等级就越高。当前的充能等级会展示在其上方后侧的翼翅部:翼翅张开为未充能,翼翅处于俯冲姿态为完全充能。不过,月陨无法承受长时间的完全充能,且会在过度充能时产生极其剧烈的泄火——你可能已经正脸接过这一发了。", "data_tablet.pages.mineral_finding_rod.flavor": " ◇ 好有启发性", "data_tablet.pages.mineral_finding_rod.name": "寻矿杖", "data_tablet.pages.mineral_finding_rod.page1.text": "发展的过程总少不了一而再再而三的挖掘,但可惜我们确实会漏过些矿石。或者更糟:我们根本没有找到想要的矿物,只能带着一堆*并非*所寻的东西撤退。这两个问题现已不复存在;有了这把同样受前人造物启发而来的工具助力,我们便可透过岩层土壤,定位到我们真正想要的矿石。", @@ -561,48 +636,72 @@ "data_tablet.pages.opalescent_traversite_road.name": "蛋白石迅步石路", "data_tablet.pages.opalescent_traversite_road.page1.text": "蛋白石是一种我们相对熟悉的神奇变色石材,很高兴菲纽阿这边也能找到它们。再度获得此类石材的矿藏之后,我们制造了一种具有蛋白石多色性质的迅步石路变种,但它的其他方面都和标准的迅步石路一致。和往常一样,也可把它制成楼梯和台阶。", "data_tablet.pages.primitive_antigravity_pack.name": "反重力背包", - "data_tablet.pages.primitive_antigravity_pack.page1.text": "前往研究中心通常需要跨越不平整的地形,如悬崖和高山等,最好能有防御手段应对会致命的摔落事故。我们对这一问题的研究产出了初版反重力背包,为其注入工业源质后,它能在坠落时提供一定程度的缓冲。", + "data_tablet.pages.primitive_antigravity_pack.page1.text": "前往研究中心通常需要跨越不平整的地形,如悬崖和高山等,最好能有防御手段应对会致命的摔落事故。我们对这一问题的研究产出了初版反重力背包,为其注入工业汐能后,它能在坠落时提供一定程度的缓冲。", + "data_tablet.pages.repulsion_rod.flavor": " ◇ 让它们飞上天", + "data_tablet.pages.repulsion_rod.name": "斥物杖", + "data_tablet.pages.repulsion_rod.page1.text": "我们摘集了有关当地人所谓“附魔”之行为的信息。这种行为意在赋予工具与盔甲以特殊性质,或是改良其属性,可惜其形式实在太过于简单。我们没有必要深入其中,但一名菲纽阿人在演示中对我使用了附魔有“击退”的剑,竟将我推至几米开外。这启发了我,我们可以制造功能类似而力度更大的工具——让当地的野生生物飞上天的确有些好玩……", "data_tablet.pages.transcendental_tether.name": "超逾飞索", - "data_tablet.pages.transcendental_tether.page1.text": "我们一直希望有一种工具,能辅助我们穿越极为崎岖或遍布洞窟的地貌。这种工具就是超逾飞索。充有足量源质后,它可以向外投射出一条工业源质构成的绳索——飞索。飞索会将自身固定到它接触到的任何事物上,连带着飞索持有者一起飞出,同时允许持有者借助它向前荡去。对菲纽阿地下那片满是火焰的炼狱洞窟来说特别有效。", + "data_tablet.pages.transcendental_tether.page1.text": "我们一直希望有一种工具,能辅助我们穿越极为崎岖或遍布洞窟的地貌。这种工具就是超逾飞索。充有足量汐能后,它可以向外投射出一条工业汐能构成的绳索——飞索。飞索会将自身固定到它接触到的任何事物上,连带着飞索持有者一起飞出,同时允许持有者借助它向前荡去。对菲纽阿地下那片满是火焰的炼狱洞窟来说特别有效。", "data_tablet.pages.traversite_road.name": "迅步石路", - "data_tablet.pages.traversite_road.page1.text": "向闪长岩灌注工业源质,产出的岩石会隐隐带有蓝色和粉红色色调。它有一项独特性质——能大幅加快其上生物的行走速度;很适合用来铺路。我们发现把这种石材塑形成砖块能提升观感,这一步加工的产物即是迅步石路。", - "data_tablet.pages.traversite_road.page2.text": " ◇ 路面的楼梯和台阶变种可通过惯用方式制造。", + "data_tablet.pages.traversite_road.page1.text": "向闪长岩灌注工业汐能,产出的岩石会隐隐带有蓝色和粉红色色调。它有一项独特性质——能大幅加快其上生物的行走速度;很适合用来铺路。我们发现把这种石材塑形成砖块能提升观感,这一步加工的产物即是迅步石路。", + "data_tablet.pages.traversite_road.page2.text": "\u00A0◇\u00A0路面的楼梯和台阶变种可通过惯用方式制造。", "data_tablet.pages.traversite_trudgers.flavor": " ◇ 掘地求升", "data_tablet.pages.traversite_trudgers.name": "迅步石鞋", "data_tablet.pages.traversite_trudgers.page1.text": "虽然有其他的移动辅助工具,但我们平常的行走速度偶尔仍慢得不可接受。蜘蛛网、冰,还有菲纽阿的……火焰领域中那种奇怪的沙子,都会拖慢步伐。当然,可以选择不在它们上方行走,但有些时候它们就是最快路径。为此,我们给一双普通的靴子缝上了迅步石制成的鞋底,还加入了些美观装饰。这双鞋能让穿戴者维持恒定的步行速度,但我们还需研究如何在流体中稳定行动,特别是在黏液之类的黏稠物质当中。", "data_tablet.pages.twining_lantern.flavor": " ◇ 冈恩的誓言", "data_tablet.pages.twining_lantern.name": "萦光灯笼", - "data_tablet.pages.twining_lantern.page1.text": "这些美丽的铜灯笼会在暗处莹莹发光,无需依托外物。其光芒是漫漫寒夜中的慰藉。光凭这一点,它们就算得上是的装饰品了,但它们其实还有实际的功能:若使用源质驱动它们,那么它们就会将源质的效果扩散至相当大的区域,近似于其光芒之所及。工业源质的效果很直接,即是向夜幕投出安全的灵气场,阻止夜晚的怪物现身。当然,其他源质在萦光灯笼中的功效还需研究员亲自去实验和探索。", + "data_tablet.pages.twining_lantern.page1.text": "这些美丽的铜灯笼会在暗处莹莹发光,无需依托外物。其光芒是漫漫寒夜中的慰藉。光凭这一点,它们就算得上是的装饰品了,但它们其实还有实际的功能:若使用汐能驱动它们,那么它们就会将汐流的效果扩散至相当大的区域,近似于其光芒之所及。工业汐流的效果很直接:向夜幕投出护卫灵气场,阻止夜晚的怪物现身。当然,其他汐流在萦光灯笼中的功效还需研究员亲自去实验和探索。", "data_tablet.pages.warp_capsule.flavor": " ◇ 千好万好,还是家好", "data_tablet.pages.warp_capsule.name": "折跃胶囊", "data_tablet.pages.warp_capsule.page1.text": "通常来说,研究员会为进行研究而远离家园,回家的路看上去更是比离家的路要难走数倍。为此,我们再次利用末影能量制造了折跃胶囊。将系合粉覆盖在末影珍珠周围,可让其记住持有者的家园。只要在手中打碎胶囊,胶囊就会带着他们回家。", - "data_tablet.pages.warp_capsule.page2.text": " ◇ 距离限制:10000格。\n ◇ 无法跨越维度传送。", + "data_tablet.pages.warp_capsule.page2.text": "\u00A0◇\u00A0距离限制:10000格。\n\u00A0◇\u00A0无法跨越维度传送。", "_comment.data_tablet.pages.lore": "Ancient History category texts.", - "data_tablet.pages.essence.name": "源质是什么?——工业源质", - "data_tablet.pages.essence.page1.text": "显而易见,源质是具有高度可开发性的魔法力或魔法能量,会借助工程构造接受我们发出的命令,并主动随之变化。我们已经注意到源质分为多种类型,但为安全保密考虑,我被要求只在这段文本中介绍工业源质。\n\n源质的紫色变种,称作工业源质;它与工业、加工、电力强相关。应委员会的规章要求,我们将这种源质标记为进步之锤。", - "data_tablet.pages.essence.page2.text": "这种源质会在菲纽阿自然出现,存在于活物和水晶中,且均可通过简便方法提取;不过并不是所有生物都适合用来抽取源质。它的用途很广泛:从枯燥的重复劳动到高精尖的工业加工,工业源质是所有堪用工厂的骨干。它已在实际生产中得到了大范围应用,能协助精炼自然资源,也可驱动那些没有太多奥秘性质的机器。", + "data_tablet.pages.essence.name": "汐流是什么?", + "data_tablet.pages.essence.page1.text": "在我们发现的所有领域之中,都有一种恒常出现的力量,分为四道,即四种汐流。它们的能量在自然界中起伏涨落,它们也由此得名。每一种汐流都司掌着我们现实中的某一要素。而在研究如何操纵它们、如何将其力量化为己用的旅途中,我们创造了许多有用的事物,有些其貌不扬但至关重要,有些宏伟壮丽但应用面窄。这份数据平板里记录了获取和使用汐能——从汐流中散出的气态物质——的方法,提取它们的方法已被我们寻得。", + "data_tablet.pages.essence.page2.text": "汐流在世界中显现为自然现象。可以是能立刻感知到的,也可以是微弱难察、或是需要汐能深入参与才会显现的。即便是未受教导之人也能注意到工业汐流在地底结成的晶体,但生灵汐流引起的奇异现象则非技艺纯熟且谐和于汐流者无法感知。", "data_tablet.pages.phenuan_material_studies.name": "菲纽阿材料研究", - "data_tablet.pages.phenuan_material_studies.page1.text": "铜是我们原先所用导能合金的优秀替代品,它能轻松传导工业源质。铜很柔韧,也相当坚固,加工后的颜色是美丽的橙色,我们的大多数工人都喜欢上了它。铜富集于菲纽阿主世界的洞穴,我们的设备和生产线因此并不缺铜。", + "data_tablet.pages.phenuan_material_studies.page1.text": "铜是我们原先所用导能合金的优秀替代品,它能轻松传导工业汐能。铜很柔韧,也相当坚固,加工后的颜色是美丽的橙色,我们的大多数工人都喜欢上了它。铜富集于菲纽阿主世界的洞穴,我们的设备和生产线因此并不缺铜。", "data_tablet.pages.phenuan_material_studies.page2.text": "紫水晶是一种品红色的宝石,在透镜和聚焦器上的性质与透镜水晶类似。它通常用在对透镜的品质没有太大要求的场合;紫水晶无法用于制造极其敏感的设备。对本地人来说,这种宝石似乎是时间的象征。在此记录供将来的研究参考。", - "data_tablet.pages.phenuan_material_studies.page3.text": "黑曜石在菲纽阿中具有非常独特的性质。和我们更熟悉的脆性相对,菲纽阿的黑曜石坚固得出奇,还会和海绵一样吸干源质。使用它制造设备和结构会有极优良的成果。一些资历更老的研究员提出了一种假说,称黑曜石和我们原先拥有的晶态石材在这一方面有可能存在相似性。和之前一样,这些需要进一步研究。", + "data_tablet.pages.phenuan_material_studies.page3.text": "黑曜石在菲纽阿中具有非常独特的性质。和我们更熟悉的脆性相对,菲纽阿的黑曜石坚固得出奇,还会和海绵一样吸干汐能。使用它制造设备和结构会有极优良的成果。一些资历更老的研究员提出了一种假说,称黑曜石和我们原先拥有的晶态石材在这一方面有可能存在相似性。和之前一样,这些需要进一步研究。", "data_tablet.pages.phenuan_material_studies_2.name": "菲纽阿材料研究,第二章", - "data_tablet.pages.phenuan_material_studies_2.page1.text": "金是一种闪亮亮的黄色菲纽阿金属,对本地人来说似乎很贵重。他们说金是某种能量的优秀导体,这种能量对于他们就像源质对于我们;但我们研究时并未观察到此类性质。不过,这种金属确实能相当顺畅地传导月辉源质。", + "data_tablet.pages.phenuan_material_studies_2.page1.text": "金是一种闪亮亮的黄色菲纽阿金属,对本地人来说似乎很贵重。他们说金是某种力量的优秀导体,这种力量对于他们就像汐能对于我们;但我们研究时并未观察到此类性质。不过,这种金属确实能相当顺畅地传导月辉汐能。", "data_tablet.pages.phenuan_material_studies_2.page2.text": "我们已经在与流体相关的场合中使用了青金石,而在与本地人交流之后,我们意识到这种蓝色的石头里还有更多我们忽略的东西。他们告诉我们青金石能存储和转移某种能量,叫作“经验”;他们会用经验等事物为装备注入某种力量。这引起了团队首席研究员的兴趣。", "data_tablet.pages.ancient_rock.flavor": " ◇ 隐蔽的堡垒", "data_tablet.pages.ancient_rock.name": "防护我们的研究", - "data_tablet.pages.ancient_rock.page1.text": "我们用于建造研究中心的石材经过了特殊设计,在得当地施加护盾后能抵御外部攻击。在早期测试中,它就能承受源质破坏器等简单挖掘机器和[已编辑,已归档]等高能爆炸物的伤害。对侵蚀风化的模拟尝试成果超出预期:模拟经历一千年后,这种石材上也没有出现任何结构性损伤。有了这种石材,再加额外的防护核心用以阻挡入侵,我推测我们的建筑物能在我们走后支撑至少十代人。", - "data_tablet.pages.ancient_rock.page2.text": "在此记下防护用石材的详细配方太过危险,但我会记录几种常见的原材料。菲纽阿的黑曜石自然扮演了关键角色;它本身就已经极度抗爆,我们观察到菲纽阿人在无数地方用到了它,尤其是和TNT相关的那些。配方里还需要工业和[已编辑,已归档]源质的样本、系合粉,还有我们从家园里带出的、残存的防御用水晶。", + "data_tablet.pages.ancient_rock.page1.text": "我们用于建造研究中心的石材经过了特殊设计,在得当地施加护盾后能抵御外部攻击。在早期测试中,它就能承受萦光破坏器等简单挖掘机器和[已编辑,已归档]等高能爆炸物的伤害。对侵蚀风化的模拟尝试成果超出预期:模拟经历一千年后,这种石材上也没有出现任何结构性损伤。有了这种石材,再加额外的防护核心用以阻挡入侵,我推测我们的建筑物能在我们走后支撑至少十代人。", + "data_tablet.pages.ancient_rock.page2.text": "在此记下防护用石材的详细配方太过危险,但我会记录几种常见的原材料。菲纽阿的黑曜石自然扮演了关键角色;它本身就已经极度抗爆,我们观察到菲纽阿人在无数地方用到了它,尤其是和TNT相关的那些。配方里还需要工业和[已编辑,已归档]汐能的样本、系合粉,还有我们从家园里带出的、残存的防御用水晶。", "data_tablet.pages.book_flora_survey.flavor": " ◇ 一名研究员对各类平凡植物与隐秘植物的名录汇编", "data_tablet.pages.book_flora_survey.name": "菲纽阿植被考察", - "data_tablet.pages.book_flora_survey.page1.text": "菲纽阿本地的植物与我们在玛库图中熟悉的差别很大。因此,无论是归类和命名各种有用样本,还是找出它们与我们所熟知植物的相似性,都极为重要。我对菲纽阿中的所有植物做了调查,应当已经覆盖了所有种类,我的观察与结果如下。这份资料按照发现日期排序,因此先发现的样本会先出现。", - "data_tablet.pages.book_flora_survey.page2.text": "第一节:平凡的树木。\n\n首先是菲纽阿中的所谓平凡树木,这类植物是我们发现和记录的第一种。因为我们已经和菲纽阿的主要文明建立了联系,所以我们用本地的名称称呼它们。各种树木都有独特的木材和树叶,或有其一或两者都有,本地居民会以相应方式利用这两种资源。木材似乎是常见的建材和合成材料,而树叶可以当作燃料。\n\n菲纽阿的世界中散落着多种树种。我们遇到并记录了十一种,其中九种位于“主世界”,它们是橡树、云杉、白桦、丛林树、金合欢树、深色橡树、杜鹃树、红树、樱花树。还有两种位于“下界”,分别是诡异菌和绯红菌。\n\n橡树会结出果实,叫作苹果。其他树种似乎不会结果,但丛林树上偶尔会长出可可果,它产出的豆子能磨成棕色染料。", + "data_tablet.pages.book_flora_survey.page1.text": "菲纽阿本地的植物与我们在玛库图中熟悉的差别很大。因此,无论是归类和命名各种有用样本,还是找出它们与我们所熟知植物的相似性,都极为重要。我对菲纽阿中的所有植物做了调查,应当已经覆盖了所有种类,我的观察与结果如下。这份资料按照发现时间排序,因此先发现的样本会先出现。", + "data_tablet.pages.book_flora_survey.page2.text": "第一节:平凡的树木。\n\n首先是菲纽阿中的所谓平凡树木,这类植物是我们发现和记录的第一批。因为我们已经和菲纽阿的主要文明建立了联系,所以我们用本地的名称称呼它们。各种树木都有独特的木材和树叶,或有其一或两者都有,本地居民会以相应方式利用这两种资源。木材似乎是常见的建材和合成材料,而树叶可以当作燃料。\n\n菲纽阿的世界中散落着多种树种。我们遇到并记录了十一种,其中九种位于“主世界”,它们是橡树、云杉、白桦、丛林树、金合欢树、深色橡树、杜鹃树、红树、樱花树。还有两种位于“下界”,分别是诡异菌和绯红菌。\n\n橡树会结出果实,叫作苹果。其他树种似乎不会结果,但丛林树上偶尔会长出可可果,它产出的豆子能磨成棕色染料。", "data_tablet.pages.book_flora_survey.page3.text": "第二节:平凡的花卉。\n\n继续来介绍菲纽阿的平凡花卉。这组样本的特征是其颜色鲜艳的花瓣,每种样本都可用于制作特定的染料。我们已经辨识了许多种,我决定按照生物群系进行归类。\n\n菲纽阿平原中的花朵包括蒲公英、虞美人、蓝花美耳草、四种颜色的郁金香(红色、白色、粉红色、橙色)、滨菊、矢车菊。繁花森林的花卉与平原差别不大,但仍有两种为其所独有:绒球葱和铃兰。草甸的花卉与繁花森林类似,但似乎缺乏郁金香和铃兰。\n\n大多数森林中基本只有蒲公英和虞美人。沼泽有一种特有花卉,兰花。\n\n和先前所提的一样,所有花卉都可加工为对应的染料。", "data_tablet.pages.book_flora_survey.page4.text": "第三节:平凡的农作物。\n\n本节介绍因其营养价值而得到栽培的平凡植物。菲纽阿人很擅长农业,他们聚居点的农场里有许多种农作物。\n\n其中,可认为最常见的所谓“主食”是小麦。这种谷物通常用于烘焙,特别是用于制造面包和蛋糕。胡萝卜和马铃薯是较为类似的根茎作物,它们自身同时是种子和成熟的作物。烤制马铃薯能提升其营养价值。甜菜根是一种奇特的红色根茎,更常被用于制造染料而非当作食物,但我观察到某些菲纽阿人会用它们做汤。最后是南瓜和西瓜,它们会以瓜梗的形态生长,成熟时会在梗旁结出相应的方块。南瓜用于烘焙一种派,还可以当作……照明方式;西瓜则只是切片食用。", - "data_tablet.pages.book_flora_survey.page5.text": "第四节:其他平凡植物。\n\n最后这里提到的平凡植物无法很好地分入前面的三类。因此,在开始介绍更值得关注的植物之前,我开了这一节用来收束。\n\n仙人掌和睡莲的外观和表现跟在玛库图中一样,无需关注差异。菲纽阿的蘑菇有红色和棕色两种,会在低光照处繁衍开去。孢子花较为独特,它在其繁茂的洞穴生存环境中会散发出绿色的孢子。", - "data_tablet.pages.book_flora_survey.page6.text": "第五节:低程度谐和的植物。\n\n终于,我们来到了这份资料真正重要的部分:在操纵源质上有使用价值的菲纽阿植物。相应的技术条目中介绍得稍详细些,但我会在此分析我所注意到的、与玛库图植物的相似性。\n\n第一种,系索草。这种植物会发出微弱的光,同时会分泌出一种蓝色的系合粉,可以用作胶水;这些性质已在别处描述过。系索草和玛库图中的光环花比较相似,后者也有一种蓝色粉末——灵气之尘,但它的用途完全不同:主要是拿来让物品和能量灵气场谐和。该性质的一大用途表现于我们的前人使用的一种手杖;他们会用手杖来定位能量浓度高的位置,以建造他们的[已编辑;已归档]。", + "data_tablet.pages.book_flora_survey.page5.text": "第四节:其他平凡植物。\n\n最后这里提到的平凡植物无法很好地分入前面的三类。因此,在开始介绍更值得关注的植物之前,我开了这一节用来收束。\n\n仙人掌和睡莲的外观和表现跟在玛库图中的一样,无需关注差异。菲纽阿的蘑菇有红色和棕色两种,会在低光照处繁衍开去。孢子花较为独特,它在其繁茂的洞穴生存环境中会散发出绿色的孢子。", + "data_tablet.pages.book_flora_survey.page6.text": "第五节:低程度谐和的植物。\n\n终于,我们来到了这份资料真正重要的部分:在操纵汐能上有使用价值的菲纽阿植物。相应的技术条目中介绍得稍详细些,但我会在此分析我所注意到的、与玛库图植物的相似性。\n\n第一种,系索草。这种植物会发出微弱的光,同时会分泌出一种蓝色的系合粉,可以用作胶水;这些性质已在别处描述过。系索草和玛库图中的光环花比较相似,后者也有一种蓝色粉末——灵气之尘,但它的用途完全不同:主要是拿来让物品和能量灵气场谐和。该性质的一大用途表现于我们的前人使用的一种手杖;他们会用手杖来定位能量浓度高的位置,以建造他们的[已编辑;已归档]。", "data_tablet.pages.book_flora_survey.wip": "[这份资料的后续内容尚未解密……你看到了有关“模组更新”的说法,或许很重要?]", + "_comment.data_tablet.pages.sanctuary": "A Sanctified World category texts", + "data_tablet.pages.biome_crystalline_forest.name": "晶体森林", + "data_tablet.pages.biome_crystalline_forest.page1.text": "在晶体构成的树冠之下,如彩虹般艳丽的荧光植物发出的曲调协和悦耳。树木的树干由近乎宝石的深色材料构成,摸上去有些不真实感;其根部之下藏着满是晶体的肥沃土壤团。你好像听见风中传来铃铛的叮咚声,也许是那些居住在树木之间、拥有美丽翅膀的铃铛蝶的呼唤?", + "data_tablet.pages.biome_glass_mountains.name": "玻璃山脉", + "data_tablet.pages.biome_glass_mountains.page1.text": "这些壮丽的山脉是这片领域中的最高处。这里的地表由一种玻璃质感的奇怪材料构成。身处高海拔处时,你能在风中听见它们的音乐。", + "data_tablet.pages.biome_luma_river.name": "流明河", + "data_tablet.pages.biome_luma_river.page1.text": "蜿蜒在生物群系之间的,是流明之河。河水有着奇特的色泽,如同光结成了液体一般。你在河床之上看见了些许七彩的沉积物。", + "data_tablet.pages.biome_pearlescent_sea.name": "珠光海", + "data_tablet.pages.biome_pearlescent_sea.page1.text": "闪烁着光辉的水体将陆地分隔开来,如同你自己领域中的海洋。海水之中长有神奇的植物,或为赭黄,或为樱红,或为群青。海床由红、绿、蓝色的沉积物与土壤组成,你还能看见黑色岩石构成的晶洞。若是敲开晶洞的外壳,可能可以找到极为沉重的磁铁矿。你确信,这些矿物能派上用场,也许吧。", + "data_tablet.pages.biome_spire_fields.name": "尖锥原野和城市原野", + "data_tablet.pages.biome_spire_fields.page1.text": "地形略有高低起伏的朱红色平原,其上长着初萌芽的树苗。这里的主要特征地物就是名称中的尖锥;它们是极为庞大的方解石柱,外有特殊形态的玻璃环绕。而在朱红色的植被之中,有着些许开阔地带,那里的颜色与众不同,亦点缀着湖泊,湖泊的湖床会分泌出奇怪的凝胶。你给这些地方起名为城市原野。这些异色开阔地带之上坐落着若干荒废城市的遗迹,城市之间由形同蛛网的小路连接,而城中的街道则为咆哮的风所统御。也许,城市原野曾经居住着密集的人口。此等盛况现已不再,尖锥原野与其中的城市原野已全任由你的创造力改造。但是,驻足时你仍会好奇,那些勇敢的城市考古学家,又能在这里发掘出怎样的知识?", + "data_tablet.pages.biome_skylands.name": "空屿", + "data_tablet.pages.biome_skylands.page1.text": "空屿盘旋在常规的地形之外。它们是飘浮于空中的群岛,因奇异的核心而悬停,还长有垂至下方[???]的闪光藤蔓。你为核心的功用感到好奇,但抽走它们也许相当危险,因为似乎就是它们维持着空屿的悬浮状态……", + "data_tablet.pages.sanctuary_portal.incomplete_flavor": " ◇ 真能成功吗?", + "data_tablet.pages.sanctuary_portal.incomplete_name": "前往另一领域", + "data_tablet.pages.sanctuary_portal.page1.incomplete_text": "阿莱刻告诉你,很久之前,他们曾试图前往另一个领域;他们称之为圣所。直到来到这里,到你所在的领域*之后*,他们在这方面的工作才有了成果,但也已经没有意义了。也许是菲纽阿符合避难地的要求吧,你这么想道。\n\n除此之外,阿莱刻还给了你一系列有关该领域的笔记,以及一份经过整理的抵达方法假说。你在后几页进行了编集整理。", + "data_tablet.pages.sanctuary_portal.page2.incomplete_text": "有关圣所的笔记编集\n权限人员:涅基克·赫-维洛尔\n\n", + "data_tablet.pages.sanctuary_portal.page3.incomplete_text": "理论中的传送门\n\n从你在阿莱刻还有涅基克的笔记中获得的信息出发,你推测前往圣所的道路需涉及[结构描述]。而在给予足够能量并激活[做法提示]后,结构便会在其上方的空中投射出一道传送门。你需要飞过传送门才能抵达那里。", + "data_tablet.pages.sanctuary_portal.flavor": " ◇ 天空中的巨口", + "data_tablet.pages.sanctuary_portal.name": " ◇ 前往圣所的传送门", + "emi.category.datanessence.fabrication": "构装", "emi.category.datanessence.infusion": "灌注", "emi.category.datanessence.entropic_processing": "熵增加工", @@ -628,44 +727,56 @@ "commands.datanessence.give_all_dragon_parts": "已给予%1$s所有龙体部件。", "commands.datanessence.maximize": "已将%1$s的研究进度推进至顶点。", "commands.datanessence.charge_item.success": "物品已充能。", - "commands.datanessence.charge_item.fail_no_container": "此物品不使用源质", + "commands.datanessence.charge_item.fail_no_container": "此物品不使用汐能!", + + - "advancements.datanessence.datanessence.title": "数据与源质", - "advancements.datanessence.datanessence.description": "我们曾经最荣耀的桂冠和最严加保守的秘密……", + "advancements.datanessence.datanessence.title": "Halcyon", + "advancements.datanessence.datanessence.description": "第一章:工业丨“我们居住在制造与工业的殿堂之中。若不依托自动化,我们便无以繁荣。把它们全部抛下再寻新居所?简直难以想象。”", "advancements.datanessence.acquire_copper.title": "给未来储蓄", "advancements.datanessence.acquire_copper.description": "你可能需要为将来的研究储备大量铜……", "advancements.datanessence.acquire_ecliptrum.title": "月亮之金属", - "advancements.datanessence.acquire_ecliptrum.description": "制造一种难以捉摸的反光合金,开启你对高阶源质操纵的研究。", + "advancements.datanessence.acquire_ecliptrum.description": "制造一种难以捉摸的反光合金,开启你对高阶汐能操纵的研究。", "advancements.datanessence.acquire_entropic_processor.title": "24轮粉碎冠军", "advancements.datanessence.acquire_entropic_processor.description": "制造一台熵增加工器,用于破碎和打粉。", "advancements.datanessence.acquire_essence_leech.title": "“志愿者”的帮忙", - "advancements.datanessence.acquire_essence_leech.description": "利用生物体内固有的工业源质升级源质的生产工艺。", + "advancements.datanessence.acquire_essence_leech.description": "利用生物体内固有的工业汐能,以此升级汐能的生产工艺。", "advancements.datanessence.acquire_industrial_plant_siphon.title": "对环境(并不)友好", - "advancements.datanessence.acquire_industrial_plant_siphon.description": "从植物中抽取工业源质,以此升级源质的生产工艺。", - "advancements.datanessence.acquire_essence_node_and_wire.title": "传输源质", - "advancements.datanessence.acquire_essence_node_and_wire.description": "构装一系列特殊构造体,借此点对点传输源质。", + "advancements.datanessence.acquire_industrial_plant_siphon.description": "从植物中抽取工业汐能,以此升级汐能的生产工艺。", + "advancements.datanessence.acquire_essence_node_and_wire.title": "传输汐能", + "advancements.datanessence.acquire_essence_node_and_wire.description": "构装一系列特殊构造体,借此点对点传输汐能。", "advancements.datanessence.acquire_essence_shard.title": "关键部件", "advancements.datanessence.acquire_essence_shard.description": "一种满是能量的紫色晶体。也许将来你能解明它们的用途。", "advancements.datanessence.acquire_fabricator.title": "如梦成真", "advancements.datanessence.acquire_fabricator.description": "获得一台构装器,以及用于启动它的关键工具。", - "advancements.datanessence.acquire_infuser.title": "源质灌注", - "advancements.datanessence.acquire_infuser.description": "获得一台灌注器,它能将源质灌入物品,但手段并不精细。", - "advancements.datanessence.acquire_lunar_essence_shard.title": "雷击", + "advancements.datanessence.acquire_infuser.title": "汐能灌注", + "advancements.datanessence.acquire_infuser.description": "获得一台灌注器,它能将汐能灌入物品,但手段并不精细。", + "advancements.datanessence.acquire_item_or_fluid_node.title": "寻路之路", + "advancements.datanessence.acquire_item_or_fluid_node.description": "获得在新兴的工厂之中传输资源的方法。", + "advancements.datanessence.acquire_lunarium.title": "Halcyon,第二章:转化", + "advancements.datanessence.acquire_lunarium.description": "“没人预料到菲纽阿是什么样。我们的构造体失去了感官,我们的透镜裂出了碎痕。而就在我们深陷于绝望之时,菲纽阿的月亮以其淡色的光芒摄住了我们的心魄;它的秘密让我们魂牵梦绕。”", + "advancements.datanessence.acquire_lunar_essence_shard.title": "雷击闪耀", "advancements.datanessence.acquire_lunar_essence_shard.description": "在夜晚目睹一道淡黄色的闪光,再采集落点处的残余物。", + "advancements.datanessence.acquire_metal_shaper.title": "*嘶嘶嘶嘶——哐*", + "advancements.datanessence.acquire_metal_shaper.description": "获得一台金属塑形器,以此自动制造基础部件,同时减少消耗。", "advancements.datanessence.acquire_mineral_purification_chamber.title": "效率", "advancements.datanessence.acquire_mineral_purification_chamber.description": "获得一台矿物纯化室,用它让矿石稍微产出得多一点。", "advancements.datanessence.acquire_synthesis_chamber.title": "分久必合", "advancements.datanessence.acquire_synthesis_chamber.description": "获得一台融合室——能用两种材料制造新东西的设备。", + "advancements.datanessence.discover_frozen_moonlight.title": "震撼之至,仿若冰封", + "advancements.datanessence.discover_frozen_moonlight.description": "即便是在冰冷的水域深处,也仍有封冻于坚冰之中的宝藏,闪烁着等待发掘。", "advancements.datanessence.discover_lensing_crystals.title": "无需雷达", "advancements.datanessence.discover_lensing_crystals.description": "你可能会觉得这些晶簇要特殊工具才找得到。", "advancements.datanessence.discover_hidden_block.title": "光天化日", "advancements.datanessence.discover_hidden_block.description": "似乎你的前辈能看到其他人看不到的东西。在常态的薄纱之下,会有什么东西呢?", "advancements.datanessence.discover_tethergrass.title": "森林之露", "advancements.datanessence.discover_tethergrass.description": "你直到现在才注意到这些奇怪的草?它们其实到处都是!", + "advancements.datanessence.craft_logical_matrix.title": "工厂指挥家", + "advancements.datanessence.craft_logical_matrix.description": "制造一个逻辑矩阵,以此展现你学到的知识。", "advancements.datanessence.experience_gender_euphoria.title": "亢奋", "advancements.datanessence.experience_gender_euphoria.description": "在你的自我之中感受骄傲……和速度。", "advancements.datanessence.failed_pylon.title": "一次……没那么值得纪念的尝试", - "advancements.datanessence.failed_pylon.description": "遇到一处失效柱塔。它是由你在研究的那些古代人造的吗,还是其他人造的……又是为什么要造呢?", + "advancements.datanessence.failed_pylon.description": "遇到一处失效柱塔。它是你在研究的那些古代人造的吗,还是其他人造的……又是为什么要造呢?", "advancements.datanessence.find_abandoned_factory.title": "时之回廊", "advancements.datanessence.find_abandoned_factory.description": "在旅途中发现一处废弃工厂。", "advancements.datanessence.find_ancient_weapons_facility.title": "某种征兆", @@ -676,6 +787,10 @@ "advancements.datanessence.find_burrow.description": "在旅途中发现一处地堡。", "advancements.datanessence.find_nature_outpost.title": "欢迎来到丛林", "advancements.datanessence.find_nature_outpost.description": "在旅途中发现一处自然前哨站。", + "advancements.datanessence.kill_villager_with_falling_moon.title": "唯我独尊。", + "advancements.datanessence.kill_villager_with_falling_moon.description": "使用月陨击杀一个莫名自大的村民。", + "advancements.datanessence.place_derivation_spike.title": "再来点哒咔", + "advancements.datanessence.place_derivation_spike.description": "放置一台源质派流尖刺,增加工业汐能的产量。", "advancements.datanessence.place_essence_burner.title": "气体话题", "advancements.datanessence.place_essence_burner.description": "放置一台碎片燃烧室,为你的工厂点燃第一把火。", "advancements.datanessence.place_fluid_collector.title": "泵情高涨", @@ -726,6 +841,12 @@ "subtitle.datanessence.item.cognizant_cube.shake": "知觉立方:摇晃", "subtitle.datanessence.item.cognizant_cube.message": "知觉立方:言语", "subtitle.datanessence.item.essence_redirector.use": "导向器:咔哒;能量:谐振", + "subtitles.item.falling_moon.charge1": "低音谐音", + "subtitles.item.falling_moon.charge2": "中音谐音", + "subtitles.item.falling_moon.charge3": "高音谐音", + "subtitles.item.falling_moon.fire": "透亮的爆炸声", + "subtitles.item.falling_moon.overcharge": "高昂的闪烁声", + "subtitles.item.falling_moon.interrupt": "低沉的闪烁声", "subtitle.datanessence.fluid.genderfluid.transition": "性别流体:转化物品", @@ -743,9 +864,9 @@ "tag.item.datanessence.explosive_material": "易爆材料", "tag.item.datanessence.copper_parts": "铜零件", "tag.item.datanessence.ecliptrum_parts": "月珀金零件", - "tag.item.datanessence.low_essence_plants": "低源质含量植物", - "tag.item.datanessence.medium_essence_plants": "中等源质含量植物", - "tag.item.datanessence.high_essence_plants": "高源质含量植物", + "tag.item.datanessence.low_essence_plants": "低汐能含量植物", + "tag.item.datanessence.medium_essence_plants": "中等汐能含量植物", + "tag.item.datanessence.high_essence_plants": "高汐能含量植物", "tag.item.datanessence.makes_white_dye": "可制造白色染料", "tag.item.datanessence.makes_light_gray_dye": "可制造淡灰色染料", "tag.item.datanessence.makes_gray_dye": "可制造灰色染料", From 99f0a53ccd32d8765174ea912fd4dfe5cca1d475 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 14 Mar 2026 18:22:33 +0800 Subject: [PATCH 2/8] Halcyon fix --- .../data-essence/datanessence/lang/zh_cn.json | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index e75c9b88d239..e8c36a6013c1 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -76,7 +76,7 @@ "item.datanessence.locator.mode_data": "正在搜寻玛库图设施%s", "item.datanessence.locator.instructions": "(潜行使用以更改模式)", "item.datanessence.signal_tracker_resonance_receptor": "信号追踪器共鸣接收器模块", - "item.datanessence.signal_tracker_resonance_receptor.install": "你将模块插入了信号追踪器。耀眼的光芒从它的晶体组件内亮起了一瞬,似乎是在适应神奇而崭新的共鸣。", + "item.datanessence.signal_tracker_resonance_receptor.install": "你将模块插入了信号追踪器。它的晶体组件内闪过了一道耀眼的光芒,似乎是在适应神奇而崭新的共鸣。", "item.datanessence.signal_tracker_resonance_receptor.tooltip": " ◇ 使用以升级副手中的信号追踪器", "item.datanessence.logical_matrix": "逻辑矩阵", "item.datanessence.lunar_essence_bomb": "晶化炸弹", @@ -114,7 +114,7 @@ "item.datanessence.rod_mold": "模具:导能棒", "item.datanessence.speed_upgrade": "通用升级符印:速度", "item.datanessence.speed_upgrade_2": "通用升级符印:速度(强力)", - "item.datanessence.tag_filter": "标签过滤标贴", + "item.datanessence.tag_filter": "标签筛选标贴", "item.datanessence.tag_filter.instructions": "必须同时手持此标贴和物品,才可选择物品的标签。", "item.datanessence.tag_filter.no_tags": "此物品没有标签!", "item.datanessence.tag_filter.selected": "你在标贴上写下了“%s”", @@ -183,11 +183,11 @@ "block.datanessence.entropic_processor": "熵增加工器", "block.datanessence.essence_battery": "工业储库", "block.datanessence.essence_battery.amount": " ◇ 储库中有%1$s/%2$s的工业汐能。", - "block.datanessence.essence_breaker": "萦光破坏器", + "block.datanessence.essence_breaker": "旋动破坏器", "block.datanessence.essence_buffer": "汐能缓存器", "block.datanessence.essence_burner": "碎片燃烧室", "block.datanessence.essence_crystal": "工业晶体", - "block.datanessence.essence_derivation_spike": "源质派流尖刺", + "block.datanessence.essence_derivation_spike": "源质派生尖刺", "block.datanessence.essence_furnace": "汐流熔炉", "block.datanessence.essence_leech": "源质汲取器", "block.datanessence.essence_light_fixture": "镶装灯具", @@ -450,8 +450,8 @@ "data_tablet.pages.essence_burner.page1.text": "向原生汐流碎片施加足量热,直至碎片升华,最终变成气体;这就是我们在菲纽阿居住至今所发现最简单的汐能生产方式。所得气体逸散后,留下的就是可用来驱动机器的汐能。可惜的是,此过程虽然简单但并不高效;我们必须尽快找到更好的生产方式。\n\n为进行升华,我们设计了碎片燃烧室——或者更准确地说,“碎片升华室”,不过高层认为如此粗糙的设备就应该用粗糙的名称。此机器有一个用于放入碎片和燃料的反应室,其上方的栅板则可将气体作无害(推测如此)排出处理。", "data_tablet.pages.essence_burner.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、南、西、北\n\u00A0◇\u00A0能量源:汐流碎片。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0消耗物:汐流碎片、熔炉燃料(如煤炭、木炭等)。\n\u00A0◇\u00A0风险:无。", "data_tablet.pages.essence_derivation_spike.flavor": " ◇ 我们要更多哒咔", - "data_tablet.pages.essence_derivation_spike.name": "源质派流尖刺", - "data_tablet.pages.essence_derivation_spike.page1.text": "尽管源质汲取器对于小型构造来说已经足够,但如果消耗高到必须要加入十几台,就显得不切实际了。所以,源质派流尖刺闪亮登场。在正确组装后,给予这种构造体高红石信号,即可让它执行与前身汲取器一样的功能,效能在方方面面上都是前身的大约四倍。\n\n由于其产出速度显著高于其前身,必须向其供应足量冷却剂,否则会产生严重的事故。", + "data_tablet.pages.essence_derivation_spike.name": "源质派生尖刺", + "data_tablet.pages.essence_derivation_spike.page1.text": "尽管源质汲取器对于小型构造来说已经足够,但如果消耗高到必须要加入十几台,就显得不切实际了。所以,源质派生尖刺闪亮登场。在正确组装后,给予这种构造体高红石信号,即可让它执行与前身汲取器一样的功能,效能在方方面面上都是前身的大约四倍。\n\n由于其产出速度显著高于其前身,必须向其供应足量冷却剂,否则会产生严重的事故。", "data_tablet.pages.essence_derivation_spike.page2.text": "\u00A0◇\u00A0能量源:尖刺周围水平方向11x11区域内的生物。\n\u00A0◇\u00A0冷却剂:冷却水。\n\u00A0◇\u00A0风险:被汲取。\n\u00A0◇\u00A0修复材料:铜。\n\n\u00A0◇\u00A0搭建注意事项:引导槽需背朝中心(也即,背朝中心方块放置,预期为流体缓存器)。", "data_tablet.pages.essence_leech.name": "源质汲取器", "data_tablet.pages.essence_leech.page1.text": "通过对汐流晶体的研究,我们发现,世界上的生物拥有汐能,虽然处于惰性状态。可以设计一种设备重新唤醒它们,以从生物体内汲取这种汐能。只要有稳定的生物供应,就有了稳定的工业汐能来源。可惜生物在汲取后通常无法存活,但至少我们不需要再靠烧掉珍贵的汐流碎片产出汐能了。", @@ -489,7 +489,7 @@ "data_tablet.pages.integration_pastel_intro.page1.text": "这个领域似乎*曾有*除我们熟悉的菲纽阿人之外的居民,因为我们很快发现,此处的构物远超先前对菲纽阿的认知……\n\n试图交叉融合两条路径的研究员应当潜心钻研两者。只有这样,秘密才能被阐明。", "data_tablet.pages.integration_pastel_intro.page2.text": "我们的第一项实验,是在熵增加工器内将宝石碎片磨成粉,产物符合预期。部分其他资源也可以此方式加工。", "data_tablet.pages.integration_pastel_shard_reconstruction.name": "彩绘世界:碎片重组", - "data_tablet.pages.integration_pastel_shard_reconstruction.page1.text": "初步实验表明,无论是碎片形态还是粉形态,这些宝石都有许多用处。因此,我们希望能开发出将宝石粉“重组”成对应碎片的方法,从而高效转化两种形态的宝石。融合室在这方面表现极其优异。", + "data_tablet.pages.integration_pastel_shard_reconstruction.page1.text": "初步实验表明,无论是碎片形态还是粉形态,这些宝石都有许多用处。因此,我们希望能开发出将宝石粉“重组”成对应碎片的方法,从而高效转换两种形态的宝石。融合室在这方面表现极其优异。", "data_tablet.pages.integration_pastel_shard_reconstruction.page2.text": "\u00A0◇\u00A0对所有已知的宝石均有效", "_comment.data_tablet_pages.machinery": "Machinery and Processing (tiers 1 and 2) category texts.", @@ -550,7 +550,7 @@ "data_tablet.pages.infuser.page1.text": "构装器是精细加工配方的理想工作台,但某些时候只需要把汐能灌到物品里,无需追求精度。为此我们开发了灌注器。用法相当简单:用数据驱动器选择所需配方,放入所需汐能和原材料,静待汐能流入原材料。\n\n此机器的一种简单用途是将工业汐能灌注入腐朽的材料,以将其硬化成某种皮革。如需进行此类加工,可先将本条目加载入数据驱动器。", "data_tablet.pages.infuser.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下\n\u00A0◇\u00A0必须插入装载数据的数据驱动器以指定合成配方。", "data_tablet.pages.infuser_lunar.name": "灌注月辉汐流", - "data_tablet.pages.infuser_lunar.page1.text": "掌握月辉汐能后,我们即尝试将它灌注入多种材料。产物很有意思:有些把平凡的物质变为它们的稀有变种,有些则成了获取特定资源的新方法。", + "data_tablet.pages.infuser_lunar.page1.text": "掌握月辉汐能后,我们即尝试将它灌注入多种材料。产生的效应很有意思:有些会把平凡的物质变为它们的稀有变种,有些则成了获取特定资源的新方法。", "data_tablet.pages.item_filter.flavor": " ◇ 不是钻石管道", "data_tablet.pages.item_filter.name": "为物品分类", "data_tablet.pages.item_filter.page1.text": "物品节点虽然极擅长传输物品,但在筛选和分类方面有缺陷。因此,处理工厂的产物经常会很……麻烦。我们制造了一种六面有颜色标记的盒子,同时在内部安装了逻辑单元,以按照所设过滤器为物品分类。这就是解决方案了。", @@ -627,7 +627,7 @@ "data_tablet.pages.illumination_rod.page1.text": "在远离聚居点的地方探索时需要携带大量照明设备——更别说还要先加工制造它们,这种问题需要解决。为此,我们制作了一杆手杖。杖尖触碰到地面,即会让工业汐能在该处凝结成辉光。", "data_tablet.pages.falling_moon.flavor": " ◇ 开膛破肚,直至任务完成", "data_tablet.pages.falling_moon.name": "月陨", - "data_tablet.pages.falling_moon.page1.text": "在阿莱刻的帮助下,你成功拼凑出了一张武器设计图。阿莱刻叫它“月陨”。这把……特别的热兵器称得上是科技奇观,也是你如今愈发熟络的玛库图之智慧的绝妙化身。\n\n当然,月陨需要消耗月辉汐能。而当它进行聚焦时,汐能会被聚焦轨道导入一股闪烁着光芒的能量束。这股能量束具有毁灭性的力量,能在转瞬之间将空气转化为极为不稳定和易爆的事物。月陨共有三种“充能等级”,聚焦时间越长,等级就越高。当前的充能等级会展示在其上方后侧的翼翅部:翼翅张开为未充能,翼翅处于俯冲姿态为完全充能。不过,月陨无法承受长时间的完全充能,且会在过度充能时产生极其剧烈的泄火——你可能已经正脸接过这一发了。", + "data_tablet.pages.falling_moon.page1.text": "在阿莱刻的帮助下,你成功拼凑出了一张武器设计图。阿莱刻叫它“月陨”。这把……特别的热兵器称得上是科技奇观,也是你如今愈发熟络的玛库图之智慧的绝妙化身。\n\n当然,月陨需要消耗月辉汐能。而当它进行聚焦时,汐能会被聚焦轨道导入一股闪烁着光芒的能量束。这股能量束具有毁灭性的力量,能在转瞬之间将空气转化为极为不稳定和易爆的事物。月陨共有三种“充能等级”,聚焦时间越长,等级就越高。当前的充能等级会展示在其上方后侧的翼翅处:翼翅张开为未充能,翼翅处于俯冲姿态为完全充能。不过,月陨无法承受长时间的完全充能,且会在过度充能时产生极其剧烈的泄火——你可能已经正脸接过这一发了。", "data_tablet.pages.mineral_finding_rod.flavor": " ◇ 好有启发性", "data_tablet.pages.mineral_finding_rod.name": "寻矿杖", "data_tablet.pages.mineral_finding_rod.page1.text": "发展的过程总少不了一而再再而三的挖掘,但可惜我们确实会漏过些矿石。或者更糟:我们根本没有找到想要的矿物,只能带着一堆*并非*所寻的东西撤退。这两个问题现已不复存在;有了这把同样受前人造物启发而来的工具助力,我们便可透过岩层土壤,定位到我们真正想要的矿石。", @@ -669,7 +669,7 @@ "data_tablet.pages.phenuan_material_studies_2.page2.text": "我们已经在与流体相关的场合中使用了青金石,而在与本地人交流之后,我们意识到这种蓝色的石头里还有更多我们忽略的东西。他们告诉我们青金石能存储和转移某种能量,叫作“经验”;他们会用经验等事物为装备注入某种力量。这引起了团队首席研究员的兴趣。", "data_tablet.pages.ancient_rock.flavor": " ◇ 隐蔽的堡垒", "data_tablet.pages.ancient_rock.name": "防护我们的研究", - "data_tablet.pages.ancient_rock.page1.text": "我们用于建造研究中心的石材经过了特殊设计,在得当地施加护盾后能抵御外部攻击。在早期测试中,它就能承受萦光破坏器等简单挖掘机器和[已编辑,已归档]等高能爆炸物的伤害。对侵蚀风化的模拟尝试成果超出预期:模拟经历一千年后,这种石材上也没有出现任何结构性损伤。有了这种石材,再加额外的防护核心用以阻挡入侵,我推测我们的建筑物能在我们走后支撑至少十代人。", + "data_tablet.pages.ancient_rock.page1.text": "我们用于建造研究中心的石材经过了特殊设计,在得当地施加护盾后能抵御外部攻击。在早期测试中,它就能承受旋动破坏器等简单挖掘机器和[已编辑,已归档]等高能爆炸物的伤害。对侵蚀风化的模拟尝试成果超出预期:模拟经历一千年后,这种石材上也没有出现任何结构性损伤。有了这种石材,再加额外的防护核心用以阻挡入侵,我推测我们的建筑物能在我们走后支撑至少十代人。", "data_tablet.pages.ancient_rock.page2.text": "在此记下防护用石材的详细配方太过危险,但我会记录几种常见的原材料。菲纽阿的黑曜石自然扮演了关键角色;它本身就已经极度抗爆,我们观察到菲纽阿人在无数地方用到了它,尤其是和TNT相关的那些。配方里还需要工业和[已编辑,已归档]汐能的样本、系合粉,还有我们从家园里带出的、残存的防御用水晶。", "data_tablet.pages.book_flora_survey.flavor": " ◇ 一名研究员对各类平凡植物与隐秘植物的名录汇编", "data_tablet.pages.book_flora_survey.name": "菲纽阿植被考察", @@ -790,7 +790,7 @@ "advancements.datanessence.kill_villager_with_falling_moon.title": "唯我独尊。", "advancements.datanessence.kill_villager_with_falling_moon.description": "使用月陨击杀一个莫名自大的村民。", "advancements.datanessence.place_derivation_spike.title": "再来点哒咔", - "advancements.datanessence.place_derivation_spike.description": "放置一台源质派流尖刺,增加工业汐能的产量。", + "advancements.datanessence.place_derivation_spike.description": "放置一台源质派生尖刺,增加工业汐能的产量。", "advancements.datanessence.place_essence_burner.title": "气体话题", "advancements.datanessence.place_essence_burner.description": "放置一台碎片燃烧室,为你的工厂点燃第一把火。", "advancements.datanessence.place_fluid_collector.title": "泵情高涨", From 0a4411ad29888c6562f3e6d3958c393f714f6206 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 14 Mar 2026 19:53:36 +0800 Subject: [PATCH 3/8] Halcyon fix --- .../data-essence/datanessence/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index e8c36a6013c1..c87977500577 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -451,8 +451,8 @@ "data_tablet.pages.essence_burner.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、南、西、北\n\u00A0◇\u00A0能量源:汐流碎片。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0消耗物:汐流碎片、熔炉燃料(如煤炭、木炭等)。\n\u00A0◇\u00A0风险:无。", "data_tablet.pages.essence_derivation_spike.flavor": " ◇ 我们要更多哒咔", "data_tablet.pages.essence_derivation_spike.name": "源质派生尖刺", - "data_tablet.pages.essence_derivation_spike.page1.text": "尽管源质汲取器对于小型构造来说已经足够,但如果消耗高到必须要加入十几台,就显得不切实际了。所以,源质派生尖刺闪亮登场。在正确组装后,给予这种构造体高红石信号,即可让它执行与前身汲取器一样的功能,效能在方方面面上都是前身的大约四倍。\n\n由于其产出速度显著高于其前身,必须向其供应足量冷却剂,否则会产生严重的事故。", - "data_tablet.pages.essence_derivation_spike.page2.text": "\u00A0◇\u00A0能量源:尖刺周围水平方向11x11区域内的生物。\n\u00A0◇\u00A0冷却剂:冷却水。\n\u00A0◇\u00A0风险:被汲取。\n\u00A0◇\u00A0修复材料:铜。\n\n\u00A0◇\u00A0搭建注意事项:引导槽需背朝中心(也即,背朝中心方块放置,预期为流体缓存器)。", + "data_tablet.pages.essence_derivation_spike.page1.text": "尽管源质汲取器对于小型构造来说已经足够,但如果消耗高到必须要加入十几台,就显得不切实际了。所以,源质派生尖刺闪亮登场。在正确组装后,给予这种构造体以高红石信号,即可让它执行与前身汲取器一样的功能,效能在方方面面上都是前身的大约四倍。\n\n由于其产出速度显著高于其前身,必须向其供应足量冷却剂,否则会产生严重的事故。", + "data_tablet.pages.essence_derivation_spike.page2.text": "\u00A0◇\u00A0能量源:尖刺周围水平方向11x11区域内的生物。\n\u00A0◇\u00A0冷却剂:冷却水。\n\u00A0◇\u00A0风险:被汲取。\n\u00A0◇\u00A0修复材料:铜。\n\n\u00A0◇\u00A0搭建注意事项:槽饰需背朝中心(也即,背朝中心方块放置,中心方块预期为流体缓存器)。", "data_tablet.pages.essence_leech.name": "源质汲取器", "data_tablet.pages.essence_leech.page1.text": "通过对汐流晶体的研究,我们发现,世界上的生物拥有汐能,虽然处于惰性状态。可以设计一种设备重新唤醒它们,以从生物体内汲取这种汐能。只要有稳定的生物供应,就有了稳定的工业汐能来源。可惜生物在汲取后通常无法存活,但至少我们不需要再靠烧掉珍贵的汐流碎片产出汐能了。", "data_tablet.pages.essence_leech.page2.text": "\u00A0◇\u00A0能量源:汲取器上方3x3x3区域内的生物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0风险:不会关心生物有无智能。", @@ -482,7 +482,7 @@ "data_tablet.pages.integration_refinedstorage.name": "联动:精致存储", "data_tablet.pages.integration_refinedstorage.page1.text": "我们发现了一份网络式存储系统的设计图:物品和流体可转换成数据进行存储,也可被一台大型电脑使用。我们很快注意到这种系统所需材料的制造方式中的低效之处,为此我们提出了能一定程度简化操作的创新。", "data_tablet.pages.integration_pastel_hue_shifter.name": "彩绘世界:色相调整器", - "data_tablet.pages.integration_pastel_hue_shifter.page1.incomplete_text": "[这份数据需要对墨水有基础的理解才能读懂。继续精进你的技艺吧,工厂管理者。]", + "data_tablet.pages.integration_pastel_hue_shifter.page1.incomplete_text": "[这份数据需要对墨水有基础的理解才能读懂。继续精进你的技艺吧,工厂指挥家。]", "data_tablet.pages.integration_pastel_hue_shifter.page1.text": "古代的故事中曾提到过某种能把物质变为光的火焰。我们虽然还无法制造原理类似的墨水生成设备,但确实找到了利用月辉汐流改变颜色的方法。例如,暖化红色会产出品红色,冷化它则会产出紫色。这一加工过程并不适用于所有颜色,不过不管怎么说还是有它的用处的。", "data_tablet.pages.integration_pastel_hue_shifter.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、北、南\n\u00A0◇\u00A0对其使用导向器可切换色相调整方向\n\u00A0◇\u00A0冷化产物需从左侧取出;暖化产物需从右侧取出", "data_tablet.pages.integration_pastel_intro.name": "联动:彩绘世界", @@ -621,13 +621,13 @@ "data_tablet.pages.essence_sword.name": "光斩刀", "data_tablet.pages.essence_sword.page1.text": "神奇的是,汐流碎片可以塑形成刀刃的样子,我们根据其外形和特殊功能将其命名为光斩刀。向其中注入相当于一个碎片的工业汐能,即可用它发出横扫斩击,打击挡路的任何人——或者说是任何东西。它不会破损,但只有提供汐能才能让它造成伤害。", "data_tablet.pages.genderfluid.name": "迅步石制品", - "data_tablet.pages.genderfluid.page1.text": "构成迅步石路的材料有着……有趣的性质。第一种用法,大概也是意料之外的用法,是粉碎迅步石路然后食用。粉碎所要求使用的材料需格外坚硬。食用者的步伐会变长,和在其上行走类似;同时还会带来一种纯粹的亢奋……", + "data_tablet.pages.genderfluid.page1.text": "构成迅步石路的材料有着……有趣的性质。第一种用法,大概也是意料之外的用法,是粉碎迅步石路然后食用。用于粉碎它的材料必须极为坚硬。食用者的步伐会变长,和在其上行走类似;同时还会带来一种纯粹的亢奋……", "data_tablet.pages.genderfluid.page2.text": "还可以让迅步石路碎块和水深度混合。产出的流体是极为纯粹的表达与本性,单是触摸就能赋予同样的感受——一阵喷涌而出的亢奋,满溢着速度与热情。有趣的是,和迅步石路增强移动能力类似,性别流体似乎会加快附近特定植物的生长。", "data_tablet.pages.illumination_rod.name": "辉光杖", "data_tablet.pages.illumination_rod.page1.text": "在远离聚居点的地方探索时需要携带大量照明设备——更别说还要先加工制造它们,这种问题需要解决。为此,我们制作了一杆手杖。杖尖触碰到地面,即会让工业汐能在该处凝结成辉光。", "data_tablet.pages.falling_moon.flavor": " ◇ 开膛破肚,直至任务完成", "data_tablet.pages.falling_moon.name": "月陨", - "data_tablet.pages.falling_moon.page1.text": "在阿莱刻的帮助下,你成功拼凑出了一张武器设计图。阿莱刻叫它“月陨”。这把……特别的热兵器称得上是科技奇观,也是你如今愈发熟络的玛库图之智慧的绝妙化身。\n\n当然,月陨需要消耗月辉汐能。而当它进行聚焦时,汐能会被聚焦轨道导入一股闪烁着光芒的能量束。这股能量束具有毁灭性的力量,能在转瞬之间将空气转化为极为不稳定和易爆的事物。月陨共有三种“充能等级”,聚焦时间越长,等级就越高。当前的充能等级会展示在其上方后侧的翼翅处:翼翅张开为未充能,翼翅处于俯冲姿态为完全充能。不过,月陨无法承受长时间的完全充能,且会在过度充能时产生极其剧烈的泄火——你可能已经正脸接过这一发了。", + "data_tablet.pages.falling_moon.page1.text": "在阿莱刻的帮助下,你成功拼凑出了一张武器设计图。阿莱刻叫它“月陨”。这把……特别的热武器称得上是科技奇观,也是你如今愈发熟络的玛库图之智慧的绝妙化身。\n\n当然,月陨需要消耗月辉汐能。而当它进行聚焦时,汐能会被聚焦轨道导入一股闪烁着光芒的能量束。这股能量束具有毁灭性的力量,能在转瞬之间将空气转化为极为不稳定和易爆的事物。月陨共有三种“充能等级”,聚焦时间越长,等级就越高。当前的充能等级会展示在其上方后侧的翼翅处:翼翅张开为未充能,翼翅处于俯冲姿态为完全充能。不过,月陨无法承受长时间的完全充能,且会在过度充能时产生极其剧烈的泄火——你可能已经正脸接过这一发了。", "data_tablet.pages.mineral_finding_rod.flavor": " ◇ 好有启发性", "data_tablet.pages.mineral_finding_rod.name": "寻矿杖", "data_tablet.pages.mineral_finding_rod.page1.text": "发展的过程总少不了一而再再而三的挖掘,但可惜我们确实会漏过些矿石。或者更糟:我们根本没有找到想要的矿物,只能带着一堆*并非*所寻的东西撤退。这两个问题现已不复存在;有了这把同样受前人造物启发而来的工具助力,我们便可透过岩层土壤,定位到我们真正想要的矿石。", @@ -845,8 +845,8 @@ "subtitles.item.falling_moon.charge2": "中音谐音", "subtitles.item.falling_moon.charge3": "高音谐音", "subtitles.item.falling_moon.fire": "透亮的爆炸声", - "subtitles.item.falling_moon.overcharge": "高昂的闪烁声", - "subtitles.item.falling_moon.interrupt": "低沉的闪烁声", + "subtitles.item.falling_moon.overcharge": "高昂的震响声", + "subtitles.item.falling_moon.interrupt": "低沉的震响声", "subtitle.datanessence.fluid.genderfluid.transition": "性别流体:转化物品", From abe2116b5256aac43c538b3ade000dd0f7f61401 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 14 Mar 2026 20:32:30 +0800 Subject: [PATCH 4/8] Halcyon fix --- .../1.21/assets/data-essence/datanessence/lang/zh_cn.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index c87977500577..26411c7d79ce 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -186,7 +186,7 @@ "block.datanessence.essence_breaker": "旋动破坏器", "block.datanessence.essence_buffer": "汐能缓存器", "block.datanessence.essence_burner": "碎片燃烧室", - "block.datanessence.essence_crystal": "工业晶体", + "block.datanessence.essence_crystal": "工业之晶体", "block.datanessence.essence_derivation_spike": "源质派生尖刺", "block.datanessence.essence_furnace": "汐流熔炉", "block.datanessence.essence_leech": "源质汲取器", @@ -222,7 +222,7 @@ "block.datanessence.lunar_crystal_seed": "月辉晶体种子", "block.datanessence.lunar_essence_battery": "月辉储库", "block.datanessence.lunar_essence_battery.amount": " ◇ 储库中有%1$s/%2$s的月辉汐能。", - "block.datanessence.lunar_essence_crystal": "转化晶体", + "block.datanessence.lunar_essence_crystal": "转化之晶体", "block.datanessence.lunar_essence_point": "月辉节点", "block.datanessence.lunarium": "凝月仪", "block.datanessence.makutuin_runner": "玛库图风格饰布", From 20204552a053231e6d09f38d5f063d974faa7747 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 15 Mar 2026 02:45:59 +0800 Subject: [PATCH 5/8] Halcyon fix --- .../data-essence/datanessence/lang/zh_cn.json | 68 +++++++++---------- 1 file changed, 34 insertions(+), 34 deletions(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index 26411c7d79ce..05dfdd21f3da 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -155,7 +155,7 @@ "block.datanessence.arekko.nothing_left": "这里找不到其他值得注意的东西了。", "block.datanessence.arekko.obtain_data_tablet": "你从他的手中拿出了一块奇怪的平板。", "block.datanessence.arekko.obtain_signal_tracker": "你从他的身体上撬下了一枚发光的晶体。", - "block.datanessence.arkons_loom": "Arkon's Loom", + "block.datanessence.arkons_loom": "方舟织机", "block.datanessence.auto-fabricator": "自动构装器", "block.datanessence.charger": "充能器", "block.datanessence.chemical_node": "化学品节点", @@ -183,7 +183,7 @@ "block.datanessence.entropic_processor": "熵增加工器", "block.datanessence.essence_battery": "工业储库", "block.datanessence.essence_battery.amount": " ◇ 储库中有%1$s/%2$s的工业汐能。", - "block.datanessence.essence_breaker": "旋动破坏器", + "block.datanessence.essence_breaker": "融汐破坏器", "block.datanessence.essence_buffer": "汐能缓存器", "block.datanessence.essence_burner": "碎片燃烧室", "block.datanessence.essence_crystal": "工业之晶体", @@ -255,7 +255,7 @@ "block.datanessence.traversite_road_opal": "蛋白石迅步石路", "block.datanessence.traversite_road_slab_opal": "蛋白石迅步石路台阶", "block.datanessence.traversite_road_stairs_opal": "蛋白石迅步石路楼梯", - "block.datanessence.twining_lantern": "萦光灯笼", + "block.datanessence.twining_lantern": "融汐灯笼", "block.datanessence.vacuum": "吸物器", "block.datanessence.vivid_lotus": "艳丽莲花", "block.datanessence.cryochamber": "冰冻休眠仓", @@ -379,11 +379,11 @@ "_comment.data_tablet_pages": "Data Tablet Page texts.", "_comment.data_tablet_pages.basics": "Basic Information category texts.", "data_tablet.pages.components.name": "工业零件", - "data_tablet.pages.components.page1.incomplete_text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流驱动机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。\n\n新人研究员在继续(并解锁本条目内其他配方)之前需要先完成一个简单测试,上级应当会在此前进行通知。研究员需要对我们工作中的基础原理具备一定的理解,并以独自使用合适的工具制造出逻辑矩阵作为证明。", + "data_tablet.pages.components.page1.incomplete_text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流动力机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。\n\n新人研究员在继续(并解锁本条目内其他配方)之前需要先完成一个简单测试,上级应当会在此前进行通知。研究员需要对我们工作中的基础原理具备一定的理解,并以独自使用合适的工具制造出逻辑矩阵作为证明。", "data_tablet.pages.components.page1.text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流驱动机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。", "data_tablet.pages.data_tablet.flavor": " ◇ 古代典籍", "data_tablet.pages.data_tablet.name": "数据平板", - "data_tablet.pages.data_tablet.page1.text": "每位研究者都会获得一块个人数据平板,用于记录我们的发现、发明、知识,也即数据。前往任意一所活跃的研究中心,如有许可,即能从那里的数据库复制并更新平板的内容。\n\n数据平板拥有一系列安全保密机制,用于阻止低级别平板接受高级别数据。研究员在获取当前级别的所有关键数据,并取得来自高级别同行的许可后,可将平板晋级。这是为确保我们积累的知识不落入坏人之羽,也是为检验研究员是否有足够能力接受我们的教导。\n\n关键数据载入数据平板的过程通常分为两步。第一部分一般是一系列提示,或是不完整的研究日志。在沿着我们的足迹探索之后,第二部分,也就是完整的数据条目,会覆盖第一部分。完成条目后,平板会将该关键数据登记为已解锁,并可能会开放某所研究中心内进一步推进的权限。", + "data_tablet.pages.data_tablet.page1.text": "每位研究者都会获得一块个人数据平板,用于记录我们的发现、发明、知识,也即数据。前往任意一所正常运作的研究中心,如有许可,即能从那里的数据库复制并更新平板的内容。\n\n数据平板拥有一系列安全保密机制,用于阻止低级别平板接受高级别数据。研究员在获取当前级别的所有关键数据,并取得来自高级别同行的许可后,可将平板晋级。这是为确保我们积累的知识不落入坏人之羽,也是为检验研究员是否有足够能力接受我们的教导。\n\n关键数据载入数据平板的过程通常分为两步。第一部分一般是一系列提示,或是不完整的研究日志。在沿着我们的足迹探索之后,第二部分,也就是完整的数据条目,会覆盖第一部分。完成条目后,平板会将该关键数据登记为已解锁,并可能会开放某所研究中心内进一步推进的权限。", "data_tablet.pages.data_tablet.page2.text": "数据平板的界面分为多个标签页,标签页下为对应的条目。条目之间通常会存在先后关系;如果双方位于同一标签页下,则两者间会以发光的线标识。\n\n查看条目时,可使用右侧的书与笔按钮“保存”当前页;再次打开平板时会直接跳转至该页,而非进入主界面。按下Shift键时点击按钮可清除保存。\n\n如果某条目的文本超出了屏幕长度,即会出现一个滚动条,方便查看完整文本。", "data_tablet.pages.data_tablet.page3.text": "平板能够显示文本、栩栩如生的方块与物品图例、多种配方图标,以及多方块结构蓝图。结构蓝图可以通过内置的投影器投射到世界中预览,按下多方块页面的眼睛图标即可。", "data_tablet.pages.essence_crystals.name": "汐流晶体", @@ -397,7 +397,7 @@ "data_tablet.pages.essence_redirector.page1.text": "指挥导向器是经过精细调整的操纵工具,能与汐流和有关机件交互,是每一位工厂指挥家的必需物件。它主要用于激活和配置各类兼容的设备与机器,对应条目中会进行说明。\n\n由于具有所谓的“类扳手”性质,该工具也可在其他科技领域层面上进行简单交互。", "data_tablet.pages.fabricator.flavor": " ◇ 不是浇铸台", "data_tablet.pages.fabricator.name": "构装,第一章", - "data_tablet.pages.fabricator.page1.text": "要使用汐能进行合成,所需的设备应比普通的工作台更专于此道。这台构装器就是此类设备的开端:能够加工平凡配方和涉及工业汐能的配方的机器。使用时,原材料应当按照对应配方排布。如果拥有配方所需的数据和汐能,就可对其使用指挥导向器以开始构装或合成。平凡的合成配方几乎会在瞬时完成,而构装配方需要消耗更多时间。通常来说,用到的零件越复杂,构装就越耗时,且会随复杂度成比例增长。", + "data_tablet.pages.fabricator.page1.text": "要使用汐能进行合成,所需的设备应比普通的工作台更适配。这台构装器就是此类设备的开端:能够加工平凡配方和涉及工业汐能的配方的机器。使用时,原材料应当按照对应配方排布。如果拥有配方所需的数据和汐能,就可对其使用指挥导向器以开始构装或合成。平凡的合成配方几乎会在瞬时完成,而构装配方需要消耗更多时间。通常来说,用到的零件越复杂,构装就越耗时,且会随复杂度成比例增长。", "data_tablet.pages.fabricator.page2.text": "\u00A0◇\u00A0必须使用指挥导向器启动构装。", "data_tablet.pages.factory_song.flavor": " ◇ 交响谐音", "data_tablet.pages.factory_song.name": "工厂之歌", @@ -405,13 +405,13 @@ "data_tablet.pages.frozen_moonlight.flavor": " ◇ 冻结的资产", "data_tablet.pages.frozen_moonlight.name": "冻结的月光", "data_tablet.pages.frozen_moonlight.page1.incomplete_text": "我们还未完全检验菲纽阿的大型冰刺。那些冰中可能存有宝藏,或者其他有价值的事物。", - "data_tablet.pages.frozen_moonlight.page1.text": "巨大的冰刺中有着转化之碎片的脉络。它们如同装有月光的安瓿,永远停留于冻结状态。这种月辉汐流无法从冰中分离出来,因为两者已经融合成了和谐的整体。它的触感极为寒冷,足以阻碍运动,如同能量流过其侧时它产生的滞留效应。这种材料也许是我们在这里最有价值的发现了。尝试进行人工复现应当是首要任务。", + "data_tablet.pages.frozen_moonlight.page1.text": "巨大的冰刺中有着转化之碎片的脉络。它们如同装有月光的安瓿,永远停留于冻结状态。这种月辉汐流无法从冰中分离出来,因为两者已经融合成了和谐的整体。它的触感极为寒冷,足以阻碍运动,如同能量流过其侧时所受的滞留效应。这种材料也许是我们在这里最有价值的发现了。尝试进行人工复现应当是首要任务。", "data_tablet.pages.hidden_blocks.flavor": " ◇ 搜寻不可寻之物", "data_tablet.pages.hidden_blocks.name": "隐藏的资源", - "data_tablet.pages.hidden_blocks.page1.text": "世界中的某些资源不为常人肉眼所见,试图辨识乃至采集它们只会无功而返。在研究员的发展生涯中,会有一些数据条目详细记载如何从普通事物中辨别它们。获取此类条目后,研究员*本人*即可辨识和采集相应的资源;换用其他工具,如所谓“法术”,大概率不会成功。\n\n隐藏的资源分为两类:植物,通常可以种植培养;矿石,通常不可种植,但挖掘的产物可能可以。其他与透镜水晶无关的方块破坏方式也无法成功采集。", + "data_tablet.pages.hidden_blocks.page1.text": "世界中的某些资源不为常人肉眼所见,试图辨识乃至采集它们只会无功而返。在研究员的发展生涯中,会有一些数据条目详细记载如何从普通事物中辨别它们。获取此类条目后,研究员*本人*即可辨识和采集相应的资源;换用其他工具,如所谓“法术”,大概率不会成功。\n\n隐藏的资源分为两类:植物,通常可以种植培养;矿石,通常不可种植,但挖掘出的产物可能可以。其他与透镜水晶无关的方块破坏方式也无法成功采集。", "data_tablet.pages.lensing_crystals.name": "透镜水晶", "data_tablet.pages.lensing_crystals.page1.incomplete_text": "我们推断,这个领域应当存在比紫水晶强大许多的水晶矿簇可供替代使用,和我们自己的领域一样。我们猜测它会出现在海平面高度附近。", - "data_tablet.pages.lensing_crystals.page1.text": "这些水晶会以小型矿簇的形式出现在海平面高度附近的地下,对常人肉眼来说近乎隐形。用于聚焦能量和磨制透镜时,它们的精度和效率无与伦比,也就因此得名。它们和我们领域内出现的晶体有相似点,好在搜寻这些晶体的过程不需使用现在已无法制造的构造体。", + "data_tablet.pages.lensing_crystals.page1.text": "这些水晶会以小型矿簇的形式出现在海平面高度附近的地下,对常人肉眼来说近乎隐形。用于聚焦能量和磨制透镜时,它们的精度和效率无与伦比,也就因此得名。它们和我们领域内出现的晶体有相似之处,好在搜寻这些晶体的过程不需使用现在已无法制造的构造体。", "data_tablet.pages.locator.flavor": " ◇ 开始传输", "data_tablet.pages.locator.name": "定位结构", "data_tablet.pages.locator.page1.text": "我们在这个领域里建造了无数的前哨站、居民区和研究中心,这一点已在其他地方详细叙述过。不建议盲目寻找它们,为此我们融合了我们历史中的两件用途相似的工具——一种由灵气校准的探测杖和一个五颜六色的指南针,制造出了一件专用工具。\n\n使用方法很简单:敲击定位器上的晶体可让其产生谐振并发出探测信息,从而让世界中距你最近的若干建筑发回回报。", @@ -420,17 +420,17 @@ "data_tablet.pages.lunarium.flavor": " ◇ 不是彩能铸件室", "data_tablet.pages.lunarium.name": "构装,第二章", "data_tablet.pages.lunarium.page1.incomplete_text": "我们正在对已有的构装基础设施进行实验,尝试将其与这种新发现的月辉汐流调谐。我们最终设计出的是……很有趣的构造体,其基座的内衬由我们当前拥有的两种碎片精制而成,且拥有一对月珀金机械臂,并使用透镜水晶聚焦能量。自然,必须要先组装出原型,才能继续推进研究。", - "data_tablet.pages.lunarium.page1.text": "派发给低级别研究院的构装器确实……存在缺陷。它由较差的材料制成,因此无法存储大量汐能,也无法利用其他种类的汐能。改进当然是可行的,改进形态就是凝月仪:拥有一对月珀金机械臂的组装体,它使用透镜水晶聚焦能量,其磨制黑曜石底座则衬有工业和月辉碎片。这台出色的造物拥有两倍于原构装器的汐能容量,且能在配方中利用月辉汐能。它对未曾接触过此领域的人来说也足够美观。不过,使用凝月仪前需要在周围建造聚焦结构,以让它控制其庞大的力量;配方页后给出了此结构的建造图例。", + "data_tablet.pages.lunarium.page1.text": "派发给低级别研究院的构装器确实……存在缺陷。它由较差的材料制成,因此无法存储大量汐能,也无法利用其他种类的汐能。改进当然是可行的,改进形态就是凝月仪:拥有一对月珀金机械臂的组装体,它使用透镜水晶聚焦能量,其磨制黑曜石底座则衬有工业和月辉碎片。这台出色的造物拥有两倍于原构装器的汐能容量,且能在配方中利用月辉汐能。它对未曾接触过此领域的人来说也足够美观。不过,使用凝月仪前需要在周围建造聚焦结构,以让它控制其自身的庞大力量;配方页后给出了此结构的建造图例。", "data_tablet.pages.plants.name": "系索草", "data_tablet.pages.plants.page1.incomplete_text": "我们注意到森林中某些草类的异常性质。有必要对其进行细致检验,需要采集样本。", - "data_tablet.pages.plants.page1.text": "观察极为细致的人能在森林中发现会缓缓蔓延开去的草,它的周围会有微弱而柔和的光。它会在散播的同时将自身与土地系合。系索草的叶片可以制成系合粉。这种物质能用做胶水和黏合剂,它可把原先分离的部件紧密结合起来。", - "data_tablet.pages.plants.page2.text": "系索草可通过轻柔的动作或者精准的工具采摘,以供后续重新栽种,也可以更高效地产出系合粉。", + "data_tablet.pages.plants.page1.text": "观察极为细致的人能在森林中发现会缓缓蔓延开去的草,它的周围会有微弱而柔和的光。它会在散播的同时将自身与土地系合。系索草的叶片可以制成系合粉。这种物质能用作胶水和黏合剂,它可把原先分离的部件紧密结合起来。", + "data_tablet.pages.plants.page2.text": "系索草可通过轻柔的动作或者精准的工具采摘,以供后续重新栽种,也可用于更高效地产出系合粉。", "data_tablet.pages.signal_tracker_resonance_receptor.flavor": " ◇ 未来的记忆", "data_tablet.pages.signal_tracker_resonance_receptor.name": "信号追踪器共鸣接收器", - "data_tablet.pages.signal_tracker_resonance_receptor.page1.text": "在探寻奥秘技艺的旅程中,各位研究员可能会需要找到特定的结构,却不知道它们会出现在哪里。某些研究员可能会认为可以调谐信号追踪器,让它不再搜寻我们自己的数据信号,而是去找些其他东西。他们是对的……但调谐需要费些工夫。相关研究的产物是一种模块,可以安装到所有信号追踪器之中,用于升级功能。此升级可让其在两种模式间切换:其一是和往常一样搜寻我们的数据仓库,其二是搜寻奥秘共鸣地点。", + "data_tablet.pages.signal_tracker_resonance_receptor.page1.text": "在探寻奥秘技艺的旅程中,各位研究员可能要找到特定的结构,却不知道它们会出现在哪里。某些研究员可能会认为可以调谐信号追踪器,让它不再搜寻我们自己的数据信号,而是去找些其他东西。他们是对的……但调谐需要费些工夫。相关研究的产物是一种模块,可以安装到所有信号追踪器之中,用于升级功能。此升级可让其在两种模式间切换:其一是和往常一样搜寻我们的数据仓库,其二是搜寻奥秘共鸣地点。", "data_tablet.pages.structures.flavor": " ◇ 散落的结构", "data_tablet.pages.structures.name": "研究中心", - "data_tablet.pages.structures.page1.text": "我们在世界各处设立了研究中心、工厂、实验室和其他多种设施,以保障我们对汐流的数据安然无恙。这些建筑内有多种数据库,有足够许可、受信赖的研究员可从其中复制数据。为此,数据库旁通常会有哨卫构造体值守。这些哨卫受保护器保护,不会受损,而数据库本身也有多重加密措施,关键数据尤甚。", + "data_tablet.pages.structures.page1.text": "我们在世界各处设立了研究中心、工厂、实验室和其他多种设施,以保障我们对汐流的数据安然无恙。这些建筑内有多种数据库,有足够许可的受信赖研究员可从其中复制数据。为此,数据库旁通常会有哨卫构造体值守。这些哨卫受保护器保护,不会受损,而数据库本身也有多重加密措施,关键数据尤甚。", "data_tablet.pages.structures.page2.text": "我们的某些前哨站坐落于丛林,远离大多数当地聚居地。此类自然前哨站通常包含有关世界、探索、生灵概念的数据。\n\n我们在海岸沿线建立了多座工厂,其中满载着有关机器和装备的数据。它们对有抱负的研究员来说也许是最为重要的场所。\n\n寒冷的地区里建造有我们的武器设施。我们在其中开发了用于防御的武器,这些设施也具有收集当地知识的职责。", "data_tablet.pages.structures.page3.text": "我们的天文塔位于高山,那里的团队与外界的交流相对不频繁,他们潜心于研究菲纽阿的宇宙和与月辉有关的概念。", "data_tablet.pages.thermometer.flavor": " ◇ 掌控冷与热", @@ -454,20 +454,20 @@ "data_tablet.pages.essence_derivation_spike.page1.text": "尽管源质汲取器对于小型构造来说已经足够,但如果消耗高到必须要加入十几台,就显得不切实际了。所以,源质派生尖刺闪亮登场。在正确组装后,给予这种构造体以高红石信号,即可让它执行与前身汲取器一样的功能,效能在方方面面上都是前身的大约四倍。\n\n由于其产出速度显著高于其前身,必须向其供应足量冷却剂,否则会产生严重的事故。", "data_tablet.pages.essence_derivation_spike.page2.text": "\u00A0◇\u00A0能量源:尖刺周围水平方向11x11区域内的生物。\n\u00A0◇\u00A0冷却剂:冷却水。\n\u00A0◇\u00A0风险:被汲取。\n\u00A0◇\u00A0修复材料:铜。\n\n\u00A0◇\u00A0搭建注意事项:槽饰需背朝中心(也即,背朝中心方块放置,中心方块预期为流体缓存器)。", "data_tablet.pages.essence_leech.name": "源质汲取器", - "data_tablet.pages.essence_leech.page1.text": "通过对汐流晶体的研究,我们发现,世界上的生物拥有汐能,虽然处于惰性状态。可以设计一种设备重新唤醒它们,以从生物体内汲取这种汐能。只要有稳定的生物供应,就有了稳定的工业汐能来源。可惜生物在汲取后通常无法存活,但至少我们不需要再靠烧掉珍贵的汐流碎片产出汐能了。", + "data_tablet.pages.essence_leech.page1.text": "通过对汐流晶体的研究,我们发现,世界上的生物拥有汐能,但是它们处于惰性状态。可以设计一种设备重新唤醒它们,以从生物体内汲取这种汐能。只要有稳定的生物供应,就有了稳定的工业汐能来源。可惜生物在汲取后通常无法存活,但至少我们不需要再靠烧掉珍贵的汐流碎片产出汐能了。", "data_tablet.pages.essence_leech.page2.text": "\u00A0◇\u00A0能量源:汲取器上方3x3x3区域内的生物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0风险:不会关心生物有无智能。", "data_tablet.pages.essence_reader.flavor": " ◇ 清点库存", "data_tablet.pages.essence_reader.name": "汐能读取器", "data_tablet.pages.essence_reader.page1.text": "将石英晶体与汐能的起伏涨落调谐不是什么难事。由此,我们开发出了汐能的测量工具,其测量方式和用比较器测量物品容器类似。\n\n放下汐能读取器后,其会读取所面对方块中汐能的量;多种汐能的量会先进行平均再输出。如需读取特定种类的汐能,可用相应的汐流碎片校准读取器。空手擦除即可取消此校准。", "data_tablet.pages.essence_transfer.name": "传输汐能", "data_tablet.pages.essence_transfer.page1.incomplete_text": "现在我们已经有了生产汐能的方法,下一步应该要注重于如何传输。我们提出了多种方案,但它们要不就是极其笨拙,要不就是低效到无可救药。最终我们选择了其中一种极具潜力的设计,但还是需要先做测试。", - "data_tablet.pages.essence_transfer.page1.text": "不配合传输的生产毫无意义。因此我们设计制造了导线和节点:\n\n导线由可导能的金属制成,外部覆盖着有反应活性的混合物,汐能会沿着它在两点间流动。\n\n节点只是导线的连接点,输入输出通用,也可用作长距连接的中转。", + "data_tablet.pages.essence_transfer.page1.text": "不配合传输的生产毫无意义,因此我们设计制造了导线和节点:\n\n导线由可导能的金属制成,外部覆盖着有反应活性的混合物,汐能会沿着它在两点间流动。\n\n节点只是导线的连接点,输入输出通用,也可用作长距连接的中转。", "data_tablet.pages.essence_transfer.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。", "data_tablet.pages.industrial_plant_siphon.name": "工业植物抽取器", "data_tablet.pages.industrial_plant_siphon.page1.text": "当然,世界中的生命并不只有动物——进一步研究表明,植物也拥有某种汐能。因此,我们研发了一种新型汐能生产器,可以从农作物、种子,还有……其他几种特定的植物中抽取工业汐能。这种来源是最符合我们的需求的:它比晶体要更可持续,而且还更安全。\n\n最后需要说明,所用的植物越稀有或越具备魔法属性,它产出的能量就更多。", "data_tablet.pages.industrial_plant_siphon.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、西、北\n\u00A0◇\u00A0能量源:植物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0消耗物:植物、树叶、农作物。\n\u00A0◇\u00A0风险:无。", "data_tablet.pages.lunar_essence_battery.name": "月辉储库", - "data_tablet.pages.lunar_essence_battery.page1.text": "这种储库和之前的工业储库类似,也是经过调整的汐能储库,且只能存储月辉汐能,不过储量相对较大。其外观则和其前身存在较大区别:它具有用于查看内容物的视窗,而不是和前身一样将存储基质裸露在外。", + "data_tablet.pages.lunar_essence_battery.page1.text": "这种储库和之前的工业储库类似,也是经过调整的汐能储库,且只能存储月辉汐能,不过储量相对较大。其外观则和其前身存在较大区别:它具有用于查看内容物的视窗,而不是和前身一样直接将存储基质裸露在外。", "data_tablet.pages.lunar_essence_transfer.name": "月辉汐能的传输", "data_tablet.pages.lunar_essence_transfer.page1.incomplete_text": "从理论上讲,要改装已有的工业节点,令其能传输这种新的月辉汐能,应该还算容易。但实践表明,铜对新汐能的传导能力极其之差,让它遵循我们的想法要花多得多的力气。不过,我们怀疑,更优良的节点材料反而需要我们先具备传输月辉的能力……也许总要先事倍功半才能事半功倍吧。", "data_tablet.pages.lunar_essence_transfer.page1.text": "我们已经开发出了适用于工业汐能的导线和节点,基础的设计逻辑也延续到了月辉汐能上。不过,节点不能只靠铜制成,而是必须镀上月珀金。导线则神奇地无需改动就能使用;当然覆层还是要换种材料。", @@ -497,18 +497,18 @@ "data_tablet.pages.advanced_filtering.page1.text": "能筛选物品的方块确实不错,但有些时候,我们需要筛选的是一整类的物品,而非某几种物品。由此,我们找出了将物品的“标签”抄入纸页的方法,并让筛选器去读它们。这些筛选标贴适用于我们目前研发出的所有物品筛选方法。", "data_tablet.pages.auto-fabricator.flavor": " ◇ 自动合成自动合成器", "data_tablet.pages.auto-fabricator.name": "自动化构装", - "data_tablet.pages.auto-fabricator.page1.text": "构装器的用途无物可比,它却只能手动操作。考虑到工厂运作所需的多种关键零件和设备都需用它制造,纯手动操作便变得不可接受。为解决此问题,我们提出使用组装致动器来控制汐能驱动的机械臂,以此进行组装操作。而因为构装器也可进行普通的合成,自动构装器自然也可以。", + "data_tablet.pages.auto-fabricator.page1.text": "构装器的用途无物可比,它却只能手动操作。考虑到工厂运作所需的多种关键零件和设备都需用它制造,纯手动操作便变得不可接受。为解决此问题,我们提出使用组装致动器来控制汐能驱动的机械臂,以此进行组装操作。而因为构装器可以进行普通的合成,自动构装器自然也可以。", "data_tablet.pages.auto-fabricator.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0需要汐能和装有数据的数据驱动器以执行构装配方。\n\u00A0◇\u00A0执行普通合成配方没有消耗。\n\u00A0◇\u00A0合成前必须锁定槽位;已锁定的槽位只会接受与锁定对象同类的物品。\n\u00A0◇\u00A0可被红石禁用。", "data_tablet.pages.automation.name": "自动化", - "data_tablet.pages.automation.page1.text": "许多机器都需要某种样板才能正常运转。这种样板可简单存储于数据驱动器;驱动器中可存储本平板中的一个条目,并保存条目内的所有配方。之后即可将驱动器放入能使用它的机器。", + "data_tablet.pages.automation.page1.text": "许多机器都需要某种样板才能正常运转。这种样板可简单存储于数据驱动器;驱动器可存储本平板中的一个条目,并保存条目内的所有配方。之后即可将驱动器放入能使用它的机器。", "data_tablet.pages.buffers.name": "缓存器", "data_tablet.pages.buffers.page1.text": "我们的机器的设计方式使得特定输入只能从特定方向送入。如果无法让某种输入访问特定面,我们也有解决方法:用特种容器——缓存器——“延展”机器的底面。缓存器是专门用来将其中物品、流体、汐能送至其上方机器的特制容器,不受机器的输入方向限制。它们可从任意一面接受输入。机器下方最多可放置5个缓存器,再往下放置则不会起效。\n\n为方便理解,后页有一则使用示例。", "data_tablet.pages.drying_table.flavor": " ◇ 不是筛子", "data_tablet.pages.drying_table.name": "干燥台", - "data_tablet.pages.drying_table.page1.text": "某些流体在经干燥后会蒸发,从而留下其他材料;也有些会浸入物品,从而形成新物品。这些材料通常很有用,所以我们设计了能加快这一干燥过程的方法。送入流体和可选额外物品,干燥台即会用工业汐能照射原材料,大大加快了干燥的过程。", + "data_tablet.pages.drying_table.page1.text": "某些流体在经干燥后会蒸发,从而留下其他材料;也有些会浸入物品,从而形成新物品。这些材料通常很有用,所以我们设计了能加快这一干燥过程的方法。送入流体和可选额外物品,干燥台即会用工业汐能照射原材料,大大加快干燥的过程。", "data_tablet.pages.drying_table.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下", "data_tablet.pages.enticing_lure.name": "引诱饵架", - "data_tablet.pages.enticing_lure.page1.text": "放牧动物可能并不会让人心旷神怡,但却不可或缺。引诱饵架利用了绿宝石的迷人本性,从而能大幅减少放牧的麻烦,当然,需要在饵架上放置一个合适的物品。生物喜欢的食物有可能是吸引它们的有效饵剂。此设备不需要汐能;构造体自身的性质就已足够。", + "data_tablet.pages.enticing_lure.page1.text": "放牧动物可能并不会让人心旷神怡,但却不可或缺。引诱饵架利用了绿宝石的迷人本性,从而大幅减少了放牧的麻烦,当然,需要在饵架上放置一个合适的物品。生物喜欢的食物有可能是吸引它们的有效饵剂。此设备不需要汐能,构造体自身的性质就已足够。", "data_tablet.pages.entropic_processor.flavor": " ◇ 24轮粉碎冠军", "data_tablet.pages.entropic_processor.name": "熵增加工器", "data_tablet.pages.entropic_processor.page1.text": "钻石是世界上数一数二的坚硬材料。利用这种坚硬性质最理智的方法,是用它切割事物,熵增加工器则是成果。这台机器有三套八个一组的钻石切割轮,能把掉进去的东西破碎、磨碎、粉碎,乃至打成齑粉。", @@ -516,7 +516,7 @@ "data_tablet.pages.entropic_processor.page3.text": "和所熟知的其他磨具一样,松散的圆石可以粉碎为沙砾,沙砾变为沙子。", "data_tablet.pages.entropic_processor.page4.text": "许多花卉和部分其他物品可在其中制成染料,产量高于手动磨粉。", "data_tablet.pages.entropic_processor.page5.text": "使用此机器将骨头、甘蔗等材料加工为肥料、糖的效率高于手工打粉。", - "data_tablet.pages.entropic_processor.page6.text": "某些方块原本有拆解损耗或根本无法拆解,但可在此拆解。", + "data_tablet.pages.entropic_processor.page6.text": "某些方块原本有拆解损耗或根本无法拆解,这台机器可无损拆解它们。", "data_tablet.pages.essence_breaker.flavor": " ◇ 驱动全世界的圆石生成器", "data_tablet.pages.essence_breaker.name": "方块的破坏", "data_tablet.pages.essence_breaker.page1.text": "我们制造了依靠工业汐能来破坏其前方方块的设备,研发过程中并未遇到太多阻碍。也许之后可以再进一步拓展研究。", @@ -527,7 +527,7 @@ "data_tablet.pages.essence_furnace.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0工作速度比普通熔炉快25%。", "data_tablet.pages.fluid_acquisition.flavor": " ◇ 100%吸收力", "data_tablet.pages.fluid_acquisition.name": "流体的收集", - "data_tablet.pages.fluid_acquisition.page1.text": "为实际将流体收集并传输到机器里,可使用汐能驱动泵,让泵收集其面朝方向的一桶流体。当然,将此过程直接反转即可制成倒出流体的同类机器。", + "data_tablet.pages.fluid_acquisition.page1.text": "为实际将流体收集并传输到机器里,可使用汐能驱动泵,让泵收集其面朝方向上的一桶流体。当然,将此过程直接反转即可制成倒出流体的同类机器。", "data_tablet.pages.fluid_acquisition.page2.text": "\u00A0◇\u00A0必须使用导向器选取“泵”面。", "data_tablet.pages.fluid_bottler.name": "流体装瓶器", "data_tablet.pages.fluid_bottler.page1.text": "某些时候需要将流体自动装入铁桶等容器。流体装瓶器正是为此而生的。", @@ -547,7 +547,7 @@ "data_tablet.pages.infuser.flavor": " ◇ 没那么精细的加工", "data_tablet.pages.infuser.name": "灌注器", "data_tablet.pages.infuser.page1.incomplete_text": "构装器是精细加工配方的理想工作台,但设计直接将汐能灌入物品的机器也无伤大雅,只要达成了制造新事物和改造原物体的目的就可以。也许这份设计图里的机器就能做到?", - "data_tablet.pages.infuser.page1.text": "构装器是精细加工配方的理想工作台,但某些时候只需要把汐能灌到物品里,无需追求精度。为此我们开发了灌注器。用法相当简单:用数据驱动器选择所需配方,放入所需汐能和原材料,静待汐能流入原材料。\n\n此机器的一种简单用途是将工业汐能灌注入腐朽的材料,以将其硬化成某种皮革。如需进行此类加工,可先将本条目加载入数据驱动器。", + "data_tablet.pages.infuser.page1.text": "构装器是精细加工配方的理想工作台,但某些时候只需要把汐能灌到物品里,无需追求精度。为此我们开发了灌注器。用法相当简单:用数据驱动器选择所需配方,放入所需汐能和原材料,静待汐能流入原材料。\n\n此机器的一种简单用途是将工业汐能灌注入腐烂的材料,以将其硬化成某种皮革。如需进行此类加工,可先将本条目加载入数据驱动器。", "data_tablet.pages.infuser.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下\n\u00A0◇\u00A0必须插入装载数据的数据驱动器以指定合成配方。", "data_tablet.pages.infuser_lunar.name": "灌注月辉汐流", "data_tablet.pages.infuser_lunar.page1.text": "掌握月辉汐能后,我们即尝试将它灌注入多种材料。产生的效应很有意思:有些会把平凡的物质变为它们的稀有变种,有些则成了获取特定资源的新方法。", @@ -557,7 +557,7 @@ "data_tablet.pages.item_filter.page2.text": "\u00A0◇\u00A0输出面必须存在容器以供存储。\n\u00A0◇\u00A0只接受匹配过滤器的物品。\n\u00A0◇\u00A0经筛选的面不会接受输入。", "data_tablet.pages.itemworks.name": "物品的传输", "data_tablet.pages.itemworks.page1.text": "物品的传输和寻路大概是汐能动力工厂的运转中第二重要的事项了,仅次于汐能本身的传输。为实现这一功能,我们从已有设计出发制造了物品节点和相应导线。它们能将物品传输到我们指定的位置。", - "data_tablet.pages.itemworks.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。\n\u00A0◇\u00A0大型容器的提取耗时可能会偏长。", + "data_tablet.pages.itemworks.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。\n\u00A0◇\u00A0大型容器的提取耗时可能偏长。", "data_tablet.pages.laser_emitter.name": "汐流激光", "data_tablet.pages.laser_emitter.page1.text": "把汐能聚焦成光束对操纵生物而言十分有用。我们专门为此制造了一种特殊设备,它甚至还能装载多种激光透镜之一以修改光束的效果。\n\n需注意,发射器的红石信号需要比较器才能读取。", "data_tablet.pages.laser_emitter.page2.text": "\u00A0◇\u00A0无透镜(无需汐能):生物触碰光束时发出红石信号。\n\u00A0◇\u00A0排斥:生物被推离发射器。\n\u00A0◇\u00A0吸引:生物被拉向发射器。\n\u00A0◇\u00A0燃烧:点燃生物。\n\u00A0◇\u00A0伤害:对生物造成伤害。\n\u00A0◇\u00A0治疗:治疗生物。\n\u00A0◇\u00A0计数:根据光束接触的生物数量发出红石信号,最多15个。", @@ -565,7 +565,7 @@ "data_tablet.pages.limited_item_buffer.page1.text": "可以修改物品缓存器的设计,让它们在同一时刻只向某个槽位送入少量物品,而非最多送入一整组。所得产物在配合自动构装器等类似机器方面有着极好的性能。", "data_tablet.pages.node_upgrades.name": "节点升级符印", "data_tablet.pages.node_upgrades.page1.text": "节点本身很有用,但有时它们的功能的确……有缺憾。可将荧石粉和系合粉的混合物按特定图案排布,然后用汐能硬化成升级符印。将这些符印放置到节点上能改变节点的功能,或增强节点的性能。\n\n节点可同时拥有最多两个升级,每种只能有一个。特种符印通常会改变功能,通用符印则通常会增强性能。", - "data_tablet.pages.node_upgrades.page2.text": "速度符印是通用升级。它适用于所有种类的节点,功能为让传输速度变成两倍。\n\n筛选符印是特种升级。它适用于物品和流体节点,可让节点只取出或存入所附着容器内的物品/流体。配置时在过滤器槽中放置流体桶,即可筛选相应的流体。", + "data_tablet.pages.node_upgrades.page2.text": "速度符印是通用升级。它适用于所有种类的节点,功能为让传输速度变成两倍。\n\n筛选符印是特种升级。它适用于物品和流体节点,可让节点只取出或存入指定的物品/流体。配置时在过滤器槽中放置流体桶,即可筛选相应的流体。", "data_tablet.pages.melter.name": "熔化器", "data_tablet.pages.melter.page1.text": "工业汐能又一次发挥了作用:用于给加热线圈注能。这一次,它能协助将黑曜石坩埚内的物品熔化成流体,如将冰融化成水,或将岩石熔化成熔岩。", "data_tablet.pages.melter.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0需要提供熔岩才能运转。", @@ -578,7 +578,7 @@ "data_tablet.pages.mineral_purification_chamber.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:上、下\n\u00A0◇\u00A0每次操作消耗250mB的水。\n\u00A0◇\u00A0对矿石方块、粗矿、嬗变后的矿物有效。\n\u00A0◇\u00A0次要产物必定是0到9个粒、碎片、(小撮)粉末、宝石等,再根据资源丰度和常见掉落倍增。矿石方块的产出是粗矿的两倍。", "data_tablet.pages.survey_tunneler.flavor": " ◇ 往底下看一眼", "data_tablet.pages.survey_tunneler.name": "勘探采掘器", - "data_tablet.pages.survey_tunneler.page1.text": "在开始采矿计划之前,有时人们会想知道某片区域的地下具体有哪些矿物。这一点可以通过向地层深处钻取小型的“岩芯样本”获知,但手工开采风险较大且费工费力。为简化此任务,我们开发了勘探采掘器以自动化此操作:它会把采掘的弃土直接送到地表。\n\n勘探采掘器仍是较粗糙的机器,因此它会把产物直接从顶面弹出,而不会暂存以供后续收集。建议实地研究员携带吸物器规避此问题。", + "data_tablet.pages.survey_tunneler.page1.text": "在开始采矿计划之前,有时人们会想知道某片区域的地下具体有哪些矿物。这一点可以通过向地层深处钻取小型的“岩芯样本”获知,但手工开采风险较大且费工费力。为简化此任务,我们开发了勘探采掘器以自动化此操作:它会把采掘的弃土直接送到地表。\n\n勘探采掘器仍是较粗糙的机器,因此它会把产物直接从顶面弹出,而不会暂存以供后续收集。建议在实地考察的研究员携带吸物器规避此问题。", "data_tablet.pages.synthesis_chamber.name": "融合室", "data_tablet.pages.synthesis_chamber.page1.text": "某些时候,两份材料必须相互完全结合。融合室提供了可进行此类加工的可控环境。\n\n这台机器最直接的用途是增加导线制造的效率:它能完全让铜与覆层结合。", "data_tablet.pages.synthesis_chamber.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、西\n\u00A0◇\u00A0必须插入装载数据的数据驱动器以指定合成配方。\n\u00A0◇\u00A0合成前必须锁定槽位;已锁定的槽位只会接受与锁定对象同类的物品。", @@ -612,7 +612,7 @@ "data_tablet.pages.decorative_blocks.page6.text": "可用特定资源造出多种玻璃。", "data_tablet.pages.decorative_buffers.flavor": " ◇ 发光的柱子", "data_tablet.pages.decorative_buffers.name": "装饰性缓存器", - "data_tablet.pages.decorative_buffers.page1.text": "缓存器的外形很像是纹路有趣的柱子,可能会有人想用它们来装饰工厂和居所。但标准的缓存器有实际功用,不适合当作装饰品。\n\n去除缓存器的功能不算难事,还能让它专注于装饰。这一过程也很奇特,似乎能增加材料的利用效率,产物的数量远多于原材料。", + "data_tablet.pages.decorative_buffers.page1.text": "缓存器的外形很像是纹路有趣的柱子,可能会有人想用它们来装饰工厂和居所。但标准的缓存器有实际功用,不适合当作装饰品。\n\n去除缓存器的功能不算难事,还能让它专注于装饰。这一过程本身也很奇特:它似乎能增加材料的利用效率,产物的数量远多于原材料。", "data_tablet.pages.ender_redirection_network.flavor": " ◇ 并不是灯夫的最爱", "data_tablet.pages.ender_redirection_network.name": "末影珍珠导向网络", "data_tablet.pages.ender_redirection_network.page1.text": "有一系列的特殊构造体可将末影珍珠的传送终点沿特定路径传导,从而让每一位对路径起点投掷珍珠的人都出现在给定的位置。可借此搭建某种旅行网络。\n\n这种路径由三种方块构成,每种方块都有其用途。路径的起始位置是珍珠吸收器,它会接收距其约5米内的掷出的末影珍珠,然后将传送终点修改到自身连接的降落场处。珍珠降落场则不出所料,是路径的终点,也就是传送的目的地。如果两者间距超出了一定上限(大约和导线连接长度上限差不多),就必须引入中转器。它们是路径的中继点。\n\n连接路径时,需要依次对起点和终点使用指挥导向器。同时会出现发光的亮青色线条以标识连接关系。", @@ -634,9 +634,9 @@ "data_tablet.pages.mineral_finding_rod.page2.text": "[注意:本配方以及物品的纹理均为暂定,会在游戏流程中期开发过程中变更。]", "data_tablet.pages.opalescent_traversite_road.flavor": " ◇ 五彩斑斓的雨", "data_tablet.pages.opalescent_traversite_road.name": "蛋白石迅步石路", - "data_tablet.pages.opalescent_traversite_road.page1.text": "蛋白石是一种我们相对熟悉的神奇变色石材,很高兴菲纽阿这边也能找到它们。再度获得此类石材的矿藏之后,我们制造了一种具有蛋白石多色性质的迅步石路变种,但它的其他方面都和标准的迅步石路一致。和往常一样,也可把它制成楼梯和台阶。", + "data_tablet.pages.opalescent_traversite_road.page1.text": "蛋白石是一种我们相对熟悉的神奇变色石材,很高兴菲纽阿这边也能找到它们。再度获得此类石材的矿藏之后,我们制造了一种具有蛋白石多色性质的迅步石路变种,它的其他方面都和标准的迅步石路一致。和往常一样,也可把它制成楼梯和台阶。", "data_tablet.pages.primitive_antigravity_pack.name": "反重力背包", - "data_tablet.pages.primitive_antigravity_pack.page1.text": "前往研究中心通常需要跨越不平整的地形,如悬崖和高山等,最好能有防御手段应对会致命的摔落事故。我们对这一问题的研究产出了初版反重力背包,为其注入工业汐能后,它能在坠落时提供一定程度的缓冲。", + "data_tablet.pages.primitive_antigravity_pack.page1.text": "前往研究中心通常需要跨越不平整的地形,如悬崖和高山等,最好能有防御手段应对致命的摔落事故。我们对这一问题的研究产出了初版反重力背包,为其注入工业汐能后,它即能在坠落时提供一定程度的缓冲。", "data_tablet.pages.repulsion_rod.flavor": " ◇ 让它们飞上天", "data_tablet.pages.repulsion_rod.name": "斥物杖", "data_tablet.pages.repulsion_rod.page1.text": "我们摘集了有关当地人所谓“附魔”之行为的信息。这种行为意在赋予工具与盔甲以特殊性质,或是改良其属性,可惜其形式实在太过于简单。我们没有必要深入其中,但一名菲纽阿人在演示中对我使用了附魔有“击退”的剑,竟将我推至几米开外。这启发了我,我们可以制造功能类似而力度更大的工具——让当地的野生生物飞上天的确有些好玩……", @@ -649,8 +649,8 @@ "data_tablet.pages.traversite_trudgers.name": "迅步石鞋", "data_tablet.pages.traversite_trudgers.page1.text": "虽然有其他的移动辅助工具,但我们平常的行走速度偶尔仍慢得不可接受。蜘蛛网、冰,还有菲纽阿的……火焰领域中那种奇怪的沙子,都会拖慢步伐。当然,可以选择不在它们上方行走,但有些时候它们就是最快路径。为此,我们给一双普通的靴子缝上了迅步石制成的鞋底,还加入了些美观装饰。这双鞋能让穿戴者维持恒定的步行速度,但我们还需研究如何在流体中稳定行动,特别是在黏液之类的黏稠物质当中。", "data_tablet.pages.twining_lantern.flavor": " ◇ 冈恩的誓言", - "data_tablet.pages.twining_lantern.name": "萦光灯笼", - "data_tablet.pages.twining_lantern.page1.text": "这些美丽的铜灯笼会在暗处莹莹发光,无需依托外物。其光芒是漫漫寒夜中的慰藉。光凭这一点,它们就算得上是的装饰品了,但它们其实还有实际的功能:若使用汐能驱动它们,那么它们就会将汐流的效果扩散至相当大的区域,近似于其光芒之所及。工业汐流的效果很直接:向夜幕投出护卫灵气场,阻止夜晚的怪物现身。当然,其他汐流在萦光灯笼中的功效还需研究员亲自去实验和探索。", + "data_tablet.pages.twining_lantern.name": "融汐灯笼", + "data_tablet.pages.twining_lantern.page1.text": "这些美丽的铜灯笼会在暗处莹莹发光,无需依托外物;它们的光芒是漫漫寒夜中的慰藉。这种灯笼不只美观好看,还有着实际的功能:若使用汐能驱动它们,那么它们就会将汐流的效果扩散至相当大的区域,近似于其光芒之所及。工业汐流的效果很直接:向夜幕投出护卫灵气场,阻止夜晚的怪物现身。当然,其他汐流在融汐灯笼中的功效还需研究员亲自去实验和探索。", "data_tablet.pages.warp_capsule.flavor": " ◇ 千好万好,还是家好", "data_tablet.pages.warp_capsule.name": "折跃胶囊", "data_tablet.pages.warp_capsule.page1.text": "通常来说,研究员会为进行研究而远离家园,回家的路看上去更是比离家的路要难走数倍。为此,我们再次利用末影能量制造了折跃胶囊。将系合粉覆盖在末影珍珠周围,可让其记住持有者的家园。只要在手中打碎胶囊,胶囊就会带着他们回家。", @@ -658,7 +658,7 @@ "_comment.data_tablet.pages.lore": "Ancient History category texts.", "data_tablet.pages.essence.name": "汐流是什么?", - "data_tablet.pages.essence.page1.text": "在我们发现的所有领域之中,都有一种恒常出现的力量,分为四道,即四种汐流。它们的能量在自然界中起伏涨落,它们也由此得名。每一种汐流都司掌着我们现实中的某一要素。而在研究如何操纵它们、如何将其力量化为己用的旅途中,我们创造了许多有用的事物,有些其貌不扬但至关重要,有些宏伟壮丽但应用面窄。这份数据平板里记录了获取和使用汐能——从汐流中散出的气态物质——的方法,提取它们的方法已被我们寻得。", + "data_tablet.pages.essence.page1.text": "在我们发现的所有领域之中,有一种恒常出现的力量,分为四道,即四种汐流。它们的能量在自然界中起伏涨落,它们也由此得名。每一种汐流都司掌着我们现实中的某一要素。而在研究如何操纵它们、如何将其力量化为己用的旅途中,我们创造了许多有用的事物,有些形貌平庸但至关重要,有些宏伟壮丽但应用面窄。这份数据平板里记录了获取和使用汐能——从汐流中散出的气态物质——的方法,提取它们的方法已被我们寻得。", "data_tablet.pages.essence.page2.text": "汐流在世界中显现为自然现象。可以是能立刻感知到的,也可以是微弱难察、或是需要汐能深入参与才会显现的。即便是未受教导之人也能注意到工业汐流在地底结成的晶体,但生灵汐流引起的奇异现象则非技艺纯熟且谐和于汐流者无法感知。", "data_tablet.pages.phenuan_material_studies.name": "菲纽阿材料研究", "data_tablet.pages.phenuan_material_studies.page1.text": "铜是我们原先所用导能合金的优秀替代品,它能轻松传导工业汐能。铜很柔韧,也相当坚固,加工后的颜色是美丽的橙色,我们的大多数工人都喜欢上了它。铜富集于菲纽阿主世界的洞穴,我们的设备和生产线因此并不缺铜。", @@ -669,7 +669,7 @@ "data_tablet.pages.phenuan_material_studies_2.page2.text": "我们已经在与流体相关的场合中使用了青金石,而在与本地人交流之后,我们意识到这种蓝色的石头里还有更多我们忽略的东西。他们告诉我们青金石能存储和转移某种能量,叫作“经验”;他们会用经验等事物为装备注入某种力量。这引起了团队首席研究员的兴趣。", "data_tablet.pages.ancient_rock.flavor": " ◇ 隐蔽的堡垒", "data_tablet.pages.ancient_rock.name": "防护我们的研究", - "data_tablet.pages.ancient_rock.page1.text": "我们用于建造研究中心的石材经过了特殊设计,在得当地施加护盾后能抵御外部攻击。在早期测试中,它就能承受旋动破坏器等简单挖掘机器和[已编辑,已归档]等高能爆炸物的伤害。对侵蚀风化的模拟尝试成果超出预期:模拟经历一千年后,这种石材上也没有出现任何结构性损伤。有了这种石材,再加额外的防护核心用以阻挡入侵,我推测我们的建筑物能在我们走后支撑至少十代人。", + "data_tablet.pages.ancient_rock.page1.text": "我们用于建造研究中心的石材经过了特殊设计,在得当地施加护盾后能抵御外部攻击。在早期测试中,它就能承受融汐破坏器等简单挖掘机器和[已编辑,已归档]等高能爆炸物的伤害。对侵蚀风化的模拟尝试成果超出预期:模拟经历一千年后,这种石材上也没有出现任何结构性损伤。有了这种石材,再加额外的防护核心用以阻挡入侵,我推测我们的建筑物能在我们走后支撑至少十代人。", "data_tablet.pages.ancient_rock.page2.text": "在此记下防护用石材的详细配方太过危险,但我会记录几种常见的原材料。菲纽阿的黑曜石自然扮演了关键角色;它本身就已经极度抗爆,我们观察到菲纽阿人在无数地方用到了它,尤其是和TNT相关的那些。配方里还需要工业和[已编辑,已归档]汐能的样本、系合粉,还有我们从家园里带出的、残存的防御用水晶。", "data_tablet.pages.book_flora_survey.flavor": " ◇ 一名研究员对各类平凡植物与隐秘植物的名录汇编", "data_tablet.pages.book_flora_survey.name": "菲纽阿植被考察", From 8ac9dbed3249ca8677f09595250dd1076d6f41ec Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sun, 15 Mar 2026 23:10:08 +0800 Subject: [PATCH 6/8] Halcyon fix Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com> --- .../data-essence/datanessence/lang/zh_cn.json | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index 05dfdd21f3da..b849905bc4a2 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -379,15 +379,15 @@ "_comment.data_tablet_pages": "Data Tablet Page texts.", "_comment.data_tablet_pages.basics": "Basic Information category texts.", "data_tablet.pages.components.name": "工业零件", - "data_tablet.pages.components.page1.incomplete_text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流动力机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。\n\n新人研究员在继续(并解锁本条目内其他配方)之前需要先完成一个简单测试,上级应当会在此前进行通知。研究员需要对我们工作中的基础原理具备一定的理解,并以独自使用合适的工具制造出逻辑矩阵作为证明。", - "data_tablet.pages.components.page1.text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流驱动机器时需要的零件。有些零件只是机械零件,有些带有电路,还有些更加高级。部分零件用高级机器制作效率更高。", + "data_tablet.pages.components.page1.incomplete_text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,这可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流动力机器时需要的零件。从简单的机加工零件起,到复杂的电路零件,再到更高级的部件,一应俱全。有些零件用高级机器制作效率更高。\n\n新人研究员在继续(并解锁本条目内其他配方)之前需要先完成一个简单测试,上级应当会在此前进行通知。研究员需要对我们工作中的基础原理具备一定的理解,并以独自使用合适的工具制造出逻辑矩阵作为证明。", + "data_tablet.pages.components.page1.text": "不加精制的材料有效用上限,所以我们设计了许多更精细的合成用零件,这可大大简化汐能动力机器的组装流程。我们先是设计了一系列制造工业汐流动力机器时需要的零件。从简单的机加工零件起,到复杂的电路零件,再到更高级的部件,一应俱全。有些零件用高级机器制作效率更高。", "data_tablet.pages.data_tablet.flavor": " ◇ 古代典籍", "data_tablet.pages.data_tablet.name": "数据平板", "data_tablet.pages.data_tablet.page1.text": "每位研究者都会获得一块个人数据平板,用于记录我们的发现、发明、知识,也即数据。前往任意一所正常运作的研究中心,如有许可,即能从那里的数据库复制并更新平板的内容。\n\n数据平板拥有一系列安全保密机制,用于阻止低级别平板接受高级别数据。研究员在获取当前级别的所有关键数据,并取得来自高级别同行的许可后,可将平板晋级。这是为确保我们积累的知识不落入坏人之羽,也是为检验研究员是否有足够能力接受我们的教导。\n\n关键数据载入数据平板的过程通常分为两步。第一部分一般是一系列提示,或是不完整的研究日志。在沿着我们的足迹探索之后,第二部分,也就是完整的数据条目,会覆盖第一部分。完成条目后,平板会将该关键数据登记为已解锁,并可能会开放某所研究中心内进一步推进的权限。", "data_tablet.pages.data_tablet.page2.text": "数据平板的界面分为多个标签页,标签页下为对应的条目。条目之间通常会存在先后关系;如果双方位于同一标签页下,则两者间会以发光的线标识。\n\n查看条目时,可使用右侧的书与笔按钮“保存”当前页;再次打开平板时会直接跳转至该页,而非进入主界面。按下Shift键时点击按钮可清除保存。\n\n如果某条目的文本超出了屏幕长度,即会出现一个滚动条,方便查看完整文本。", "data_tablet.pages.data_tablet.page3.text": "平板能够显示文本、栩栩如生的方块与物品图例、多种配方图标,以及多方块结构蓝图。结构蓝图可以通过内置的投影器投射到世界中预览,按下多方块页面的眼睛图标即可。", "data_tablet.pages.essence_crystals.name": "汐流晶体", - "data_tablet.pages.essence_crystals.page1.text": "我们在这个领域的地下深处发现了有趣的现象。汐流之一会在大型洞穴的洞壁上凝结出实物,并会在黑暗中闪闪发光。这些紫色的汐流晶体蕴含大量的工业汐能,显然具有极强的利用价值。自然,工厂指挥家应当尽可能加以采集。", + "data_tablet.pages.essence_crystals.page1.text": "我们在这个领域的地下深处发现了有趣的现象。有一种物质结聚于大型洞穴的洞壁,在黑暗中闪闪发光,这是汐流之一凝结的实体。这些紫色的汐流晶体蕴含大量的工业汐能,显然具有极强的利用价值。自然,工厂指挥家应当尽可能加以采集。", "data_tablet.pages.essence_crystals.page2.text": "紫水晶可在灌注器中转变成工业之碎片,供应不足时可以应急。可以推定其他汐流也有类似的转变机制。", "data_tablet.pages.essence_meter.flavor": " ◇ 窥探信息", "data_tablet.pages.essence_meter.name": "测量汐能", @@ -455,7 +455,7 @@ "data_tablet.pages.essence_derivation_spike.page2.text": "\u00A0◇\u00A0能量源:尖刺周围水平方向11x11区域内的生物。\n\u00A0◇\u00A0冷却剂:冷却水。\n\u00A0◇\u00A0风险:被汲取。\n\u00A0◇\u00A0修复材料:铜。\n\n\u00A0◇\u00A0搭建注意事项:槽饰需背朝中心(也即,背朝中心方块放置,中心方块预期为流体缓存器)。", "data_tablet.pages.essence_leech.name": "源质汲取器", "data_tablet.pages.essence_leech.page1.text": "通过对汐流晶体的研究,我们发现,世界上的生物拥有汐能,但是它们处于惰性状态。可以设计一种设备重新唤醒它们,以从生物体内汲取这种汐能。只要有稳定的生物供应,就有了稳定的工业汐能来源。可惜生物在汲取后通常无法存活,但至少我们不需要再靠烧掉珍贵的汐流碎片产出汐能了。", - "data_tablet.pages.essence_leech.page2.text": "\u00A0◇\u00A0能量源:汲取器上方3x3x3区域内的生物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0风险:不会关心生物有无智能。", + "data_tablet.pages.essence_leech.page2.text": "\u00A0◇\u00A0能量源:汲取器上方3x3x3区域内的生物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0风险:不区分生物有无智能。", "data_tablet.pages.essence_reader.flavor": " ◇ 清点库存", "data_tablet.pages.essence_reader.name": "汐能读取器", "data_tablet.pages.essence_reader.page1.text": "将石英晶体与汐能的起伏涨落调谐不是什么难事。由此,我们开发出了汐能的测量工具,其测量方式和用比较器测量物品容器类似。\n\n放下汐能读取器后,其会读取所面对方块中汐能的量;多种汐能的量会先进行平均再输出。如需读取特定种类的汐能,可用相应的汐流碎片校准读取器。空手擦除即可取消此校准。", @@ -464,13 +464,13 @@ "data_tablet.pages.essence_transfer.page1.text": "不配合传输的生产毫无意义,因此我们设计制造了导线和节点:\n\n导线由可导能的金属制成,外部覆盖着有反应活性的混合物,汐能会沿着它在两点间流动。\n\n节点只是导线的连接点,输入输出通用,也可用作长距连接的中转。", "data_tablet.pages.essence_transfer.page2.text": "\u00A0◇\u00A0节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n\u00A0◇\u00A0中转节点不会对所附着的容器输入输出。", "data_tablet.pages.industrial_plant_siphon.name": "工业植物抽取器", - "data_tablet.pages.industrial_plant_siphon.page1.text": "当然,世界中的生命并不只有动物——进一步研究表明,植物也拥有某种汐能。因此,我们研发了一种新型汐能生产器,可以从农作物、种子,还有……其他几种特定的植物中抽取工业汐能。这种来源是最符合我们的需求的:它比晶体要更可持续,而且还更安全。\n\n最后需要说明,所用的植物越稀有或越具备魔法属性,它产出的能量就更多。", + "data_tablet.pages.industrial_plant_siphon.page1.text": "当然,世界中的生命并不只有动物——进一步研究表明,植物也拥有某种汐能。因此,我们研发了一种新型汐能生产器,以从多种植物中抽取工业汐能,包括农作物、种子,还有……其他东西。这种来源是最符合我们的需求的:它比晶体要更可持续,而且还更安全。\n\n最后需要说明,似乎所用的植物越稀有或越具备魔法属性,它产出的能量就越多。", "data_tablet.pages.industrial_plant_siphon.page2.text": "\u00A0◇\u00A0会从以下方向接受物品输入:下、东、西、北\n\u00A0◇\u00A0能量源:植物。\n\u00A0◇\u00A0冷却剂:无。\n\u00A0◇\u00A0消耗物:植物、树叶、农作物。\n\u00A0◇\u00A0风险:无。", "data_tablet.pages.lunar_essence_battery.name": "月辉储库", "data_tablet.pages.lunar_essence_battery.page1.text": "这种储库和之前的工业储库类似,也是经过调整的汐能储库,且只能存储月辉汐能,不过储量相对较大。其外观则和其前身存在较大区别:它具有用于查看内容物的视窗,而不是和前身一样直接将存储基质裸露在外。", "data_tablet.pages.lunar_essence_transfer.name": "月辉汐能的传输", "data_tablet.pages.lunar_essence_transfer.page1.incomplete_text": "从理论上讲,要改装已有的工业节点,令其能传输这种新的月辉汐能,应该还算容易。但实践表明,铜对新汐能的传导能力极其之差,让它遵循我们的想法要花多得多的力气。不过,我们怀疑,更优良的节点材料反而需要我们先具备传输月辉的能力……也许总要先事倍功半才能事半功倍吧。", - "data_tablet.pages.lunar_essence_transfer.page1.text": "我们已经开发出了适用于工业汐能的导线和节点,基础的设计逻辑也延续到了月辉汐能上。不过,节点不能只靠铜制成,而是必须镀上月珀金。导线则神奇地无需改动就能使用;当然覆层还是要换种材料。", + "data_tablet.pages.lunar_essence_transfer.page1.text": "既然已有适用于工业汐能的导线和节点,其基础设计逻辑也延续到了月辉汐能上。不过,节点不能只靠铜制成,而是必须镀上月珀金。导线则神奇地无需改动就能使用;当然覆层还是要换种材料。", "_comment.data_tablet.pages.integration": "Mod Integration category texts.", "data_tablet.pages.integration_ae2.name": "联动:应用能源2", @@ -597,7 +597,7 @@ "data_tablet.pages.lunar_strikes.flavor": " ◇ 淡色的光", "data_tablet.pages.lunar_strikes.name": "月辉闪光", "data_tablet.pages.lunar_strikes.page1.incomplete_text": "我在夜晚注意到了些奇怪的东西。淡黄色的闪光,就好像月光本身凝成了物质。我团队中的其他成员建议我亲自去探究;他们正忙于……更重要的事务。", - "data_tablet.pages.lunar_strikes.page1.text": "满月时会发生一种奇怪的现象:源自月亮的淡色奇异汐能闪光。这种月辉闪光意味着将发生一次小型陨石撞击,且陨石中满溢着月辉汐流。陨石偶尔会在其周围催生出晶体。这种晶体和普通的汐流晶体很像,但它们的颜色和月辉汐流的代表色一致。打碎它们会掉下转化之碎片,若和往常一样进行燃烧,则会产出一种新汐能……不过还是建议留下几片供将来的实验使用。那些陨石会迅速消失,且会在日光下消散。", + "data_tablet.pages.lunar_strikes.page1.text": "满月时会发生一种奇怪的现象:源自月亮的淡色奇异汐能闪光。这种月辉闪光预示了一次小型陨石撞击,其中满溢着的能量正是月辉汐流。陨石偶尔会在其周围催生出晶体。这种晶体和普通的汐流晶体很像,但它们的颜色和月辉汐流的代表色一致。打碎它们会掉下转化之碎片,若和往常一样进行燃烧,则会产出一种新汐能……不过还是建议留下几片供将来的实验使用。那些陨石会迅速消失,且会在日光下消散。", "_comment.data_tablet_pages.tools": "Tools and Utilities category texts.", "data_tablet.pages.charger.name": "为装备充能", From f9d439a56cf22a5142e7c94c4b124425077707df Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 16 Mar 2026 01:10:18 +0800 Subject: [PATCH 7/8] =?UTF-8?q?Halcyon=20fix=EF=BC=9A=E5=A5=A5=E5=88=A9?= =?UTF-8?q?=E5=A5=A5=E9=94=AD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index b849905bc4a2..a2bdd12f8d49 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -104,7 +104,7 @@ "item.datanessence.natural_essence_wire": "生灵导线", "item.datanessence.panel_mold": "模具:容能板", "item.datanessence.precision_lens": "激光透镜:计数", - "item.datanessence.prepared_panel": "融合板", + "item.datanessence.prepared_panel": "容能合板", "item.datanessence.primitive_anti_gravity_pack": "初版反重力背包", "item.datanessence.propeller": "扇叶", "item.datanessence.quartz_flake": "石英裂片", From d05509e241465d14097009fb0581ad2744c99e3b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 16 Mar 2026 04:01:19 +0800 Subject: [PATCH 8/8] Halcyon fix --- projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json index a2bdd12f8d49..48150b0ec853 100644 --- a/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json +++ b/projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json @@ -788,7 +788,7 @@ "advancements.datanessence.find_nature_outpost.title": "欢迎来到丛林", "advancements.datanessence.find_nature_outpost.description": "在旅途中发现一处自然前哨站。", "advancements.datanessence.kill_villager_with_falling_moon.title": "唯我独尊。", - "advancements.datanessence.kill_villager_with_falling_moon.description": "使用月陨击杀一个莫名自大的村民。", + "advancements.datanessence.kill_villager_with_falling_moon.description": "使用月陨击杀一个莫名嚣张的村民。", "advancements.datanessence.place_derivation_spike.title": "再来点哒咔", "advancements.datanessence.place_derivation_spike.description": "放置一台源质派生尖刺,增加工业汐能的产量。", "advancements.datanessence.place_essence_burner.title": "气体话题",