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style.css
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61 lines (51 loc) · 1.33 KB
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html { height: 100%; }
body {
font-family: sans-serif;
height: 100%;
margin: 0;
background: #000;
background: radial-gradient(circle at 22%, #fdfeff 0%, #6a757e 5%, #0e1922 20%, #000 100%);
backdrop-filter: blur(15px);
}
h1 {
text-shadow: 0 0 4px #24ecff;
font-size: 60px;
margin-top: 0;
margin-left: 15px;
}
@media (max-width: 630px) {
h1 { font-size: 40px; }
}
div {
margin-left: 30px;
margin-bottom: 40px;
width: 80%;
word-wrap: break-word;
padding: 10px;
color: #fff;
background-color: #6f6f6f6f;
border-top: 3px solid #ababab6f;
border-bottom: 3px solid #3a3a3a6f;
border-left: 2px solid #3a3a3a6f;
border-right: 2px solid #3a3a3a6f;
}
div p {
margin: 0;
opacity: .9;
}
@media (max-width: 500px) {
div { margin-left: 15px; }
}
a { color: #24ecff6f; }
/* Somewhat recreate the look of the in game server picker */
td:first-child, td:nth-child(4) { text-align: right; }
td:nth-child(3) { text-align: center; }
th { text-align: left; }
/* Give a gap between everything in the table to make it more readable */
th, td { padding-right: 15px; }
/* Deal with the table at smaller screen sizes.
Doesn't let us keep the Barotraumaish look but it's better than being nonfunctional or hard to read */
@media (max-width: 643px) {
th, td, td:first-child, td:nth-child(4) { text-align: center; }
}
#server_list { overflow-x: auto; }