Describe the bug?
We now have trackers resuming their previous calibration after a power of/on cycle, so I assume this is also a bug.
It happens on Avatar switch as well, even to one with the same skeleton but different clothing/poiyomi, but I assume here it's being mandated as a best practice.
Steps to Reproduce
calibrate to satisfaction, load new world.
The expected behavior
Seeing as how worlds have to be manually unloaded on jump, it feels like the game state should stay persistent if that was the case.
Screenshots
.
Build Info
.
Log Files
.
Additional Context
.
Describe the bug?
We now have trackers resuming their previous calibration after a power of/on cycle, so I assume this is also a bug.
It happens on Avatar switch as well, even to one with the same skeleton but different clothing/poiyomi, but I assume here it's being mandated as a best practice.
Steps to Reproduce
calibrate to satisfaction, load new world.
The expected behavior
Seeing as how worlds have to be manually unloaded on jump, it feels like the game state should stay persistent if that was the case.
Screenshots
.
Build Info
.
Log Files
.
Additional Context
.