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GPU Metal: give the device events CUDA's semantics
The events signalled and waited for the fixed value 1, and ReleaseEvent
reset them to 0, so a wait issued after a release, or for an event not
recorded yet, never completed: the GPU watchdog killed each such command
buffer after about 10 s, and the queue then dropped all later work. On a
5-event pp time frame this made the TPC reconstruction take 80 s and
return nothing. Count up per event instead: RecordMarker signals the next
value, a wait asks for the last recorded one and is a no-op if there is
none, as cudaStreamWaitEvent is, and ReleaseEvent does nothing, as in
CUDA.1 parent ed8e93b commit 67e6a2e
3 files changed
Lines changed: 22 additions & 7 deletions
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