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Code17818.cpp
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450 lines (435 loc) · 11.1 KB
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#include "stdafx.h"
#include "UI.h"
#include <stdio.h>
//#include "Objects.h"
#include "Dispatch.h"
#include "CSB.h"
#include "Data.h"
// TAG015f1e
i32 DetermineMastery(i32 chIdx,i32 skill,const char *traceID)
{
// if skill & 0x4000 then don't add adjustment for possessions.
// if skill & 0x8000 then don't add temporary adjustment.
i32 experience, mastery;
OBJ_NAME_INDEX objNID4, objNID5;;
i32 ignorePossessions;
i32 ignoreTemporaryAdjustments;
CHARDESC *pChar;
SKILL *pSkill;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile), "%sEnter DetermineMastery(hero=%s, skill=%d)\n",
traceID, d.CH16482[chIdx].name, skill);
};
//;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
if (d.PartySleeping!=0)
{
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sParty sleeping. Report mastery=1.\n",traceID);
};
return 1; // Report no mastery of this skill
};
ignoreTemporaryAdjustments = (UI16)(skill&0x8000);
ignorePossessions = (I16)(skill & 0x4000);
skill &= 0x3fff;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sExtract two flags from skill number.\n",traceID);
fprintf(GETFILE(TraceFile),"%sflag8000 = skill&0x8000 --> %d\n",traceID,ignoreTemporaryAdjustments);
fprintf(GETFILE(TraceFile),"%sflag4000 = skill&0x4000 --> %d\n",traceID,ignorePossessions);
fprintf(GETFILE(TraceFile),"%sSkillNumber = %d\n",traceID,skill);
};
pChar = &d.CH16482[chIdx];
pSkill = &pChar->skills92[skill];
experience = pSkill->experience;
if (ignoreTemporaryAdjustments == 0)
{
experience += pSkill->tempAdjust;
};
if (skill > 3) // If subskill
{
pSkill = &pChar->skills92[(skill-4)/4];
experience += pSkill->experience;
if (ignoreTemporaryAdjustments == 0)
{
experience += pSkill->tempAdjust;
};
experience >>= 1;
};
for (mastery=1; experience >= 500; mastery++)
{
experience >>= 1;
//
};
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sMastery = log2(Experience=%d) --> %d\n",
traceID, experience, mastery);
};
if (ignorePossessions == 0)
{
objNID4 = pChar->Possession(1).NameIndex();
if (objNID4 == objNI_TheFirestaff_a)
{
mastery++;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sflag4000==0 and Firestaff_a so increment mastery->%d\n",
traceID, mastery);
};
}
else
{
if (objNID4 == objNI_TheFirestaff_b)
{
mastery+=2;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sflag4000==0 and Firestaff_b so add 2 to mastery -->%d\n",
traceID, mastery);
};
};
};
objNID5 = pChar->Possession(10).NameIndex();
switch (skill)
{
case SKILL_Wizard:
if (objNID5 == objNI_PendantFeral)
{
mastery++;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sflag4000==0 and skill==3 and wearing PendantFeral so Increment mastery -->%d\n",
traceID, mastery);
};
};
break;
//
case 15: //Priestly skill
if (objNID5 == objNI_EkkhardCross)
{
mastery++;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sflag4000==0 and skill=15 and wearing EkkhardCross so increment mastery --> %d\n",
traceID, mastery);
};
};
break;
//
case 13: //Priestly skill
if ( (objNID5==objNI_GemOfAges)
||(objNID4==objNI_SceptreOfLyf))
{
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sflag4000==0 and skill==13 and wearing GemOfAges or using SceptreOfLyf so increment mastery --> %d\n",
traceID, mastery);
};
mastery++;
};
break;
//
case 14: //Priestly skill
if (objNID5 == objNI_Moonstone)
{
mastery++;
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sflag4000==0 and skill==14 and wearing Moonstone so increment mastery --> %d\n",
traceID, mastery);
};
};
break;
};
};
if (traceID!=NULL)
{
fprintf(GETFILE(TraceFile),"%sMastery of skill %d is %d\n",
traceID, skill, mastery);
};
return mastery;
}
// TAG017818 //2.5 seconds while sleeping
void TenSecondUpdate()
{
dReg D0, D1, D3, D4, D5, D6;
OBJ_NAME_INDEX objNID0;
i16 *pwA0, *pwA1;
ATTRIBUTE *ptA2;
CHARDESC *pcA3;
i16 LOCAL_26;
//i16 LOCAL_16;
i16 LOCAL_6 = 0x2bad; // Party location.
i16 LOCAL_4;
i32 random112; //sort of random number 0 to 112; i16 LOCAL_2;
i32 chIdx;
//;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
if (d.NumCharacter == 0) return;
D3W = (I16)(d.partyX & 31);
LOCAL_6 = sw((LOCAL_6 & 0xffe0) | D3W);
D3W = (I16)(d.partyY & 31);
LOCAL_6 = sw((LOCAL_6 & 0xfc1f) | (D3W << 5));
LOCAL_6 = sw((LOCAL_6 & 0x03ff) | ((d.partyLevel&63)<<10));
for (D6W=0; D6W<d.NumFootprintEnt-1; D6W++)
{
pwA1 = &d.PartyFootprints[D6W];
pwA0 = &LOCAL_6;
D0L = 0;
//This does nothing that I can see.
//SearchWordNE(&D0, &pwA0, pwA1);
D0W = sw((UI8)(d.Byte13220[D6W]) - 1);
D0W = sw(Larger(0, D0W));
d.Byte13220[D6W] = D0B;
if (D0B != 0) continue;
if (D6W != 0) continue;
DeleteFootprintEntry(0);
break;
};
// OKKKKKKKKKKKK
//D7L = d.Time;
//D0W = (I16)(d.Time & 0x80);
//D1W = (I16)((d.Time & 0x100) >> 2);
//D0W = sw(D0W + D1W);
//D1W = (I16)((d.Time & 0x40) << 2);
//D0W = sw(D0W + D1W);
//LOCAL_2 = sw(D0W >> 2);
random112 = (d.Time&0x40)|((d.Time&0x80)>>2)|((d.Time&0x100)>>4);
//D7W = 0;
//pcA3 = &d.CH16482;
for (chIdx=0; chIdx < d.NumCharacter; chIdx++)
{
pcA3 = &d.CH16482[chIdx];
if (pcA3->HP() == 0) continue;
if (chIdx + 1 == d.PotentialCharacterOrdinal) continue;
if (pcA3->Mana() < pcA3->MaxMana())
{
i32 magicMastery, magicMasteryPlusWisdom;
magicMastery = DetermineMastery(chIdx, SKILL_Wizard) + DetermineMastery(chIdx, SKILL_Priest);
magicMasteryPlusWisdom = magicMastery + pcA3->Attributes[Wisdom].Current();
//D0L = random112; // Reversed 3 bits of time
if (random112 >= magicMasteryPlusWisdom)// goto tag0179b0;
{
if (pcA3->Mana() > pcA3->MaxMana())
{
pcA3->IncrMana(-1);
};
}
else
{
i32 manaAdjust, staminaAdjust;
manaAdjust = (pcA3->MaxMana()) / 40;
if (d.PartySleeping)
{
manaAdjust *= 2;
};
manaAdjust++;
staminaAdjust = manaAdjust * Larger(7, 16-magicMastery);
if (TimerTraceActive)
{
fprintf(GETFILE(TraceFile), "10sUpdate name=%s, mana=%d, maxMana=%d, manaAdjust=%d, stamina=%d, staminaAdjust=%d\n",
pcA3->name, pcA3->Mana(), pcA3->MaxMana(), manaAdjust, pcA3->Stamina(), staminaAdjust);
};
AdjustStamina(chIdx, staminaAdjust);
pcA3->Mana(pcA3->Mana() + Smaller(manaAdjust, pcA3->MaxMana()-pcA3->Mana()));
};
}
else
{
//tag0179b0:
if (pcA3->Mana() > pcA3->MaxMana())
{
pcA3->IncrMana(-1);
};
};
for (D4W=19; D4W>=0; D4W--)
{
if (pcA3->skills92[D4W].tempAdjust > 0)
{
pcA3->skills92[D4W].tempAdjust--;
};
//
};
for (D6W=4, D4W=pcA3->MaxStamina();
D4W>>=1, LOCAL_26=D4W, pcA3->Stamina()<LOCAL_26;
D6W+=2)
{
};
D4W = 0;
// Limit to between 1 and 6
LOCAL_4 = ApplyLimits(1, (pcA3->MaxStamina()>>8)-1, 6);
if (d.PartySleeping)
{
LOCAL_4 <<= 1;
};
D5W = (i16)(d.Time-d.LastPartyMoveTime);
if (D5W > 80)
{
LOCAL_4++;
if (D5W > 250)
{
LOCAL_4++;
};
};
do
{
D5W = (I16)((D6W <= 4) ? 1 : 0);
if (pcA3->food < -512)
{
if (D5W)
{
D4W = sw(D4W + LOCAL_4);
pcA3->food -= 2;
};
}
else
{
if (pcA3->food >= 0)
{
D4W = sw(D4W - LOCAL_4);
};
if (D5W)
{
D0W = 2;
}
else
{
D0W = sw(D6W / 2);
};
pcA3->food = sw(pcA3->food - D0W);
};
if (pcA3->water < -512)
{
if (D5W)
{
D4W = sw(D4W + LOCAL_4);
pcA3->water--;
};
}
else
{
if (pcA3->water >= 0)
{
D4W = sw(D4W - LOCAL_4);
};
if (D5W)
{
D0W = 1;
}
else
{
D0W = sw(D6W / 2);
};
pcA3->water = sw(pcA3->water - D0W);
};
D6W--;
if (D6W == 0) break;
} while (pcA3->Stamina() < pcA3->MaxStamina() + D4W);
AdjustStamina(chIdx, D4W);
if (pcA3->food < -1024)
{
pcA3->food = -1024;
};
if (pcA3->water < -1024)
{
pcA3->water = -1024;
};
if (pcA3->HP() < pcA3->MaxHP())
{
D0W = pcA3->Stamina();
D1W = sw(pcA3->MaxStamina() / 4);
if (D0W >= D1W)
{
D0L = random112;
D1W = sw(pcA3->Attributes[Vitality].Current() + 12);
if (D0UW < D1UW)
{
LOCAL_4 = sw((pcA3->MaxHP() >> 7) + 1);
if (d.PartySleeping)
{
LOCAL_4 = sw(2 * LOCAL_4);
};
objNID0 = pcA3->Possession(10).NameIndex(); //necklace
if (objNID0 == objNI_EkkhardCross)
{
LOCAL_4 = sw(LOCAL_4 + (LOCAL_4 / 2) + 1);
};
D0W = sw(Smaller(LOCAL_4, pcA3->MaxHP()-pcA3->HP()));
pcA3->HP(pcA3->HP() + D0W);
};
};
};
if (d.Word11750)
{
d.Word11750--;
if (d.Word11750 == 0)
{
d.CanRestartFromSavegame = 0;
DamageAllCharacters(0x1000, 0, 0);
};
};
D0L = d.Time;
if (d.PartySleeping)
{
D1W = 63;
}
else
{
D1W = 255;
};
if ((D0W & D1W) == 0)
{
for (D6W=0; D6W<=6; D6W++)
{
ptA2 = &pcA3->Attributes[D6W];
D5W = ptA2->Maximum();
D0W = ptA2->Current();
if (D0W < D5W)
{
ptA2->IncrCurrent(1);
}
else
{
D0W = ptA2->Current();
if (D0W > D5W)
{
D0L = ptA2->Current() / ((D5W==0)?1:D5W);
ptA2->IncrCurrent(-D0W);
};
};
// continue
};
};
if (d.PartySleeping == 0)
{
D0W = (UI8)(pcA3->facing);
if (D0W != d.partyFacing)
{
D0L = d.LastMonsterAttackTime;
D1L = d.Time - 60; // About 10 seconds
if (D0L < D1L)
{
pcA3->facing = (ui8)d.partyFacing;
pcA3->maxRecentDamage = 0;
pcA3->charFlags |= CHARFLAG_positionChanged;
};
};
};
pcA3->charFlags |= CHARFLAG_statsChanged;
D0W = sw(chIdx + 1);
D1W = d.SelectedCharacterOrdinal;
if (D0W == D1W)
{
if ( (d.PressingMouth)
|| (d.PressingEye)
|| (d.DisplayResurrectChestOrScroll==0) )
{
pcA3->charFlags |= CHARFLAG_chestOrScroll;
};
};
// continue here
// *or* continue here
};
DrawAllCharacterState();
}