- Fix error when installing a mod that depends on a testing dependency
- Fix mod updates not getting detected sometimes
- Do not ask to enable mod dependencies after auto update
- Fix mod updates not getting detected due to browser caching
- Throw failed to fetch error instead of digest mismatch error when mod download response has a status code >=400
- Added new mod option field
noNamePaddingthat disables the padding after the option name INPUT_FIELDcan now have a name- Added optional
onInitandonDeinitfunctions to visible mod options - Added CCModManager badge to README.md
- Added spacing between
INPUT_FIELDandINFO
- Improve browser compatibility
- Improve menu opening performance
- Fix mod icon loading sometimes throwing errors on CCLoader3
- Improve compatibility with CrossCode v1.0.2-2 (speedrunner branch)
- Fix game crash when trying to enable a mod that has missing dependencies
- Show a prompt to enable installed mod dependencies when they are disabled after installation
- Fix an error message being printed when in mod options menu that contains an
OBJECT_SLIDERand resizing a window - Don't install library mods that are built into CCLoader3 (
input-api,extension-assert-preloader,nax-module-cache) - Fix game freeze when inputting large nonsense repository url
- Fix focus highlight of
INPUT_FIELDwithout validation being shorter than the input field - Fixed
INPUT_FIELD,BUTTONandINFOmod option types eating their header - Fix menu stack getting popped too many times on opening the mod manager help menu resulting in the game being stuck in the mod manager menu
- Fix mod tags and authors not showing up on mod that aren't in the database
- Fix mod tags overflowing out of bounds when they are too long
- Added new mod option type
INPUT_FIELD
- Move repository adding from a popup to a separate tab in CCModManager's options
- Move
nax.ccuilib.InputFieldimplementation fromnax-ccuilibto here (now namedmodmanager.gui.InputField)
- Improve browser compatibility
- Fix mod menu sometimes opening empty
- Improve cc-instanceinator compatibility
- Fix mod options menu title showing the mod title instead of the title defined when registering the mod
- Library mods are now shown by default
- Also print the extension name when it's missing and a mod requires it
- For CCLoader3, the mod installation dir is now
modloader.config.modsDirs - Improved behavior when there's no internet
- Close mod installation menu on error
- Left clicking a mod in the Settings tab opens the mod's settings menu
- Add "preventResettingToDefault" property on changeable options
- Add "thumbWidth" property on OBJECT_SLIDER
- OBJECT_SLIDER thumb size now has a minimum of 30px
- On game start, all OBJECT_SLIDER values will be put in their bounds
- Left clicking a mod in the Settings tab doesn't crash anymore
- Fix crash when clicking the "Reset Settings" button some mod's setting page
- Fix top bar buttons like "Help" becoming uninteractable after resetting the mod's settings
- Fix OBJECT_SLIDER not working properly with floating point numbers
- Clarify the intent in the game start autoupdate prompt
- Fix mod list not loading in some very specific cases
- Update the mod repositories to the official (CCDirectLink/CCModDB) from the testing one (krypciak/CCModDB)
- Force CCLoader to update first before any other mods
- Added a tab for mods that have a dedicated settings page
- Remember the "Include local" and "Hide library mods" filter options across game restarts
- Make the manual enforcer less annoying
- Fixed CCLoader sometimes getting detected as not installed
- Enforce the manual on all souls
- Mod options can now also be opened with mouse right click
- Fixed mod settings and testing buttons being unpresssable on gamepad when the gamepad bindings are changed
- Decrease mod size
- Prevent backspace from quitting the mod manager menu
- Keep list scroll when entering the mod's options
onPressandchangeEventfunctions on option entries:thisis now bound to the option config
- Prevent CCLoader downgrade attempts when using CCLoader3 and downloading a mod that requires CCLoader2
- Prevent Simplify from installing when using CCLoader3
- Fixed space being disabled in every menu, not just the mod manager
- Fixed mod list being unresponsive after exiting out of the filters menu
- Fixed the mod's options menu sometimes failing to open on keyboard and mouse
- Added mod installation progress indication
- Revert the button order in the mod uninstallation popup to "YES NO" from "NO YES"
- Fixed the mod menu sometimes being blank when reopening it
- Block exiting from the mod install menu with keys such as escape
- Don't block dependency mod uninstalling when all parent mods have been uninstalled in the current session
- Disallow installing mods that depend on missing extensions (such as DLC)
- Added the "Reset repositories to default" button to the CCModManager options
- Added the "Clear database cache" button to the CCModManager options
- Added a checkbox to keep chromium flags on CCLoader update to the CCModManager options
- Added a checkbox to unpack installed or updated
.ccmodmods to the CCModManager options - Added a button to reinstall all installed mods to the CCModManager options
- Added the "Visit release page" button to the mod changelog menu
- Removed the "v" before from the mod update dialog for consistency
- Fixed filters menu back button not being clickable by mouse + other weirdness
- Fixed manual updating of pre-release mods
- Fixed mod options BUTTON y spacing
- Fixed mod installation successful dialog poping up before the installation finished
- Prevent mod description and mod tags overlapping each other
- Fixed the confirmation buttons for the mod installation prompt getting off-screen when the mod list is too big
- Improved ccloader3 compatibility
- Added the mod changelog menu
- Update the mod database endpoint
- Fixed crash when switching buttons using a mouse on BUTTON_GROUP
- Added a 'Visit repository' button
- Added a per-mod options sub-menu
- The mod manager is now available in demo versions of the game generated by crosscode-demonizer, but the online tab is unavailable
- Added testing branch support
- Mod installation dialog now displays versions
- Added mod sha256 digest verification
- Fixed game extensions not being handled
- Always use small font for the grid view
- Fixed mod list sorting on enabled and disabled tabs
- Fixed mod last update date not showing on local mods
- Fixed tag list clipping out of the mod entry box when the tag list too long