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Thy Sword #100

@Jareth247

Description

@Jareth247

Description

Managed to get into a level, but only the background, player sprite and HUD show up. As such, all one can do is fall through the floor.

Loading data.win... Loaded "ThySword" (731941862) successfully! [WAD Version 16 / GameMaker version 1.0.0.1772] VM: Initialized with 1618 global vars, sparse self vars (hashmap), 2098 functions mapped Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults VM: Reset complete (1618 global vars cleared) VM: Reset complete (1618 global vars cleared) GL: Renderer initialized (1 texture pages) Audio: miniaudio engine initialized GL: Loaded TXTR page 0 (2048x4096) VM: [gml_Object_obj_initialise_Create_0] Unknown function "display_set_windows_alternate_sync"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_create_datetime"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_current_datetime"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_get_hour"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_get_second"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "random_set_seed"! VM: [gml_Object_obj_music_player_Create_0] Unknown function "audio_emitter_create"! VM: [gml_Object_obj_music_player_Create_0] Unknown function "audio_emitter_position"! VM: [gml_Object_obj_music_player_Create_0] Unknown function "audio_listener_orientation"! VM: [gml_Object_obj_music_player_Create_0] Unknown function "audio_listener_position"! VM: [gml_Object_obj_music_player_Create_0] Unknown function "audio_emitter_gain"! VM: [gml_Object_obj_music_player_Other_14] Unknown function "audio_emitter_gain"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_get_year"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_get_month"! VM: [gml_Object_obj_initialise_Create_0] Unknown function "date_get_day"! VM: [gml_Object_obj_display_controller_Create_0] Stubbed function "display_get_width"! VM: [gml_Object_obj_display_controller_Create_0] Stubbed function "display_get_height"! VM: [gml_Object_obj_display_controller_Create_0] Unknown function "shader_is_compiled"! VM: [gml_Object_obj_display_controller_Create_0] Stubbed function "steam_initialised"! VM: [gml_Object_obj_part_system_Create_0] Unknown function "part_system_create"! VM: [gml_Object_obj_part_system_Create_0] Unknown function "part_system_depth"! VM: [gml_Script_part_init] Unknown function "part_type_create"! VM: [gml_Script_part_init] Unknown function "part_type_sprite"! VM: [gml_Script_part_init] Unknown function "part_type_color2"! VM: [gml_Script_part_init] Unknown function "part_type_speed"! VM: [gml_Script_part_init] Unknown function "part_type_direction"! VM: [gml_Script_part_init] Unknown function "part_type_gravity"! VM: [gml_Script_part_init] Unknown function "part_type_life"! VM: [gml_Script_part_init] Unknown function "part_type_color1"! VM: [gml_Script_part_init] Unknown function "part_type_colour2"! VM: [gml_Script_part_init] Unknown function "part_type_color3"! VM: [gml_Script_part_init] Unknown function "part_type_alpha1"! VM: [gml_Script_part_init] Unknown function "part_type_orientation"! VM: [gml_Script_part_init] Unknown function "part_type_blend"! VM: [gml_Script_part_init] Unknown function "part_type_alpha2"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_system_create"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_system_depth"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_emitter_create"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_create"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_sprite"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_color1"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_alpha2"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_speed"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_direction"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_orientation"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_blend"! VM: [gml_Object_obj_dust_Create_0] Unknown function "part_type_life"! Runner: Room loaded: rm_init (room 0) with 10 instances Runner: Executing extension init script: __as_f_hiddeninit VM: [gml_Object_obj_display_controller_Other_4] Stubbed function "steam_initialised"! VM: [gml_Object_obj_display_controller_Alarm_0] Unknown function "window_set_position"! VM: [gml_Object_obj_display_controller_Step_0] Stubbed function "window_set_fullscreen"! VM: [gml_Object_obj_display_controller_Step_0] Stubbed function "os_is_paused"! VM: [gml_Object_obj_display_controller_Step_0] Unknown function "steam_is_overlay_activated"! GL: Created surface 0 with size (240x135) Room changed: rm_init (room 0) -> rm_gamephase (room 1) Runner: Room loaded: rm_gamephase (room 1) with 10 instances GL: Created surface 1 with size (240x135) Room changed: rm_gamephase (room 1) -> rm_intro (room 2) VM: [gml_Object_obj_music_player_Other_10] Unknown function "audio_play_sound_on"! Runner: Room loaded: rm_intro (room 2) with 10 instances VM: [gml_Object_obj_intro_Draw_0] Unknown function "draw_background_part"! GL: Created surface 2 with size (240x135) VM: [gml_Object_obj_textbox_Other_10] Unknown function "ds_stack_create"! VM: [gml_Object_obj_textbox_Other_10] Unknown function "ds_stack_destroy"! VM: [gml_Script_draw_initial] Semi-Stubbed function "draw_sprite_general"! GL: Created surface 3 with size (240x135) Room changed: rm_intro (room 2) -> rm_title (room 3) VM: [gml_Script_ctrl_check_controls_multiple] Unknown function "array_set_2D"! Runner: Room loaded: rm_title (room 3) with 35 instances VM: [gml_Object_obj_village_campfire_Step_0] Unknown function "part_particles_create"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_system_create"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_system_depth"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_create"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_sprite"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_size"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_color1"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_alpha3"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_speed"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_direction"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_gravity"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_blend"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_type_life"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_emitter_create"! VM: [gml_Object_obj_fireflies_Create_0] Unknown function "part_emitter_region"! VM: [gml_Object_obj_fireflies_Alarm_0] Unknown function "part_emitter_burst"! VM: [gml_Object_obj_textbox_Other_10] Unknown function "ds_stack_push"! VM: [gml_Object_obj_textbox_Other_10] Unknown function "ds_stack_empty"! VM: [gml_Object_obj_textbox_Other_10] Unknown function "ds_stack_pop"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_system_create"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_system_depth"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_create"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_sprite"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_speed"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_colour2"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_life"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_size"! VM: [gml_Object_obj_part_attract_Create_0] Unknown function "part_type_alpha2"! VM: [gml_Script_create_dust] Unknown function "part_particles_create"! VM: [gml_Script_draw_text_initial] Semi-Stubbed function "draw_sprite_general"! GL: Created surface 4 with size (240x320) VM: [gml_Object_obj_particles_parent_Other_5] Unknown function "part_type_destroy"! VM: [gml_Object_obj_particles_parent_Other_5] Unknown function "part_emitter_destroy_all"! VM: [gml_Object_obj_particles_parent_Other_5] Unknown function "part_system_destroy"! Room changed: rm_title (room 3) -> rm_gamemode (room 4) Runner: Room loaded: rm_gamemode (room 4) with 11 instances GL: Created surface 5 with size (240x135) VM: [gml_Object_obj_torchlight_Step_0] Unknown function "part_particles_create"! GL: Created surface 6 with size (240x135) Room changed: rm_gamemode (room 4) -> rm_custom (room 7) VM: [gml_Script_create_platform_data] Unknown function "ds_grid_create"! VM: [gml_Script_create_platform_data] Unknown function "ds_grid_set"! VM: [gml_Script_create_platform_data] Unknown function "ds_grid_get"! VM: [gml_Script_create_ladders_from_grid] Unknown function "ds_grid_get"! VM: [gml_Script_get_boss_level_data] Unknown function "ds_grid_get"! VM: [gml_Script_set_platform_end_tiles] Unknown function "ds_grid_get"! VM: [gml_Script_create_tiles] Unknown function "ds_grid_get"! VM: [gml_Script_create_custom_level_objects] Unknown function "ds_grid_get"! Runner: Room loaded: rm_custom (room 7) with 49 instances GL: Created surface 7 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) VM: [gml_Script_create_platform_data] Unknown function "ds_grid_destroy"! Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 8 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 9 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 10 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 11 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 12 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 13 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 14 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 15 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 16 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 17 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 18 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 19 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 20 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 21 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 22 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 23 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 24 with size (240x135) Room changed: rm_custom (room 7) -> rm_custom (room 7) Runner: Room loaded: rm_custom (room 7) with 19 instances GL: Created surface 25 with size (240x135) VM: [gml_Script_ctrl_vibration_stop] Unknown function "gamepad_set_vibration"! GL: Created dynamic sprite 671 (240x135) from surface 0 at (0,0) GL: Deleted sprite 671 Room changed: rm_custom (room 7) -> rm_title (room 3) Runner: Room loaded: rm_title (room 3) with 35 instances VM: Reset complete (1618 global vars cleared) VM: Reset complete (1618 global vars cleared) Bye! :3

Game URL

https://store.steampowered.com/app/560300/Thy_Sword/

WAD Version

WAD Version 16

Butterscotch Target

Desktop (Windows, macOS, Linux)

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    Commercial GameGame that it's being sold in a digital storefrontStatus: MenusGame loads up to the menus, anything else is brokenWAD Version 16

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