Contributions are welcome, and they are greatly appreciated! Every little bit helps, and credit will always be given. You can contribute in the ways listed below.
This repository primarily contains LabVIEW VIs, NI-MAX configuration and mechanical design files.
Independently edited .vi binaries cannot be merged reliably; coordinate LabVIEW changes before
editing and use the repository hierarchy as the canonical copy.
Report bugs using GitHub issues.
If you are reporting a bug, please include:
- Your operating system name and version.
- Any details about your local setup that might be helpful in troubleshooting.
- Detailed steps to reproduce the bug.
Look through the GitHub issues for bugs. Anything tagged with "bug" and "help wanted" is open to whoever wants to implement it.
Look through the GitHub issues for features. Anything tagged with "enhancement" and "help wanted" is open to whoever wants to implement it.
JoystickPushTask can use clearer rig inventory, calibration, validation and fabrication notes.
Keep hardware claims tied to a dated bench test, and place mechanical source files under
mechanical/ with descriptive filenames and a short part README.
The best way to send feedback is to file an issue on GitHub.
If you are proposing a feature:
- Explain in detail how it would work.
- Keep the scope as narrow as possible, to make it easier to implement.
- Remember that this is a volunteer-driven project, and that contributions are welcome :)
Ready to contribute? Clone JoystickPushTask locally. LabVIEW and a compatible NI-DAQmx version
are required to open and run the VIs; they are not required for documentation-only changes.
- Fork the repo on GitHub.
- Clone your fork locally.
- Create a branch and make the smallest coherent change.
- For VI changes, verify the full local hierarchy opens and run the relevant bench tests.
- Commit and push the branch.
- Submit a pull request describing hardware assumptions and validation performed.
Please note that JoystickPushTask is released with a Contributor Code of Conduct. By contributing to this project you agree to abide by its terms.