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Commit 09d4064
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constbool animateScreenshot = mCfgC.mAnimateScreenshot && mAnimate; // Copy, the animation resets mAnimateScreenshot in its last frame
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constbool screenshotFrame = mCfgC.mRequestScreenshot || animateScreenshot; // Also for the mix pass (animateTime >= 0), which must use the same render size
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